potential fix for cloud depth intersection max distance being too short for DH LODs

This commit is contained in:
Xonk 2024-11-15 20:10:52 -05:00
parent 4dae5e0e57
commit cf333c73b1

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@ -359,7 +359,7 @@ vec3 getRayOrigin(
return position;
}
// uniform float dhFarPlane;
vec4 GetVolumetricClouds(
vec3 viewPos,
vec2 dither,
@ -382,7 +382,7 @@ vec4 GetVolumetricClouds(
float heightRelativeToClouds = clamp(1.0 - max(cameraPosition.y - minHeight,0.0) / 100.0 ,0.0,1.0);
#if defined DISTANT_HORIZONS
float maxdist = dhRenderDistance + 16 * 32;
float maxdist = dhFarPlane;
#else
float maxdist = far + 16*5.0;
#endif