diff --git a/shaders/dimensions/all_translucent.fsh b/shaders/dimensions/all_translucent.fsh index b987a77..d3bd525 100644 --- a/shaders/dimensions/all_translucent.fsh +++ b/shaders/dimensions/all_translucent.fsh @@ -371,6 +371,15 @@ uniform vec3 eyePosition; #define FORWARD_BACKGROUND_REFLECTION #define FORWARD_ROUGH_REFLECTION +#ifdef FORWARD_SPECULAR +#endif +#ifdef FORWARD_ENVIORNMENT_REFLECTION +#endif +#ifdef FORWARD_BACKGROUND_REFLECTION +#endif +#ifdef FORWARD_ROUGH_REFLECTION +#endif + #include "/lib/specular.glsl" //////////////////////////////VOID MAIN////////////////////////////// diff --git a/shaders/dimensions/composite1.fsh b/shaders/dimensions/composite1.fsh index e87d11b..ede4faa 100644 --- a/shaders/dimensions/composite1.fsh +++ b/shaders/dimensions/composite1.fsh @@ -220,6 +220,15 @@ vec2 decodeVec2(float a){ #define DEFERRED_BACKGROUND_REFLECTION #define DEFERRED_ROUGH_REFLECTION +#ifdef DEFERRED_SPECULAR +#endif +#ifdef DEFERRED_ENVIORNMENT_REFLECTION +#endif +#ifdef DEFERRED_BACKGROUND_REFLECTION +#endif +#ifdef DEFERRED_ROUGH_REFLECTION +#endif + #include "/lib/specular.glsl" diff --git a/shaders/shaders.properties b/shaders/shaders.properties index 1f3a52d..7a7356c 100644 --- a/shaders/shaders.properties +++ b/shaders/shaders.properties @@ -192,8 +192,14 @@ SHADER_VERSION_LABEL \ screen.Resource_Pack_Support = [Reflections] [Emissives] [Subsurface_Scattering] [POM] [Porosity] MATERIAL_AO RESOURCEPACK_SKY screen.Reflections.columns=2 - screen.Reflections = Specular_Reflections Sun_specular_Strength Screen_Space_Reflections reflection_quality Rough_reflections Roughness_Threshold Sky_reflection Dynamic_SSR_quality - + # screen.Reflections = Specular_Reflections Sun_specular_Strength Screen_Space_Reflections reflection_quality Rough_reflections Roughness_Threshold Sky_reflection Dynamic_SSR_quality + screen.Reflections = \ + DEFERRED_SPECULAR FORWARD_SPECULAR \ + DEFERRED_ENVIORNMENT_REFLECTION FORWARD_ENVIORNMENT_REFLECTION \ + DEFERRED_BACKGROUND_REFLECTION FORWARD_BACKGROUND_REFLECTION \ + DEFERRED_ROUGH_REFLECTION FORWARD_ROUGH_REFLECTION \ + Sun_specular_Strength Roughness_Threshold + screen.Subsurface_Scattering.columns=1 screen.Subsurface_Scattering = SSS_TYPE sss_density_multiplier sss_absorbance_multiplier LabSSS_Curve MISC_BLOCK_SSS MOB_SSS Ambient_SSS ambientsss_brightness