mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2024-12-22 17:47:34 +08:00
lower water refractions strength
This commit is contained in:
parent
22a5ef3e51
commit
a316310641
@ -386,7 +386,7 @@ if (gl_FragCoord.x * texelSize.x < 1.0 && gl_FragCoord.y * texelSize.y < 1.0 )
|
||||
|
||||
vec3 bump = normalize(getWaveNormal(posxz, false));
|
||||
|
||||
TangentNormal = (bump.xy/5.0)*0.5+0.5; // tangent space normals for refraction
|
||||
TangentNormal = (bump.xy/3.0)*0.5+0.5; // tangent space normals for refraction
|
||||
|
||||
bump = bump * vec3(bumpmult, bumpmult, bumpmult) + vec3(0.0f, 0.0f, 1.0f - bumpmult);
|
||||
normal = normalize(bump * tbnMatrix);
|
||||
|
Loading…
Reference in New Issue
Block a user