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make enchant glint visible
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@ -41,7 +41,7 @@ void main() {
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float exposure = texelFetch2D(gaux1,ivec2(10,37),0).r;
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vec3 col = albedo*exp(-exposure*3.);
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vec3 col = albedo*exp(-exposure*4.) * 255.0;
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gl_FragData[0].rgb = col*color.a;
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gl_FragData[0].a = gl_FragData[0].a*0.1;
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