diff --git a/shaders/gbuffers_armor_glint.fsh b/shaders/gbuffers_armor_glint.fsh index 89b73c6..2fa87f5 100644 --- a/shaders/gbuffers_armor_glint.fsh +++ b/shaders/gbuffers_armor_glint.fsh @@ -41,7 +41,7 @@ void main() { float exposure = texelFetch2D(gaux1,ivec2(10,37),0).r; - vec3 col = albedo*exp(-exposure*3.); + vec3 col = albedo*exp(-exposure*4.) * 255.0; gl_FragData[0].rgb = col*color.a; gl_FragData[0].a = gl_FragData[0].a*0.1;