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another fix
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@ -179,7 +179,7 @@ vec4 InsideACloudFog(
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float maxLength = min(length(dVWorld),far+16)/length(dVWorld);
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dV *= maxLength;
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dVWorld *= maxLength;
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float mult = length(dVWorld);
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float mult = length(dVWorld)/25;
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float dL = length(dVWorld);
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vec3 progress = start.xyz;
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