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split lpv setting columns
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@ -184,8 +184,12 @@ BLISS_SHADERS <empty> \
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screen.Porosity = Porosity <empty> Puddles Puddle_Size
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screen.Porosity = Porosity <empty> Puddles Puddle_Size
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### FloodFill
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### FloodFill
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screen.LPV.columns = 1
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screen.LPV.columns = 2
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screen.LPV = LPV_ENABLED LPV_SIZE LPV_SATURATION LPV_TINT_SATURATION LPV_NORMAL_STRENGTH LPV_ENTITY_LIGHTS LPV_REDSTONE_LIGHTS LPV_COLORED_CANDLES LPV_NOSHADOW_HACK
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screen.LPV = LPV_ENABLED LPV_SIZE \
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LPV_SATURATION LPV_COLORED_CANDLES \
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LPV_TINT_SATURATION LPV_REDSTONE_LIGHTS \
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LPV_NORMAL_STRENGTH LPV_ENTITY_LIGHTS \
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<empty> LPV_NOSHADOW_HACK
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######## WORLD
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######## WORLD
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screen.World.columns=1
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screen.World.columns=1
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