FIX purkinje effect

This commit is contained in:
Xonk 2023-10-08 17:32:46 -04:00
parent 447419a57c
commit c39a3fadb4
3 changed files with 8 additions and 6 deletions

View File

@ -104,7 +104,6 @@ void main() {
vec3 bloom = texture2D(colortex3, texcoord/clampedRes*vec2(1920.,1080.)*BLOOM_QUALITY).rgb / 2.0 / 7.0;
float lightScat = clamp(BLOOM_STRENGTH * 0.05 * pow(exposure.a, 0.2) ,0.0,1.0)*vignette;
float VL_abs = texture2D(colortex7,texcoord*RENDER_SCALE).r;

View File

@ -2,7 +2,7 @@
varying vec2 texcoord;
flat varying vec4 exposure;
flat varying float rodExposure;
flat varying vec2 rodExposureDepth;
uniform sampler2D colortex4;
//////////////////////////////VOID MAIN//////////////////////////////
@ -15,6 +15,8 @@ void main() {
gl_Position = ftransform();
texcoord = gl_MultiTexCoord0.xy;
exposure = vec4(texelFetch2D(colortex4,ivec2(10,37),0).r*vec3(FinalR,FinalG,FinalB),texelFetch2D(colortex4,ivec2(10,37),0).r);
rodExposure = texelFetch2D(colortex4,ivec2(14,37),0).r;
rodExposureDepth = texelFetch2D(colortex4,ivec2(14,37),0).rg;
rodExposureDepth.y = sqrt(rodExposureDepth.y/65000.0);
}

View File

@ -151,6 +151,7 @@ vec4 GetVolumetricFog(
vec3 progressW = gbufferModelViewInverse[3].xyz + cameraPosition;
float lightleakfix = clamp(pow(eyeBrightnessSmooth.y/240.,2) ,0.0,1.0);
for (int i=0;i<VL_SAMPLES;i++) {
float d = (pow(expFactor, float(i+dither)/float(VL_SAMPLES))/expFactor - 1.0/expFactor)/(1-1.0/expFactor);
float dd = pow(expFactor, float(i+dither)/float(VL_SAMPLES)) * log(expFactor) / float(VL_SAMPLES)/(expFactor-1.0);