mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2024-12-23 01:59:39 +08:00
fix snow layers mapping; fix block entity mappings; reduce shadow lpv code
This commit is contained in:
parent
7443074a9d
commit
bf20af2d12
File diff suppressed because one or more lines are too long
@ -419,7 +419,7 @@ void main() {
|
|||||||
float gray = dot(Albedo.rgb, vec3(0.2, 1.0, 0.07));
|
float gray = dot(Albedo.rgb, vec3(0.2, 1.0, 0.07));
|
||||||
if (
|
if (
|
||||||
blockID == BLOCK_AMETHYST_BUD_MEDIUM || blockID == BLOCK_AMETHYST_BUD_LARGE || blockID == BLOCK_AMETHYST_CLUSTER
|
blockID == BLOCK_AMETHYST_BUD_MEDIUM || blockID == BLOCK_AMETHYST_BUD_LARGE || blockID == BLOCK_AMETHYST_CLUSTER
|
||||||
|| blockID == BLOCK_SSS_STRONG || blockID == BLOCK_SSS_WEAK
|
|| blockID == BLOCK_SSS_STRONG || blockID == BLOCK_SSS_WEAK || blockID == BLOCK_SNOW_LAYERS
|
||||||
|| blockID >= 10 && blockID < 80
|
|| blockID >= 10 && blockID < 80
|
||||||
) {
|
) {
|
||||||
// IR Reflective (Pink-red)
|
// IR Reflective (Pink-red)
|
||||||
|
@ -297,7 +297,7 @@ void main() {
|
|||||||
|
|
||||||
// medium
|
// medium
|
||||||
if (
|
if (
|
||||||
mc_Entity.x == BLOCK_SSS_WEAK || mc_Entity.x == BLOCK_SSS_WEAK_2 ||
|
mc_Entity.x == BLOCK_SSS_WEAK || mc_Entity.x == BLOCK_SSS_WEAK_2 || mc_Entity.x == BLOCK_SNOW_LAYERS ||
|
||||||
mc_Entity.x == BLOCK_AMETHYST_BUD_MEDIUM || mc_Entity.x == BLOCK_AMETHYST_BUD_LARGE || mc_Entity.x == BLOCK_AMETHYST_CLUSTER ||
|
mc_Entity.x == BLOCK_AMETHYST_BUD_MEDIUM || mc_Entity.x == BLOCK_AMETHYST_BUD_LARGE || mc_Entity.x == BLOCK_AMETHYST_CLUSTER ||
|
||||||
mc_Entity.x == BLOCK_BAMBOO || mc_Entity.x == BLOCK_SAPLING || mc_Entity.x == BLOCK_VINE
|
mc_Entity.x == BLOCK_BAMBOO || mc_Entity.x == BLOCK_SAPLING || mc_Entity.x == BLOCK_VINE
|
||||||
) {
|
) {
|
||||||
|
@ -957,6 +957,7 @@ void main() {
|
|||||||
mixWeight = 0.5;
|
mixWeight = 0.5;
|
||||||
break;
|
break;
|
||||||
case BLOCK_SLAB_BOTTOM:
|
case BLOCK_SLAB_BOTTOM:
|
||||||
|
case BLOCK_SNOW_LAYERS:
|
||||||
mixMask = BuildLpvMask(1u, 1u, 1u, 1u, 1u, 0u);
|
mixMask = BuildLpvMask(1u, 1u, 1u, 1u, 1u, 0u);
|
||||||
mixWeight = 0.5;
|
mixWeight = 0.5;
|
||||||
break;
|
break;
|
||||||
|
@ -212,70 +212,71 @@
|
|||||||
#define BLOCK_PRESSURE_PLATE 411
|
#define BLOCK_PRESSURE_PLATE 411
|
||||||
#define BLOCK_SLAB_TOP 412
|
#define BLOCK_SLAB_TOP 412
|
||||||
#define BLOCK_SLAB_BOTTOM 413
|
#define BLOCK_SLAB_BOTTOM 413
|
||||||
#define BLOCK_TRAPDOOR_BOTTOM 414
|
#define BLOCK_SNOW_LAYERS 414
|
||||||
#define BLOCK_TRAPDOOR_TOP 415
|
#define BLOCK_TRAPDOOR_BOTTOM 415
|
||||||
#define BLOCK_TRAPDOOR_N 416
|
#define BLOCK_TRAPDOOR_TOP 416
|
||||||
#define BLOCK_TRAPDOOR_E 417
|
#define BLOCK_TRAPDOOR_N 417
|
||||||
#define BLOCK_TRAPDOOR_S 418
|
#define BLOCK_TRAPDOOR_E 418
|
||||||
#define BLOCK_TRAPDOOR_W 419
|
#define BLOCK_TRAPDOOR_S 419
|
||||||
#define BLOCK_WALL_POST 420
|
#define BLOCK_TRAPDOOR_W 420
|
||||||
#define BLOCK_WALL_MIN 420
|
#define BLOCK_WALL_POST 421
|
||||||
#define BLOCK_WALL_POST_LOW_N 421
|
#define BLOCK_WALL_MIN 421
|
||||||
#define BLOCK_WALL_POST_LOW_E 422
|
#define BLOCK_WALL_POST_LOW_N 422
|
||||||
#define BLOCK_WALL_POST_LOW_S 423
|
#define BLOCK_WALL_POST_LOW_E 423
|
||||||
#define BLOCK_WALL_POST_LOW_W 424
|
#define BLOCK_WALL_POST_LOW_S 424
|
||||||
#define BLOCK_WALL_POST_LOW_N_S 425
|
#define BLOCK_WALL_POST_LOW_W 425
|
||||||
#define BLOCK_WALL_POST_LOW_W_E 426
|
#define BLOCK_WALL_POST_LOW_N_S 426
|
||||||
#define BLOCK_WALL_POST_LOW_N_W 427
|
#define BLOCK_WALL_POST_LOW_W_E 427
|
||||||
#define BLOCK_WALL_POST_LOW_N_E 428
|
#define BLOCK_WALL_POST_LOW_N_W 428
|
||||||
#define BLOCK_WALL_POST_LOW_S_W 429
|
#define BLOCK_WALL_POST_LOW_N_E 429
|
||||||
#define BLOCK_WALL_POST_LOW_S_E 430
|
#define BLOCK_WALL_POST_LOW_S_W 430
|
||||||
#define BLOCK_WALL_POST_LOW_N_W_S 431
|
#define BLOCK_WALL_POST_LOW_S_E 431
|
||||||
#define BLOCK_WALL_POST_LOW_N_E_S 432
|
#define BLOCK_WALL_POST_LOW_N_W_S 432
|
||||||
#define BLOCK_WALL_POST_LOW_W_N_E 433
|
#define BLOCK_WALL_POST_LOW_N_E_S 433
|
||||||
#define BLOCK_WALL_POST_LOW_W_S_E 434
|
#define BLOCK_WALL_POST_LOW_W_N_E 434
|
||||||
#define BLOCK_WALL_POST_LOW_ALL 435
|
#define BLOCK_WALL_POST_LOW_W_S_E 435
|
||||||
#define BLOCK_WALL_POST_TALL_N 436
|
#define BLOCK_WALL_POST_LOW_ALL 436
|
||||||
#define BLOCK_WALL_POST_TALL_E 437
|
#define BLOCK_WALL_POST_TALL_N 437
|
||||||
#define BLOCK_WALL_POST_TALL_S 438
|
#define BLOCK_WALL_POST_TALL_E 438
|
||||||
#define BLOCK_WALL_POST_TALL_W 439
|
#define BLOCK_WALL_POST_TALL_S 439
|
||||||
#define BLOCK_WALL_POST_TALL_N_S 440
|
#define BLOCK_WALL_POST_TALL_W 440
|
||||||
#define BLOCK_WALL_POST_TALL_W_E 441
|
#define BLOCK_WALL_POST_TALL_N_S 441
|
||||||
#define BLOCK_WALL_POST_TALL_N_W 442
|
#define BLOCK_WALL_POST_TALL_W_E 442
|
||||||
#define BLOCK_WALL_POST_TALL_N_E 443
|
#define BLOCK_WALL_POST_TALL_N_W 443
|
||||||
#define BLOCK_WALL_POST_TALL_S_W 444
|
#define BLOCK_WALL_POST_TALL_N_E 444
|
||||||
#define BLOCK_WALL_POST_TALL_S_E 445
|
#define BLOCK_WALL_POST_TALL_S_W 445
|
||||||
#define BLOCK_WALL_POST_TALL_N_W_S 446
|
#define BLOCK_WALL_POST_TALL_S_E 446
|
||||||
#define BLOCK_WALL_POST_TALL_N_E_S 447
|
#define BLOCK_WALL_POST_TALL_N_W_S 447
|
||||||
#define BLOCK_WALL_POST_TALL_W_N_E 448
|
#define BLOCK_WALL_POST_TALL_N_E_S 448
|
||||||
#define BLOCK_WALL_POST_TALL_W_S_E 449
|
#define BLOCK_WALL_POST_TALL_W_N_E 449
|
||||||
#define BLOCK_WALL_POST_TALL_ALL 450
|
#define BLOCK_WALL_POST_TALL_W_S_E 450
|
||||||
#define BLOCK_WALL_POST_TALL_N_LOW_S 451
|
#define BLOCK_WALL_POST_TALL_ALL 451
|
||||||
#define BLOCK_WALL_POST_TALL_E_LOW_W 452
|
#define BLOCK_WALL_POST_TALL_N_LOW_S 452
|
||||||
#define BLOCK_WALL_POST_TALL_S_LOW_N 453
|
#define BLOCK_WALL_POST_TALL_E_LOW_W 453
|
||||||
#define BLOCK_WALL_POST_TALL_W_LOW_E 454
|
#define BLOCK_WALL_POST_TALL_S_LOW_N 454
|
||||||
#define BLOCK_WALL_POST_TALL_N_S_LOW_W_E 455
|
#define BLOCK_WALL_POST_TALL_W_LOW_E 455
|
||||||
#define BLOCK_WALL_POST_TALL_W_E_LOW_N_S 456
|
#define BLOCK_WALL_POST_TALL_N_S_LOW_W_E 456
|
||||||
#define BLOCK_WALL_POST_TALL_N_W_LOW_S_E 457
|
#define BLOCK_WALL_POST_TALL_W_E_LOW_N_S 457
|
||||||
#define BLOCK_WALL_POST_TALL_N_E_LOW_S_W 458
|
#define BLOCK_WALL_POST_TALL_N_W_LOW_S_E 458
|
||||||
#define BLOCK_WALL_POST_TALL_S_W_LOW_N_E 459
|
#define BLOCK_WALL_POST_TALL_N_E_LOW_S_W 459
|
||||||
#define BLOCK_WALL_POST_TALL_S_E_LOW_N_W 460
|
#define BLOCK_WALL_POST_TALL_S_W_LOW_N_E 460
|
||||||
#define BLOCK_WALL_LOW_N_S 461
|
#define BLOCK_WALL_POST_TALL_S_E_LOW_N_W 461
|
||||||
#define BLOCK_WALL_LOW_W_E 462
|
#define BLOCK_WALL_LOW_N_S 462
|
||||||
#define BLOCK_WALL_LOW_N_W 463
|
#define BLOCK_WALL_LOW_W_E 463
|
||||||
#define BLOCK_WALL_LOW_N_E 464
|
#define BLOCK_WALL_LOW_N_W 464
|
||||||
#define BLOCK_WALL_LOW_S_W 465
|
#define BLOCK_WALL_LOW_N_E 465
|
||||||
#define BLOCK_WALL_LOW_S_E 466
|
#define BLOCK_WALL_LOW_S_W 466
|
||||||
#define BLOCK_WALL_LOW_ALL 467
|
#define BLOCK_WALL_LOW_S_E 467
|
||||||
#define BLOCK_WALL_TALL_N_S 468
|
#define BLOCK_WALL_LOW_ALL 468
|
||||||
#define BLOCK_WALL_TALL_W_E 469
|
#define BLOCK_WALL_TALL_N_S 469
|
||||||
#define BLOCK_WALL_TALL_N_W 470
|
#define BLOCK_WALL_TALL_W_E 470
|
||||||
#define BLOCK_WALL_TALL_N_E 471
|
#define BLOCK_WALL_TALL_N_W 471
|
||||||
#define BLOCK_WALL_TALL_S_W 472
|
#define BLOCK_WALL_TALL_N_E 472
|
||||||
#define BLOCK_WALL_TALL_S_E 473
|
#define BLOCK_WALL_TALL_S_W 473
|
||||||
#define BLOCK_WALL_TALL_ALL 474
|
#define BLOCK_WALL_TALL_S_E 474
|
||||||
#define BLOCK_WALL_TALL_N_S_LOW_W_E 475
|
#define BLOCK_WALL_TALL_ALL 475
|
||||||
#define BLOCK_WALL_TALL_W_E_LOW_N_S 476
|
#define BLOCK_WALL_TALL_N_S_LOW_W_E 476
|
||||||
#define BLOCK_WALL_MAX 476
|
#define BLOCK_WALL_TALL_W_E_LOW_N_S 477
|
||||||
|
#define BLOCK_WALL_MAX 477
|
||||||
#define BLOCK_END_PORTAL 500
|
#define BLOCK_END_PORTAL 500
|
||||||
#define BLOCK_SIGN 501
|
#define BLOCK_SIGN 501
|
||||||
|
@ -9,3 +9,52 @@ void SetVoxelBlock(const in vec3 playerPos, const in uint blockId) {
|
|||||||
|
|
||||||
imageStore(imgVoxelMask, voxelPos, uvec4(blockId));
|
imageStore(imgVoxelMask, voxelPos, uvec4(blockId));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void PopulateShadowVoxel(const in vec3 playerPos) {
|
||||||
|
//int blockId = int(mc_Entity.x + 0.5);
|
||||||
|
uint voxelId = uint(mc_Entity.x + 0.5);
|
||||||
|
vec3 originPos = playerPos;
|
||||||
|
|
||||||
|
if (
|
||||||
|
renderStage == MC_RENDER_STAGE_TERRAIN_SOLID || renderStage == MC_RENDER_STAGE_TERRAIN_TRANSLUCENT ||
|
||||||
|
renderStage == MC_RENDER_STAGE_TERRAIN_CUTOUT || renderStage == MC_RENDER_STAGE_TERRAIN_CUTOUT_MIPPED
|
||||||
|
) {
|
||||||
|
#ifdef IRIS_FEATURE_BLOCK_EMISSION_ATTRIBUTE
|
||||||
|
if (voxelId == 0u && at_midBlock.w > 0) voxelId = uint(BLOCK_LIGHT_1 + at_midBlock.w - 1);
|
||||||
|
#endif
|
||||||
|
if (voxelId == 0u) voxelId = 1u;
|
||||||
|
|
||||||
|
originPos += at_midBlock.xyz/64.0;
|
||||||
|
}
|
||||||
|
|
||||||
|
#ifdef LPV_ENTITY_LIGHTS
|
||||||
|
if (
|
||||||
|
((renderStage == MC_RENDER_STAGE_ENTITIES && (currentRenderedItemId > 0 || entityId > 0)) || renderStage == MC_RENDER_STAGE_BLOCK_ENTITIES)
|
||||||
|
) {
|
||||||
|
if (renderStage == MC_RENDER_STAGE_BLOCK_ENTITIES) {
|
||||||
|
if (blockEntityId > 0)
|
||||||
|
voxelId = uint(blockEntityId);
|
||||||
|
}
|
||||||
|
else if (currentRenderedItemId > 0 && currentRenderedItemId < 1000) {
|
||||||
|
if (entityId != ENTITY_ITEM_FRAME && entityId != ENTITY_PLAYER)
|
||||||
|
voxelId = uint(currentRenderedItemId);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
switch (entityId) {
|
||||||
|
case ENTITY_BLAZE:
|
||||||
|
case ENTITY_END_CRYSTAL:
|
||||||
|
// case ENTITY_FIREBALL_SMALL:
|
||||||
|
case ENTITY_GLOW_SQUID:
|
||||||
|
case ENTITY_MAGMA_CUBE:
|
||||||
|
case ENTITY_SPECTRAL_ARROW:
|
||||||
|
case ENTITY_TNT:
|
||||||
|
voxelId = uint(entityId);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
if (voxelId > 0u)
|
||||||
|
SetVoxelBlock(originPos, voxelId);
|
||||||
|
}
|
@ -56,7 +56,8 @@ block.*= minecraft:hanging_roots minecraft:weeping_vines minecraft:cave_vines:be
|
|||||||
|
|
||||||
## weak sss
|
## weak sss
|
||||||
#= BLOCK_SSS_WEAK
|
#= BLOCK_SSS_WEAK
|
||||||
block.*= minecraft:amethyst_block minecraft:budding_amethyst minecraft:small_amethyst_bud minecraft:pitcher_plant minecraft:grass_block:snowy=true minecraft:snow_block minecraft:snow powder_snow cobweb red_mushroom_block brown_mushroom_block weeping_vines weeping_vines_plant twisting_vines twisting_vines_plant tube_coral tube_coral_block tube_coral_fan tube_coral_wall_fan horn_coral horn_coral_block horn_coral_fan horn_coral_wall_fan fire_coral fire_coral_block fire_coral_fan fire_coral_wall_fan dead_brain_coral dead_brain_coral_block dead_brain_coral_fan dead_brain_coral_wall_fan dead_bubble_coral dead_bubble_coral_block dead_bubble_coral_fan dead_bubble_coral_wall_fan dead_bush dead_fire_coral dead_fire_coral_block dead_fire_coral_fan dead_fire_coral_wall_fan dead_horn_coral dead_horn_coral_block dead_horn_coral_fan dead_horn_coral_wall_fan dead_tube_coral dead_tube_coral_block dead_tube_coral_fan dead_tube_coral_wall_fan bubble_coral bubble_coral_block bubble_coral_fan bubble_coral_wall_fan brain_coral brain_coral_block brain_coral_fan brain_coral_wall_fan minecraft:spore_blossom minecraft:cave_vines_plant:berries=false minecraft:glow_lichen minecraft:melon minecraft:pumpkin minecraft:big_dripleaf minecraft:big_dripleaf_stem minecraft:cactus minecraft:hay_block minecraft:brown_mushroom minecraft:mushroom_stem minecraft:sugar_cane minecraft:crimson_fungus minecraft:warped_fungus minecraft:sea_pickle:waterlogged=false minecraft:honeycomb_block
|
block.*= minecraft:amethyst_block minecraft:budding_amethyst minecraft:small_amethyst_bud minecraft:pitcher_plant minecraft:grass_block:snowy=true snow:layers=5 snow:layers=6 snow:layers=7 snow:layers=8 minecraft:snow_block powder_snow cobweb red_mushroom_block brown_mushroom_block weeping_vines weeping_vines_plant twisting_vines twisting_vines_plant tube_coral tube_coral_block tube_coral_fan tube_coral_wall_fan horn_coral horn_coral_block horn_coral_fan horn_coral_wall_fan fire_coral fire_coral_block fire_coral_fan fire_coral_wall_fan dead_brain_coral dead_brain_coral_block dead_brain_coral_fan dead_brain_coral_wall_fan dead_bubble_coral dead_bubble_coral_block dead_bubble_coral_fan dead_bubble_coral_wall_fan dead_bush dead_fire_coral dead_fire_coral_block dead_fire_coral_fan dead_fire_coral_wall_fan dead_horn_coral dead_horn_coral_block dead_horn_coral_fan dead_horn_coral_wall_fan dead_tube_coral dead_tube_coral_block dead_tube_coral_fan dead_tube_coral_wall_fan bubble_coral bubble_coral_block bubble_coral_fan bubble_coral_wall_fan brain_coral brain_coral_block brain_coral_fan brain_coral_wall_fan minecraft:spore_blossom minecraft:cave_vines_plant:berries=false minecraft:glow_lichen minecraft:melon minecraft:pumpkin minecraft:big_dripleaf minecraft:big_dripleaf_stem minecraft:cactus minecraft:hay_block minecraft:brown_mushroom minecraft:mushroom_stem minecraft:sugar_cane minecraft:crimson_fungus minecraft:warped_fungus minecraft:sea_pickle:waterlogged=false minecraft:honeycomb_block
|
||||||
|
#removed: minecraft:snow[1-4]
|
||||||
|
|
||||||
## weak sss
|
## weak sss
|
||||||
#= BLOCK_SSS_WEAK_2
|
#= BLOCK_SSS_WEAK_2
|
||||||
@ -94,225 +95,298 @@ block.*= minecraft:hanging_roots minecraft:weeping_vines minecraft:cave_vines:be
|
|||||||
#= BLOCK_BREWING_STAND
|
#= BLOCK_BREWING_STAND
|
||||||
block.*= brewing_stand
|
block.*= brewing_stand
|
||||||
|
|
||||||
group.candle= candle black_candle blue_candle brown_candle cyan_candle gray_candle green_candle light_blue_candle light_gray_candle lime_candle magenta_candle orange_candle pink_candle purple_candle red_candle white_candle yellow_candle \
|
group.candle= candle black_candle blue_candle brown_candle cyan_candle gray_candle green_candle light_blue_candle light_gray_candle lime_candle magenta_candle orange_candle pink_candle purple_candle red_candle white_candle yellow_candle
|
||||||
supplementaries:candle_holder supplementaries:candle_holder_black supplementaries:candle_holder_blue supplementaries:candle_holder_brown supplementaries:candle_holder_cyan supplementaries:candle_holder_gray supplementaries:candle_holder_green supplementaries:candle_holder_light_blue supplementaries:candle_holder_light_gray supplementaries:candle_holder_lime supplementaries:candle_holder_magenta supplementaries:candle_holder_orange supplementaries:candle_holder_pink supplementaries:candle_holder_purple supplementaries:candle_holder_red supplementaries:candle_holder_white supplementaries:candle_holder_yellow
|
|
||||||
|
group.supplementaries_candle= supplementaries:candle_holder supplementaries:candle_holder_black supplementaries:candle_holder_blue supplementaries:candle_holder_brown supplementaries:candle_holder_cyan supplementaries:candle_holder_gray supplementaries:candle_holder_green supplementaries:candle_holder_light_blue supplementaries:candle_holder_light_gray supplementaries:candle_holder_lime supplementaries:candle_holder_magenta supplementaries:candle_holder_orange supplementaries:candle_holder_pink supplementaries:candle_holder_purple supplementaries:candle_holder_red supplementaries:candle_holder_white supplementaries:candle_holder_yellow
|
||||||
|
|
||||||
#ifdef LPV_COLORED_CANDLES
|
#ifdef LPV_COLORED_CANDLES
|
||||||
#= BLOCK_CANDLES_PLAIN_LIT_1
|
#= BLOCK_CANDLES_PLAIN_LIT_1
|
||||||
block.*= candle:candles=1:lit=true supplementaries:candle_holder:candles=1:lit=true
|
block.*= candle:candles=1:lit=true \
|
||||||
|
supplementaries:candle_holder:candles=1:lit=true
|
||||||
|
|
||||||
#= BLOCK_CANDLES_PLAIN_LIT_2
|
#= BLOCK_CANDLES_PLAIN_LIT_2
|
||||||
block.*= candle:candles=2:lit=true supplementaries:candle_holder:candles=2:lit=true
|
block.*= candle:candles=2:lit=true \
|
||||||
|
supplementaries:candle_holder:candles=2:lit=true
|
||||||
|
|
||||||
#= BLOCK_CANDLES_PLAIN_LIT_3
|
#= BLOCK_CANDLES_PLAIN_LIT_3
|
||||||
block.*= candle:candles=3:lit=true supplementaries:candle_holder:candles=3:lit=true
|
block.*= candle:candles=3:lit=true \
|
||||||
|
supplementaries:candle_holder:candles=3:lit=true
|
||||||
|
|
||||||
#= BLOCK_CANDLES_PLAIN_LIT_4
|
#= BLOCK_CANDLES_PLAIN_LIT_4
|
||||||
block.*= candle:candles=4:lit=true supplementaries:candle_holder:candles=4:lit=true
|
block.*= candle:candles=4:lit=true \
|
||||||
|
supplementaries:candle_holder:candles=4:lit=true
|
||||||
|
|
||||||
#= BLOCK_CANDLES_BLACK_LIT_1
|
#= BLOCK_CANDLES_BLACK_LIT_1
|
||||||
block.*= black_candle:candles=1:lit=true supplementaries:candle_holder_black:candles=1:lit=true
|
block.*= black_candle:candles=1:lit=true \
|
||||||
|
supplementaries:candle_holder_black:candles=1:lit=true
|
||||||
|
|
||||||
#= BLOCK_CANDLES_BLACK_LIT_2
|
#= BLOCK_CANDLES_BLACK_LIT_2
|
||||||
block.*= black_candle:candles=2:lit=true supplementaries:candle_holder_black:candles=2:lit=true
|
block.*= black_candle:candles=2:lit=true \
|
||||||
|
supplementaries:candle_holder_black:candles=2:lit=true
|
||||||
|
|
||||||
#= BLOCK_CANDLES_BLACK_LIT_3
|
#= BLOCK_CANDLES_BLACK_LIT_3
|
||||||
block.*= black_candle:candles=3:lit=true supplementaries:candle_holder_black:candles=3:lit=true
|
block.*= black_candle:candles=3:lit=true \
|
||||||
|
supplementaries:candle_holder_black:candles=3:lit=true
|
||||||
|
|
||||||
#= BLOCK_CANDLES_BLACK_LIT_4
|
#= BLOCK_CANDLES_BLACK_LIT_4
|
||||||
block.*= black_candle:candles=4:lit=true supplementaries:candle_holder_black:candles=4:lit=true
|
block.*= black_candle:candles=4:lit=true \
|
||||||
|
supplementaries:candle_holder_black:candles=4:lit=true
|
||||||
|
|
||||||
#= BLOCK_CANDLES_BLUE_LIT_1
|
#= BLOCK_CANDLES_BLUE_LIT_1
|
||||||
block.*= blue_candle:candles=1:lit=true supplementaries:candle_holder_blue:candles=1:lit=true
|
block.*= blue_candle:candles=1:lit=true \
|
||||||
|
supplementaries:candle_holder_blue:candles=1:lit=true
|
||||||
|
|
||||||
#= BLOCK_CANDLES_BLUE_LIT_2
|
#= BLOCK_CANDLES_BLUE_LIT_2
|
||||||
block.*= blue_candle:candles=2:lit=true supplementaries:candle_holder_blue:candles=2:lit=true
|
block.*= blue_candle:candles=2:lit=true \
|
||||||
|
supplementaries:candle_holder_blue:candles=2:lit=true
|
||||||
|
|
||||||
#= BLOCK_CANDLES_BLUE_LIT_3
|
#= BLOCK_CANDLES_BLUE_LIT_3
|
||||||
block.*= blue_candle:candles=3:lit=true supplementaries:candle_holder_blue:candles=3:lit=true
|
block.*= blue_candle:candles=3:lit=true \
|
||||||
|
supplementaries:candle_holder_blue:candles=3:lit=true
|
||||||
|
|
||||||
#= BLOCK_CANDLES_BLUE_LIT_4
|
#= BLOCK_CANDLES_BLUE_LIT_4
|
||||||
block.*= blue_candle:candles=4:lit=true supplementaries:candle_holder_blue:candles=4:lit=true
|
block.*= blue_candle:candles=4:lit=true \
|
||||||
|
supplementaries:candle_holder_blue:candles=4:lit=true
|
||||||
|
|
||||||
#= BLOCK_CANDLES_BROWN_LIT_1
|
#= BLOCK_CANDLES_BROWN_LIT_1
|
||||||
block.*= brown_candle:candles=1:lit=true supplementaries:candle_holder_brown:candles=1:lit=true
|
block.*= brown_candle:candles=1:lit=true \
|
||||||
|
supplementaries:candle_holder_brown:candles=1:lit=true
|
||||||
|
|
||||||
#= BLOCK_CANDLES_BROWN_LIT_2
|
#= BLOCK_CANDLES_BROWN_LIT_2
|
||||||
block.*= brown_candle:candles=2:lit=true supplementaries:candle_holder_brown:candles=2:lit=true
|
block.*= brown_candle:candles=2:lit=true \
|
||||||
|
supplementaries:candle_holder_brown:candles=2:lit=true
|
||||||
|
|
||||||
#= BLOCK_CANDLES_BROWN_LIT_3
|
#= BLOCK_CANDLES_BROWN_LIT_3
|
||||||
block.*= brown_candle:candles=3:lit=true supplementaries:candle_holder_brown:candles=3:lit=true
|
block.*= brown_candle:candles=3:lit=true \
|
||||||
|
supplementaries:candle_holder_brown:candles=3:lit=true
|
||||||
|
|
||||||
#= BLOCK_CANDLES_BROWN_LIT_4
|
#= BLOCK_CANDLES_BROWN_LIT_4
|
||||||
block.*= brown_candle:candles=4:lit=true supplementaries:candle_holder_brown:candles=4:lit=true
|
block.*= brown_candle:candles=4:lit=true \
|
||||||
|
supplementaries:candle_holder_brown:candles=4:lit=true
|
||||||
|
|
||||||
#= BLOCK_CANDLES_CYAN_LIT_1
|
#= BLOCK_CANDLES_CYAN_LIT_1
|
||||||
block.*= cyan_candle:candles=1:lit=true supplementaries:candle_holder_cyan:candles=1:lit=true
|
block.*= cyan_candle:candles=1:lit=true \
|
||||||
|
supplementaries:candle_holder_cyan:candles=1:lit=true
|
||||||
|
|
||||||
#= BLOCK_CANDLES_CYAN_LIT_2
|
#= BLOCK_CANDLES_CYAN_LIT_2
|
||||||
block.*= cyan_candle:candles=2:lit=true supplementaries:candle_holder_cyan:candles=2:lit=true
|
block.*= cyan_candle:candles=2:lit=true \
|
||||||
|
supplementaries:candle_holder_cyan:candles=2:lit=true
|
||||||
|
|
||||||
#= BLOCK_CANDLES_CYAN_LIT_3
|
#= BLOCK_CANDLES_CYAN_LIT_3
|
||||||
block.*= cyan_candle:candles=3:lit=true supplementaries:candle_holder_cyan:candles=3:lit=true
|
block.*= cyan_candle:candles=3:lit=true \
|
||||||
|
supplementaries:candle_holder_cyan:candles=3:lit=true
|
||||||
|
|
||||||
#= BLOCK_CANDLES_CYAN_LIT_4
|
#= BLOCK_CANDLES_CYAN_LIT_4
|
||||||
block.*= cyan_candle:candles=4:lit=true supplementaries:candle_holder_cyan:candles=4:lit=true
|
block.*= cyan_candle:candles=4:lit=true \
|
||||||
|
supplementaries:candle_holder_cyan:candles=4:lit=true
|
||||||
|
|
||||||
#= BLOCK_CANDLES_GRAY_LIT_1
|
#= BLOCK_CANDLES_GRAY_LIT_1
|
||||||
block.*= gray_candle:candles=1:lit=true supplementaries:candle_holder_gray:candles=1:lit=true
|
block.*= gray_candle:candles=1:lit=true \
|
||||||
|
supplementaries:candle_holder_gray:candles=1:lit=true
|
||||||
|
|
||||||
#= BLOCK_CANDLES_GRAY_LIT_2
|
#= BLOCK_CANDLES_GRAY_LIT_2
|
||||||
block.*= gray_candle:candles=2:lit=true supplementaries:candle_holder_gray:candles=2:lit=true
|
block.*= gray_candle:candles=2:lit=true \
|
||||||
|
supplementaries:candle_holder_gray:candles=2:lit=true
|
||||||
|
|
||||||
#= BLOCK_CANDLES_GRAY_LIT_3
|
#= BLOCK_CANDLES_GRAY_LIT_3
|
||||||
block.*= gray_candle:candles=2:lit=true supplementaries:candle_holder_gray:candles=3:lit=true
|
block.*= gray_candle:candles=2:lit=true \
|
||||||
|
supplementaries:candle_holder_gray:candles=3:lit=true
|
||||||
|
|
||||||
#= BLOCK_CANDLES_GRAY_LIT_4
|
#= BLOCK_CANDLES_GRAY_LIT_4
|
||||||
block.*= gray_candle:candles=4:lit=true supplementaries:candle_holder_gray:candles=4:lit=true
|
block.*= gray_candle:candles=4:lit=true \
|
||||||
|
supplementaries:candle_holder_gray:candles=4:lit=true
|
||||||
|
|
||||||
#= BLOCK_CANDLES_GREEN_LIT_1
|
#= BLOCK_CANDLES_GREEN_LIT_1
|
||||||
block.*= green_candle:candles=1:lit=true supplementaries:candle_holder_green:candles=1:lit=true
|
block.*= green_candle:candles=1:lit=true \
|
||||||
|
supplementaries:candle_holder_green:candles=1:lit=true
|
||||||
|
|
||||||
#= BLOCK_CANDLES_GREEN_LIT_2
|
#= BLOCK_CANDLES_GREEN_LIT_2
|
||||||
block.*= green_candle:candles=2:lit=true supplementaries:candle_holder_green:candles=2:lit=true
|
block.*= green_candle:candles=2:lit=true \
|
||||||
|
supplementaries:candle_holder_green:candles=2:lit=true
|
||||||
|
|
||||||
#= BLOCK_CANDLES_GREEN_LIT_3
|
#= BLOCK_CANDLES_GREEN_LIT_3
|
||||||
block.*= green_candle:candles=3:lit=true supplementaries:candle_holder_green:candles=3:lit=true
|
block.*= green_candle:candles=3:lit=true \
|
||||||
|
supplementaries:candle_holder_green:candles=3:lit=true
|
||||||
|
|
||||||
#= BLOCK_CANDLES_GREEN_LIT_4
|
#= BLOCK_CANDLES_GREEN_LIT_4
|
||||||
block.*= green_candle:candles=4:lit=true supplementaries:candle_holder_green:candles=4:lit=true
|
block.*= green_candle:candles=4:lit=true \
|
||||||
|
supplementaries:candle_holder_green:candles=4:lit=true
|
||||||
|
|
||||||
#= BLOCK_CANDLES_LIGHT_BLUE_LIT_1
|
#= BLOCK_CANDLES_LIGHT_BLUE_LIT_1
|
||||||
block.*= light_blue_candle:candles=1:lit=true supplementaries:candle_holder_light_blue:candles=1:lit=true
|
block.*= light_blue_candle:candles=1:lit=true \
|
||||||
|
supplementaries:candle_holder_light_blue:candles=1:lit=true
|
||||||
|
|
||||||
#= BLOCK_CANDLES_LIGHT_BLUE_LIT_2
|
#= BLOCK_CANDLES_LIGHT_BLUE_LIT_2
|
||||||
block.*= light_blue_candle:candles=2:lit=true supplementaries:candle_holder_light_blue:candles=2:lit=true
|
block.*= light_blue_candle:candles=2:lit=true \
|
||||||
|
supplementaries:candle_holder_light_blue:candles=2:lit=true
|
||||||
|
|
||||||
#= BLOCK_CANDLES_LIGHT_BLUE_LIT_3
|
#= BLOCK_CANDLES_LIGHT_BLUE_LIT_3
|
||||||
block.*= light_blue_candle:candles=3:lit=true supplementaries:candle_holder_light_blue:candles=3:lit=true
|
block.*= light_blue_candle:candles=3:lit=true \
|
||||||
|
supplementaries:candle_holder_light_blue:candles=3:lit=true
|
||||||
|
|
||||||
#= BLOCK_CANDLES_LIGHT_BLUE_LIT_4
|
#= BLOCK_CANDLES_LIGHT_BLUE_LIT_4
|
||||||
block.*= light_blue_candle:candles=4:lit=true supplementaries:candle_holder_light_blue:candles=4:lit=true
|
block.*= light_blue_candle:candles=4:lit=true \
|
||||||
|
supplementaries:candle_holder_light_blue:candles=4:lit=true
|
||||||
|
|
||||||
#= BLOCK_CANDLES_LIGHT_GRAY_LIT_1
|
#= BLOCK_CANDLES_LIGHT_GRAY_LIT_1
|
||||||
block.*= light_gray_candle:candles=1:lit=true supplementaries:candle_holder_light_gray:candles=1:lit=true
|
block.*= light_gray_candle:candles=1:lit=true \
|
||||||
|
supplementaries:candle_holder_light_gray:candles=1:lit=true
|
||||||
|
|
||||||
#= BLOCK_CANDLES_LIGHT_GRAY_LIT_2
|
#= BLOCK_CANDLES_LIGHT_GRAY_LIT_2
|
||||||
block.*= light_gray_candle:candles=2:lit=true supplementaries:candle_holder_light_gray:candles=2:lit=true
|
block.*= light_gray_candle:candles=2:lit=true \
|
||||||
|
supplementaries:candle_holder_light_gray:candles=2:lit=true
|
||||||
|
|
||||||
#= BLOCK_CANDLES_LIGHT_GRAY_LIT_3
|
#= BLOCK_CANDLES_LIGHT_GRAY_LIT_3
|
||||||
block.*= light_gray_candle:candles=3:lit=true supplementaries:candle_holder_light_gray:candles=3:lit=true
|
block.*= light_gray_candle:candles=3:lit=true \
|
||||||
|
supplementaries:candle_holder_light_gray:candles=3:lit=true
|
||||||
|
|
||||||
#= BLOCK_CANDLES_LIGHT_GRAY_LIT_4
|
#= BLOCK_CANDLES_LIGHT_GRAY_LIT_4
|
||||||
block.*= light_gray_candle:candles=4:lit=true supplementaries:candle_holder_light_gray:candles=4:lit=true
|
block.*= light_gray_candle:candles=4:lit=true \
|
||||||
|
supplementaries:candle_holder_light_gray:candles=4:lit=true
|
||||||
|
|
||||||
#= BLOCK_CANDLES_LIME_LIT_1
|
#= BLOCK_CANDLES_LIME_LIT_1
|
||||||
block.*= lime_candle:candles=1:lit=true supplementaries:candle_holder_lime:candles=1:lit=true
|
block.*= lime_candle:candles=1:lit=true \
|
||||||
|
supplementaries:candle_holder_lime:candles=1:lit=true
|
||||||
|
|
||||||
#= BLOCK_CANDLES_LIME_LIT_2
|
#= BLOCK_CANDLES_LIME_LIT_2
|
||||||
block.*= lime_candle:candles=2:lit=true supplementaries:candle_holder_lime:candles=2:lit=true
|
block.*= lime_candle:candles=2:lit=true \
|
||||||
|
supplementaries:candle_holder_lime:candles=2:lit=true
|
||||||
|
|
||||||
#= BLOCK_CANDLES_LIME_LIT_3
|
#= BLOCK_CANDLES_LIME_LIT_3
|
||||||
block.*= lime_candle:candles=3:lit=true supplementaries:candle_holder_lime:candles=3:lit=true
|
block.*= lime_candle:candles=3:lit=true \
|
||||||
|
supplementaries:candle_holder_lime:candles=3:lit=true
|
||||||
|
|
||||||
#= BLOCK_CANDLES_LIME_LIT_4
|
#= BLOCK_CANDLES_LIME_LIT_4
|
||||||
block.*= lime_candle:candles=4:lit=true supplementaries:candle_holder_lime:candles=4:lit=true
|
block.*= lime_candle:candles=4:lit=true \
|
||||||
|
supplementaries:candle_holder_lime:candles=4:lit=true
|
||||||
|
|
||||||
#= BLOCK_CANDLES_MAGENTA_LIT_1
|
#= BLOCK_CANDLES_MAGENTA_LIT_1
|
||||||
block.*= magenta_candle:candles=1:lit=true supplementaries:candle_holder_magenta:candles=1:lit=true
|
block.*= magenta_candle:candles=1:lit=true \
|
||||||
|
supplementaries:candle_holder_magenta:candles=1:lit=true
|
||||||
|
|
||||||
#= BLOCK_CANDLES_MAGENTA_LIT_2
|
#= BLOCK_CANDLES_MAGENTA_LIT_2
|
||||||
block.*= magenta_candle:candles=2:lit=true supplementaries:candle_holder_magenta:candles=2:lit=true
|
block.*= magenta_candle:candles=2:lit=true \
|
||||||
|
supplementaries:candle_holder_magenta:candles=2:lit=true
|
||||||
|
|
||||||
#= BLOCK_CANDLES_MAGENTA_LIT_3
|
#= BLOCK_CANDLES_MAGENTA_LIT_3
|
||||||
block.*= magenta_candle:candles=3:lit=true supplementaries:candle_holder_magenta:candles=3:lit=true
|
block.*= magenta_candle:candles=3:lit=true \
|
||||||
|
supplementaries:candle_holder_magenta:candles=3:lit=true
|
||||||
|
|
||||||
#= BLOCK_CANDLES_MAGENTA_LIT_4
|
#= BLOCK_CANDLES_MAGENTA_LIT_4
|
||||||
block.*= magenta_candle:candles=4:lit=true supplementaries:candle_holder_magenta:candles=4:lit=true
|
block.*= magenta_candle:candles=4:lit=true \
|
||||||
|
supplementaries:candle_holder_magenta:candles=4:lit=true
|
||||||
|
|
||||||
#= BLOCK_CANDLES_ORANGE_LIT_1
|
#= BLOCK_CANDLES_ORANGE_LIT_1
|
||||||
block.*= orange_candle:candles=1:lit=true supplementaries:candle_holder_orange:candles=1:lit=true
|
block.*= orange_candle:candles=1:lit=true \
|
||||||
|
supplementaries:candle_holder_orange:candles=1:lit=true
|
||||||
|
|
||||||
#= BLOCK_CANDLES_ORANGE_LIT_2
|
#= BLOCK_CANDLES_ORANGE_LIT_2
|
||||||
block.*= orange_candle:candles=2:lit=true supplementaries:candle_holder_orange:candles=2:lit=true
|
block.*= orange_candle:candles=2:lit=true \
|
||||||
|
supplementaries:candle_holder_orange:candles=2:lit=true
|
||||||
|
|
||||||
#= BLOCK_CANDLES_ORANGE_LIT_3
|
#= BLOCK_CANDLES_ORANGE_LIT_3
|
||||||
block.*= orange_candle:candles=3:lit=true supplementaries:candle_holder_orange:candles=3:lit=true
|
block.*= orange_candle:candles=3:lit=true \
|
||||||
|
supplementaries:candle_holder_orange:candles=3:lit=true
|
||||||
|
|
||||||
#= BLOCK_CANDLES_ORANGE_LIT_4
|
#= BLOCK_CANDLES_ORANGE_LIT_4
|
||||||
block.*= orange_candle:candles=4:lit=true supplementaries:candle_holder_orange:candles=4:lit=true
|
block.*= orange_candle:candles=4:lit=true \
|
||||||
|
supplementaries:candle_holder_orange:candles=4:lit=true
|
||||||
|
|
||||||
#= BLOCK_CANDLES_PINK_LIT_1
|
#= BLOCK_CANDLES_PINK_LIT_1
|
||||||
block.*= pink_candle:candles=1:lit=true supplementaries:candle_holder_pink:candles=1:lit=true
|
block.*= pink_candle:candles=1:lit=true \
|
||||||
|
supplementaries:candle_holder_pink:candles=1:lit=true
|
||||||
|
|
||||||
#= BLOCK_CANDLES_PINK_LIT_2
|
#= BLOCK_CANDLES_PINK_LIT_2
|
||||||
block.*= pink_candle:candles=2:lit=true supplementaries:candle_holder_pink:candles=2:lit=true
|
block.*= pink_candle:candles=2:lit=true \
|
||||||
|
supplementaries:candle_holder_pink:candles=2:lit=true
|
||||||
|
|
||||||
#= BLOCK_CANDLES_PINK_LIT_3
|
#= BLOCK_CANDLES_PINK_LIT_3
|
||||||
block.*= pink_candle:candles=3:lit=true supplementaries:candle_holder_pink:candles=3:lit=true
|
block.*= pink_candle:candles=3:lit=true \
|
||||||
|
supplementaries:candle_holder_pink:candles=3:lit=true
|
||||||
|
|
||||||
#= BLOCK_CANDLES_PINK_LIT_4
|
#= BLOCK_CANDLES_PINK_LIT_4
|
||||||
block.*= pink_candle:candles=4:lit=true supplementaries:candle_holder_pink:candles=4:lit=true
|
block.*= pink_candle:candles=4:lit=true \
|
||||||
|
supplementaries:candle_holder_pink:candles=4:lit=true
|
||||||
|
|
||||||
#= BLOCK_CANDLES_PURPLE_LIT_1
|
#= BLOCK_CANDLES_PURPLE_LIT_1
|
||||||
block.*= purple_candle:candles=1:lit=true supplementaries:candle_holder_purple:candles=1:lit=true
|
block.*= purple_candle:candles=1:lit=true \
|
||||||
|
supplementaries:candle_holder_purple:candles=1:lit=true
|
||||||
|
|
||||||
#= BLOCK_CANDLES_PURPLE_LIT_2
|
#= BLOCK_CANDLES_PURPLE_LIT_2
|
||||||
block.*= purple_candle:candles=2:lit=true supplementaries:candle_holder_purple:candles=2:lit=true
|
block.*= purple_candle:candles=2:lit=true \
|
||||||
|
supplementaries:candle_holder_purple:candles=2:lit=true
|
||||||
|
|
||||||
#= BLOCK_CANDLES_PURPLE_LIT_3
|
#= BLOCK_CANDLES_PURPLE_LIT_3
|
||||||
block.*= purple_candle:candles=3:lit=true supplementaries:candle_holder_purple:candles=3:lit=true
|
block.*= purple_candle:candles=3:lit=true \
|
||||||
|
supplementaries:candle_holder_purple:candles=3:lit=true
|
||||||
|
|
||||||
#= BLOCK_CANDLES_PURPLE_LIT_4
|
#= BLOCK_CANDLES_PURPLE_LIT_4
|
||||||
block.*= purple_candle:candles=4:lit=true supplementaries:candle_holder_purple:candles=4:lit=true
|
block.*= purple_candle:candles=4:lit=true \
|
||||||
|
supplementaries:candle_holder_purple:candles=4:lit=true
|
||||||
|
|
||||||
#= BLOCK_CANDLES_RED_LIT_1
|
#= BLOCK_CANDLES_RED_LIT_1
|
||||||
block.*= red_candle:candles=1:lit=true supplementaries:candle_holder_red:candles=1:lit=true
|
block.*= red_candle:candles=1:lit=true \
|
||||||
|
supplementaries:candle_holder_red:candles=1:lit=true
|
||||||
|
|
||||||
#= BLOCK_CANDLES_RED_LIT_2
|
#= BLOCK_CANDLES_RED_LIT_2
|
||||||
block.*= red_candle:candles=2:lit=true supplementaries:candle_holder_red:candles=2:lit=true
|
block.*= red_candle:candles=2:lit=true \
|
||||||
|
supplementaries:candle_holder_red:candles=2:lit=true
|
||||||
|
|
||||||
#= BLOCK_CANDLES_RED_LIT_3
|
#= BLOCK_CANDLES_RED_LIT_3
|
||||||
block.*= red_candle:candles=3:lit=true supplementaries:candle_holder_red:candles=3:lit=true
|
block.*= red_candle:candles=3:lit=true \
|
||||||
|
supplementaries:candle_holder_red:candles=3:lit=true
|
||||||
|
|
||||||
#= BLOCK_CANDLES_RED_LIT_4
|
#= BLOCK_CANDLES_RED_LIT_4
|
||||||
block.*= red_candle:candles=4:lit=true supplementaries:candle_holder_red:candles=4:lit=true
|
block.*= red_candle:candles=4:lit=true \
|
||||||
|
supplementaries:candle_holder_red:candles=4:lit=true
|
||||||
|
|
||||||
#= BLOCK_CANDLES_WHITE_LIT_1
|
#= BLOCK_CANDLES_WHITE_LIT_1
|
||||||
block.*= white_candle:candles=1:lit=true supplementaries:candle_holder_white:candles=1:lit=true
|
block.*= white_candle:candles=1:lit=true \
|
||||||
|
supplementaries:candle_holder_white:candles=1:lit=true
|
||||||
|
|
||||||
#= BLOCK_CANDLES_WHITE_LIT_2
|
#= BLOCK_CANDLES_WHITE_LIT_2
|
||||||
block.*= white_candle:candles=2:lit=true supplementaries:candle_holder_white:candles=2:lit=true
|
block.*= white_candle:candles=2:lit=true \
|
||||||
|
supplementaries:candle_holder_white:candles=2:lit=true
|
||||||
|
|
||||||
#= BLOCK_CANDLES_WHITE_LIT_3
|
#= BLOCK_CANDLES_WHITE_LIT_3
|
||||||
block.*= white_candle:candles=3:lit=true supplementaries:candle_holder_white:candles=3:lit=true
|
block.*= white_candle:candles=3:lit=true \
|
||||||
|
supplementaries:candle_holder_white:candles=3:lit=true
|
||||||
|
|
||||||
#= BLOCK_CANDLES_WHITE_LIT_4
|
#= BLOCK_CANDLES_WHITE_LIT_4
|
||||||
block.*= white_candle:candles=4:lit=true supplementaries:candle_holder_white:candles=4:lit=true
|
block.*= white_candle:candles=4:lit=true \
|
||||||
|
supplementaries:candle_holder_white:candles=4:lit=true
|
||||||
|
|
||||||
#= BLOCK_CANDLES_YELLOW_LIT_1
|
#= BLOCK_CANDLES_YELLOW_LIT_1
|
||||||
block.*= yellow_candle:candles=1:lit=true supplementaries:candle_holder_yellow:candles=1:lit=true
|
block.*= yellow_candle:candles=1:lit=true \
|
||||||
|
supplementaries:candle_holder_yellow:candles=1:lit=true
|
||||||
|
|
||||||
#= BLOCK_CANDLES_YELLOW_LIT_2
|
#= BLOCK_CANDLES_YELLOW_LIT_2
|
||||||
block.*= yellow_candle:candles=2:lit=true supplementaries:candle_holder_yellow:candles=2:lit=true
|
block.*= yellow_candle:candles=2:lit=true \
|
||||||
|
supplementaries:candle_holder_yellow:candles=2:lit=true
|
||||||
|
|
||||||
#= BLOCK_CANDLES_YELLOW_LIT_3
|
#= BLOCK_CANDLES_YELLOW_LIT_3
|
||||||
block.*= yellow_candle:candles=3:lit=true supplementaries:candle_holder_yellow:candles=3:lit=true
|
block.*= yellow_candle:candles=3:lit=true \
|
||||||
|
supplementaries:candle_holder_yellow:candles=3:lit=true
|
||||||
|
|
||||||
#= BLOCK_CANDLES_YELLOW_LIT_4
|
#= BLOCK_CANDLES_YELLOW_LIT_4
|
||||||
block.*= yellow_candle:candles=4:lit=true supplementaries:candle_holder_yellow:candles=4:lit=true
|
block.*= yellow_candle:candles=4:lit=true \
|
||||||
|
supplementaries:candle_holder_yellow:candles=4:lit=true
|
||||||
#else
|
#else
|
||||||
#= BLOCK_CANDLES_LIT_1
|
#= BLOCK_CANDLES_LIT_1
|
||||||
block.*= [candle]:candles=1:lit=true
|
block.*= [candle]:candles=1:lit=true \
|
||||||
|
[supplementaries_candle]:candles=1:lit=true
|
||||||
|
|
||||||
#= BLOCK_CANDLES_LIT_2
|
#= BLOCK_CANDLES_LIT_2
|
||||||
block.*= [candle]:candles=2:lit=true
|
block.*= [candle]:candles=2:lit=true \
|
||||||
|
[supplementaries_candle]:candles=2:lit=true
|
||||||
|
|
||||||
#= BLOCK_CANDLES_LIT_3
|
#= BLOCK_CANDLES_LIT_3
|
||||||
block.*= [candle]:candles=3:lit=true
|
block.*= [candle]:candles=3:lit=true \
|
||||||
|
[supplementaries_candle]:candles=3:lit=true
|
||||||
|
|
||||||
#= BLOCK_CANDLES_LIT_4
|
#= BLOCK_CANDLES_LIT_4
|
||||||
block.*= [candle]:candles=4:lit=true
|
block.*= [candle]:candles=4:lit=true \
|
||||||
|
[supplementaries_candle]:candles=4:lit=true
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#= BLOCK_CAVE_VINE_BERRIES
|
#= BLOCK_CAVE_VINE_BERRIES
|
||||||
@ -661,7 +735,7 @@ block.*= minecraft:hanging_roots minecraft:weeping_vines minecraft:cave_vines:be
|
|||||||
####### ----- LPV shapes ----- #######
|
####### ----- LPV shapes ----- #######
|
||||||
|
|
||||||
#= BLOCK_LPV_IGNORE
|
#= BLOCK_LPV_IGNORE
|
||||||
block.401= chain ladder lever tripwire tripwire_hook snow:layers=1 [candle]:lit=false acacia_button bamboo_button birch_button cherry_button crimson_button dark_oak_button jungle_button mangrove_button oak_button polished_blackstone_button spruce_button stone_button warped_button
|
block.401= chain ladder lever tripwire tripwire_hook [candle]:lit=false acacia_button bamboo_button birch_button cherry_button crimson_button dark_oak_button jungle_button mangrove_button oak_button polished_blackstone_button spruce_button stone_button warped_button
|
||||||
|
|
||||||
#= BLOCK_CARPET
|
#= BLOCK_CARPET
|
||||||
block.*=wool_carpets black_carpet blue_carpet brown_carpet cyan_carpet gray_carpet green_carpet light_blue_carpet light_gray_carpet lime_carpet magenta_carpet moss_carpet orange_carpet pink_carpet purple_carpet red_carpet white_carpet yellow_carpet
|
block.*=wool_carpets black_carpet blue_carpet brown_carpet cyan_carpet gray_carpet green_carpet light_blue_carpet light_gray_carpet lime_carpet magenta_carpet moss_carpet orange_carpet pink_carpet purple_carpet red_carpet white_carpet yellow_carpet
|
||||||
@ -719,6 +793,9 @@ block.*= minecraft:hanging_roots minecraft:weeping_vines minecraft:cave_vines:be
|
|||||||
#= BLOCK_SLAB_BOTTOM
|
#= BLOCK_SLAB_BOTTOM
|
||||||
block.*= [slab]:type=bottom daylight_detector
|
block.*= [slab]:type=bottom daylight_detector
|
||||||
|
|
||||||
|
#= BLOCK_SNOW_LAYERS
|
||||||
|
block.*= snow:layers=1 snow:layers=2 snow:layers=3 snow:layers=4
|
||||||
|
|
||||||
group.trapdoor= acacia_trapdoor bamboo_trapdoor birch_trapdoor cherry_trapdoor crimson_trapdoor dark_oak_trapdoor iron_trapdoor jungle_trapdoor mangrove_trapdoor oak_trapdoor spruce_trapdoor warped_trapdoor copper_trapdoor exposed_copper_trapdoor weathered_copper_trapdoor oxidized_copper_trapdoor waxed_copper_trapdoor waxed_exposed_copper_trapdoor waxed_weathered_copper_trapdoor waxed_oxidized_copper_trapdoor
|
group.trapdoor= acacia_trapdoor bamboo_trapdoor birch_trapdoor cherry_trapdoor crimson_trapdoor dark_oak_trapdoor iron_trapdoor jungle_trapdoor mangrove_trapdoor oak_trapdoor spruce_trapdoor warped_trapdoor copper_trapdoor exposed_copper_trapdoor weathered_copper_trapdoor oxidized_copper_trapdoor waxed_copper_trapdoor waxed_exposed_copper_trapdoor waxed_weathered_copper_trapdoor waxed_oxidized_copper_trapdoor
|
||||||
|
|
||||||
#= BLOCK_TRAPDOOR_BOTTOM
|
#= BLOCK_TRAPDOOR_BOTTOM
|
||||||
|
@ -1,2 +1,15 @@
|
|||||||
## Editing Property Templates
|
# Editing Property Templates
|
||||||
The block, item, and entity property files are generated with a template builder. To modify these templates, you will need [PoTater](https://github.com/Null-MC/PoTater) to regenerate the final property files. Download the latest [release](https://github.com/Null-MC/PoTater/releases) binary for your system, and place it in this `~/template` folder. Then run `~/update.sh` as needed to generate the new property files.
|
The block, item, and entity property files are generated with a template builder. To modify these templates, you will need [PoTater](https://github.com/Null-MC/PoTater) to regenerate the final property files. Download the latest [release](https://github.com/Null-MC/PoTater/releases) binary for your system, and place it in this `~/template` folder. Then run `~/update.sh` as needed to generate the new property files.
|
||||||
|
|
||||||
|
# Editing Colored Lighting
|
||||||
|
There are two ways to edit colored lighting (explained below). Either method will require editing the block.properties mappings.
|
||||||
|
|
||||||
|
### The Simple/Easy Way
|
||||||
|
New block IDs can be easily added to existing block/light mappings.
|
||||||
|
|
||||||
|
TODO: expand and example
|
||||||
|
|
||||||
|
### The Advanced Way
|
||||||
|
Completely new block/light mappings can also be added, but it will require working with some GLSL code.
|
||||||
|
|
||||||
|
TODO: expand and example
|
||||||
|
@ -48,50 +48,7 @@ void main() {
|
|||||||
vec3 playerpos = mat3(shadowModelViewInverse) * position + shadowModelViewInverse[3].xyz;
|
vec3 playerpos = mat3(shadowModelViewInverse) * position + shadowModelViewInverse[3].xyz;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
if (
|
PopulateShadowVoxel(playerpos);
|
||||||
renderStage == MC_RENDER_STAGE_TERRAIN_SOLID || renderStage == MC_RENDER_STAGE_TERRAIN_TRANSLUCENT ||
|
|
||||||
renderStage == MC_RENDER_STAGE_TERRAIN_CUTOUT || renderStage == MC_RENDER_STAGE_TERRAIN_CUTOUT_MIPPED
|
|
||||||
) {
|
|
||||||
vec3 originPos = playerpos + at_midBlock.xyz/64.0;
|
|
||||||
|
|
||||||
uint voxelId = uint(mc_Entity.x + 0.5);
|
|
||||||
#ifdef IRIS_FEATURE_BLOCK_EMISSION_ATTRIBUTE
|
|
||||||
if (voxelId == 0u && at_midBlock.w > 0) voxelId = uint(BLOCK_LIGHT_1 + at_midBlock.w - 1);
|
|
||||||
#endif
|
|
||||||
if (voxelId == 0u) voxelId = 1u;
|
|
||||||
|
|
||||||
SetVoxelBlock(originPos, voxelId);
|
|
||||||
}
|
|
||||||
|
|
||||||
#ifdef LPV_ENTITY_LIGHTS
|
|
||||||
if (
|
|
||||||
(currentRenderedItemId > 0 || entityId > 0) &&
|
|
||||||
(renderStage == MC_RENDER_STAGE_BLOCK_ENTITIES || renderStage == MC_RENDER_STAGE_ENTITIES)
|
|
||||||
) {
|
|
||||||
uint voxelId = 0u;
|
|
||||||
|
|
||||||
if (currentRenderedItemId > 0) {
|
|
||||||
if (entityId != ENTITY_ITEM_FRAME && entityId != ENTITY_PLAYER)
|
|
||||||
voxelId = uint(currentRenderedItemId);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
switch (entityId) {
|
|
||||||
case ENTITY_BLAZE:
|
|
||||||
case ENTITY_END_CRYSTAL:
|
|
||||||
// case ENTITY_FIREBALL_SMALL:
|
|
||||||
case ENTITY_GLOW_SQUID:
|
|
||||||
case ENTITY_MAGMA_CUBE:
|
|
||||||
case ENTITY_SPECTRAL_ARROW:
|
|
||||||
case ENTITY_TNT:
|
|
||||||
voxelId = uint(entityId);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (voxelId > 0u)
|
|
||||||
SetVoxelBlock(playerpos, voxelId);
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
gl_Position = vec4(-1.0);
|
gl_Position = vec4(-1.0);
|
||||||
|
@ -196,59 +196,12 @@ void main() {
|
|||||||
// }
|
// }
|
||||||
// #endif
|
// #endif
|
||||||
|
|
||||||
int blockId = int(mc_Entity.x + 0.5);
|
|
||||||
|
|
||||||
#if defined IS_LPV_ENABLED || defined WAVY_PLANTS
|
#if defined IS_LPV_ENABLED || defined WAVY_PLANTS
|
||||||
vec3 playerpos = mat3(shadowModelViewInverse) * position + shadowModelViewInverse[3].xyz;
|
vec3 playerpos = mat3(shadowModelViewInverse) * position + shadowModelViewInverse[3].xyz;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#if defined IS_LPV_ENABLED && defined MC_GL_EXT_shader_image_load_store
|
#if defined IS_LPV_ENABLED && defined MC_GL_EXT_shader_image_load_store
|
||||||
if (
|
PopulateShadowVoxel(playerpos);
|
||||||
renderStage == MC_RENDER_STAGE_TERRAIN_SOLID || renderStage == MC_RENDER_STAGE_TERRAIN_TRANSLUCENT ||
|
|
||||||
renderStage == MC_RENDER_STAGE_TERRAIN_CUTOUT || renderStage == MC_RENDER_STAGE_TERRAIN_CUTOUT_MIPPED
|
|
||||||
) {
|
|
||||||
uint voxelId = uint(blockId);
|
|
||||||
#ifdef IRIS_FEATURE_BLOCK_EMISSION_ATTRIBUTE
|
|
||||||
if (voxelId == 0u && at_midBlock.w > 0) voxelId = uint(BLOCK_LIGHT_1 + at_midBlock.w - 1);
|
|
||||||
#endif
|
|
||||||
if (voxelId == 0u) voxelId = 1u;
|
|
||||||
|
|
||||||
vec3 originPos = playerpos + at_midBlock.xyz/64.0;
|
|
||||||
|
|
||||||
SetVoxelBlock(originPos, voxelId);
|
|
||||||
}
|
|
||||||
|
|
||||||
#ifdef LPV_ENTITY_LIGHTS
|
|
||||||
if (
|
|
||||||
((renderStage == MC_RENDER_STAGE_ENTITIES && (currentRenderedItemId > 0 || entityId > 0)) || renderStage == MC_RENDER_STAGE_BLOCK_ENTITIES)
|
|
||||||
) {
|
|
||||||
uint voxelId = 0u;
|
|
||||||
|
|
||||||
if (renderStage == MC_RENDER_STAGE_BLOCK_ENTITIES) {
|
|
||||||
voxelId = uint(blockEntityId);
|
|
||||||
}
|
|
||||||
else if (currentRenderedItemId > 0 && currentRenderedItemId < 1000) {
|
|
||||||
if (entityId != ENTITY_ITEM_FRAME && entityId != ENTITY_PLAYER)
|
|
||||||
voxelId = uint(currentRenderedItemId);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
switch (entityId) {
|
|
||||||
case ENTITY_BLAZE:
|
|
||||||
case ENTITY_END_CRYSTAL:
|
|
||||||
// case ENTITY_FIREBALL_SMALL:
|
|
||||||
case ENTITY_GLOW_SQUID:
|
|
||||||
case ENTITY_MAGMA_CUBE:
|
|
||||||
case ENTITY_SPECTRAL_ARROW:
|
|
||||||
case ENTITY_TNT:
|
|
||||||
voxelId = uint(entityId);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (voxelId > 0u)
|
|
||||||
SetVoxelBlock(playerpos, voxelId);
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// #ifdef WAVY_PLANTS
|
// #ifdef WAVY_PLANTS
|
||||||
@ -270,6 +223,8 @@ void main() {
|
|||||||
// }
|
// }
|
||||||
// #endif
|
// #endif
|
||||||
|
|
||||||
|
int blockId = int(mc_Entity.x + 0.5);
|
||||||
|
|
||||||
#ifdef WAVY_PLANTS
|
#ifdef WAVY_PLANTS
|
||||||
// also use normal, so up/down facing geometry does not get detatched from its model parts.
|
// also use normal, so up/down facing geometry does not get detatched from its model parts.
|
||||||
bool InterpolateFromBase = gl_MultiTexCoord0.t < max(mc_midTexCoord.t, abs(viewToWorld(normalize(gl_NormalMatrix * gl_Normal)).y));
|
bool InterpolateFromBase = gl_MultiTexCoord0.t < max(mc_midTexCoord.t, abs(viewToWorld(normalize(gl_NormalMatrix * gl_Normal)).y));
|
||||||
|
@ -48,50 +48,7 @@ void main() {
|
|||||||
vec3 playerpos = mat3(shadowModelViewInverse) * position + shadowModelViewInverse[3].xyz;
|
vec3 playerpos = mat3(shadowModelViewInverse) * position + shadowModelViewInverse[3].xyz;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
if (
|
PopulateShadowVoxel(playerpos);
|
||||||
renderStage == MC_RENDER_STAGE_TERRAIN_SOLID || renderStage == MC_RENDER_STAGE_TERRAIN_TRANSLUCENT ||
|
|
||||||
renderStage == MC_RENDER_STAGE_TERRAIN_CUTOUT || renderStage == MC_RENDER_STAGE_TERRAIN_CUTOUT_MIPPED
|
|
||||||
) {
|
|
||||||
vec3 originPos = playerpos + at_midBlock.xyz/64.0;
|
|
||||||
|
|
||||||
uint voxelId = uint(mc_Entity.x + 0.5);
|
|
||||||
#ifdef IRIS_FEATURE_BLOCK_EMISSION_ATTRIBUTE
|
|
||||||
if (voxelId == 0u && at_midBlock.w > 0) voxelId = uint(BLOCK_LIGHT_1 + at_midBlock.w - 1);
|
|
||||||
#endif
|
|
||||||
if (voxelId == 0u) voxelId = 1u;
|
|
||||||
|
|
||||||
SetVoxelBlock(originPos, voxelId);
|
|
||||||
}
|
|
||||||
|
|
||||||
#ifdef LPV_ENTITY_LIGHTS
|
|
||||||
if (
|
|
||||||
(currentRenderedItemId > 0 || entityId > 0) &&
|
|
||||||
(renderStage == MC_RENDER_STAGE_BLOCK_ENTITIES || renderStage == MC_RENDER_STAGE_ENTITIES)
|
|
||||||
) {
|
|
||||||
uint voxelId = 0u;
|
|
||||||
|
|
||||||
if (currentRenderedItemId > 0) {
|
|
||||||
if (entityId != ENTITY_ITEM_FRAME && entityId != ENTITY_PLAYER)
|
|
||||||
voxelId = uint(currentRenderedItemId);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
switch (entityId) {
|
|
||||||
case ENTITY_BLAZE:
|
|
||||||
case ENTITY_END_CRYSTAL:
|
|
||||||
// case ENTITY_FIREBALL_SMALL:
|
|
||||||
case ENTITY_GLOW_SQUID:
|
|
||||||
case ENTITY_MAGMA_CUBE:
|
|
||||||
case ENTITY_SPECTRAL_ARROW:
|
|
||||||
case ENTITY_TNT:
|
|
||||||
voxelId = uint(entityId);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (voxelId > 0u)
|
|
||||||
SetVoxelBlock(playerpos, voxelId);
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
gl_Position = vec4(-1.0);
|
gl_Position = vec4(-1.0);
|
||||||
|
Loading…
Reference in New Issue
Block a user