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fix log errors on iris
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7811e25236
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@ -11,9 +11,6 @@ uniform int frameCounter;
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uniform float frameTimeCounter;
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uniform vec3 cameraPosition;
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varying vec4 color;
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varying float materials;
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flat varying vec4 playerpos;
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#include "/lib/waterBump.glsl"
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//////////////////////////////VOID MAIN//////////////////////////////
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@ -39,8 +39,6 @@ uniform float shadowMaxProj;
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attribute vec4 mc_midTexCoord;
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varying vec4 color;
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varying float materials;
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attribute vec4 mc_Entity;
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uniform int blockEntityId;
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uniform int entityId;
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@ -116,7 +114,6 @@ vec4 toClipSpace3(vec3 viewSpacePosition) {
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// uniform int renderStage;
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flat varying vec4 playerpos;
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// uniform mat4 gbufferModelViewInverse;
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void main() {
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texcoord.xy = gl_MultiTexCoord0.xy;
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