the final MAC test

This commit is contained in:
Xonk 2023-07-06 17:40:23 -04:00
parent be5995a98d
commit 948271e92b
86 changed files with 89 additions and 89 deletions

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#version 120
//#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_gpu_shader4 : disable
#include "lib/settings.glsl"

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#version 120
//#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_gpu_shader4 : disable
#include "lib/settings.glsl"

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#version 120
//Render sky, volumetric clouds, direct lighting
//#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_gpu_shader4 : disable
#include "lib/settings.glsl"

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#version 120
//#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_gpu_shader4 : disable
#include "lib/settings.glsl"
flat varying vec3 averageSkyCol_Clouds;

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#version 120
//Vignetting, applies bloom, applies exposure and tonemaps the final image
//#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_gpu_shader4 : disable
#include "/lib/settings.glsl"

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#version 120
//#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_gpu_shader4 : disable
#include "lib/settings.glsl"

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#version 120
//Volumetric fog rendering
//#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_gpu_shader4 : disable
#include "lib/settings.glsl"

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#version 120
//#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_gpu_shader4 : disable
#include "lib/settings.glsl"

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#version 120
//Horizontal bilateral blur for volumetric fog + Forward rendered objects + Draw volumetric fog
//#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_gpu_shader4 : disable
#include "lib/settings.glsl"
flat varying vec3 zMults;

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@ -1,5 +1,5 @@
#version 120
//#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_gpu_shader4 : disable
#include "lib/settings.glsl"
flat varying vec4 lightCol;

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#version 120
//#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_gpu_shader4 : disable
#include "lib/settings.glsl"
uniform sampler2D colortex3;

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#version 120
//#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_gpu_shader4 : disable
#include "lib/settings.glsl"

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#version 120
//Temporal Anti-Aliasing + Dynamic exposure calculations (vertex shader)
//#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_gpu_shader4 : disable
#include "lib/settings.glsl"
#include "lib/res_params.glsl"

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#version 120
//#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_gpu_shader4 : disable
#include "lib/settings.glsl"

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#version 120
//#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_gpu_shader4 : disable
#include "lib/settings.glsl"
//Prepares sky textures (2 * 256 * 256), computes light values and custom lightmaps

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@ -1,6 +1,6 @@
#version 120
//#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_gpu_shader4 : disable
#include "lib/settings.glsl"
#include "lib/res_params.glsl"

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#version 120
//#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_gpu_shader4 : disable
#include "lib/settings.glsl"
//Computes volumetric clouds at variable resolution (default 1/4 res)

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#version 120
//#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_gpu_shader4 : disable
#include "lib/settings.glsl"
flat varying vec3 averageSkyCol_Clouds;

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#version 120
//#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_gpu_shader4 : disable
#include "lib/settings.glsl"
uniform sampler2D colortex4;

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#version 120
//#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_gpu_shader4 : disable
#include "lib/settings.glsl"
uniform vec2 texelSize;

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@ -1,6 +1,6 @@
#version 120
//Vignetting, applies bloom, applies exposure and tonemaps the final image
//#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_gpu_shader4 : disable
#include "lib/settings.glsl"

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@ -1,5 +1,5 @@
#version 120
//#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_gpu_shader4 : disable
#include "lib/settings.glsl"
varying vec2 texcoord;

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// #version 120
//#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_gpu_shader4 : disable
#include "lib/settings.glsl"
#include "/lib/res_params.glsl"

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//#extension GL_EXT_gpu_shader4 : enable
//#extension GL_ARB_shader_texture_lod : enable
#extension GL_EXT_gpu_shader4 : disable
#extension GL_ARB_shader_texture_lod : disable
#include "/lib/settings.glsl"

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//#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_gpu_shader4 : disable
#include "lib/settings.glsl"
#include "/lib/res_params.glsl"

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// #version 120
//#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_gpu_shader4 : disable
varying vec4 lmtexcoord;
varying vec4 color;

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// #version 120
//#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_gpu_shader4 : disable
#include "lib/settings.glsl"
#include "/lib/res_params.glsl"

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#version 120
//#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_gpu_shader4 : disable
#include "lib/settings.glsl"
varying vec4 lmtexcoord;

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#version 120
//#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_gpu_shader4 : disable
#include "lib/settings.glsl"
#include "/lib/res_params.glsl"

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#version 120
//#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_gpu_shader4 : disable
#include "lib/settings.glsl"
#include "/lib/res_params.glsl"

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#version 120
//#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_gpu_shader4 : disable
#include "lib/settings.glsl"
#include "/lib/res_params.glsl"

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// #version 120
//#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_gpu_shader4 : disable
#include "/lib/settings.glsl"

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//#extension GL_EXT_gpu_shader4 : enable
//#extension GL_ARB_shader_texture_lod : enable
#extension GL_EXT_gpu_shader4 : disable
#extension GL_ARB_shader_texture_lod : disable
#include "/lib/settings.glsl"

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//#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_gpu_shader4 : disable
#include "/lib/settings.glsl"
#include "/lib/res_params.glsl"

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// #version 120
//#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_gpu_shader4 : disable
varying vec4 lmtexcoord;
varying vec4 color;

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// #version 120
//#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_gpu_shader4 : disable
#include "/lib/settings.glsl"
#include "/lib/res_params.glsl"

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#version 120
//#extension GL_ARB_shader_texture_lod : enable
//#extension GL_EXT_gpu_shader4 : enable
#extension GL_ARB_shader_texture_lod : disable
#extension GL_EXT_gpu_shader4 : disable
#include "lib/settings.glsl"

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#version 120
//#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_gpu_shader4 : disable
/*

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#version 120
//Vignetting, applies bloom, applies exposure and tonemaps the final image
//#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_gpu_shader4 : disable
#include "/lib/settings.glsl"

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#version 120
//#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_gpu_shader4 : disable
#include "/lib/settings.glsl"

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#version 120
//#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_gpu_shader4 : disable
#include "/lib/settings.glsl"

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#version 120
//#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_gpu_shader4 : disable
#include "/lib/settings.glsl"

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#version 120
//Volumetric fog rendering
//#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_gpu_shader4 : disable
#include "/lib/settings.glsl"

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#version 120
//#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_gpu_shader4 : disable
flat varying float tempOffsets;

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#version 120
//Horizontal bilateral blur for volumetric fog + Forward rendered objects + Draw volumetric fog
//#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_gpu_shader4 : disable
#include "/lib/settings.glsl"

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@ -1,5 +1,5 @@
#version 120
//#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_gpu_shader4 : disable
varying vec2 texcoord;
flat varying vec3 zMults;

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@ -1,6 +1,6 @@
#version 120
//Temporal Anti-Aliasing + Dynamic exposure calculations (vertex shader)
//#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_gpu_shader4 : disable
#include "/lib/settings.glsl"
#include "/lib/res_params.glsl"

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#version 120
//#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_gpu_shader4 : disable
varying vec2 texcoord;

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#version 120
//#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_gpu_shader4 : disable
#include "/lib/settings.glsl"

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#version 120
//#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_gpu_shader4 : disable
#include "/lib/settings.glsl"

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#version 120
//#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_gpu_shader4 : disable
#include "/lib/settings.glsl"
uniform sampler2D colortex4;

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@ -1,5 +1,5 @@
#version 120
//#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_gpu_shader4 : disable
#include "/lib/settings.glsl"
uniform vec2 texelSize;

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@ -1,6 +1,6 @@
#version 120
//Vignetting, applies bloom, applies exposure and tonemaps the final image
//#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_gpu_shader4 : disable
#include "/lib/settings.glsl"

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#version 120
//#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_gpu_shader4 : disable
#include "/lib/settings.glsl"

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#version 120
//#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_gpu_shader4 : disable
varying vec4 lmtexcoord;

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#version 120
//#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_gpu_shader4 : disable
#include "/lib/res_params.glsl"
/*

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#version 120
//#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_gpu_shader4 : disable

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#version 120
//#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_gpu_shader4 : disable
#define TAA
/*

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#version 120
//#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_gpu_shader4 : disable
#define PCF

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#version 120
//#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_gpu_shader4 : disable
#define TAA
/*

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#version 120
//#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_gpu_shader4 : disable
//////////////////////////////VOID MAIN//////////////////////////////

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#version 120
//#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_gpu_shader4 : disable
#include "/lib/settings.glsl"
#include "/lib/res_params.glsl"

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#version 120
//#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_gpu_shader4 : disable
#include "/lib/settings.glsl"

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#version 120
//#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_gpu_shader4 : disable
#include "/lib/settings.glsl"

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#version 120
//Vignetting, applies bloom, applies exposure and tonemaps the final image
//#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_gpu_shader4 : disable
#include "/lib/settings.glsl"

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@ -1,5 +1,5 @@
#version 120
//#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_gpu_shader4 : disable
#include "/lib/settings.glsl"

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@ -1,6 +1,6 @@
#version 120
//Volumetric fog rendering
//#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_gpu_shader4 : disable
#include "/lib/settings.glsl"

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#version 120
//#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_gpu_shader4 : disable
flat varying float tempOffsets;

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@ -1,6 +1,6 @@
#version 120
//Horizontal bilateral blur for volumetric fog + Forward rendered objects + Draw volumetric fog
//#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_gpu_shader4 : disable
#include "/lib/settings.glsl"

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@ -1,5 +1,5 @@
#version 120
//#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_gpu_shader4 : disable
varying vec2 texcoord;
flat varying vec3 zMults;

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@ -1,6 +1,6 @@
#version 120
//Temporal Anti-Aliasing + Dynamic exposure calculations (vertex shader)
//#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_gpu_shader4 : disable
#include "/lib/settings.glsl"

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#version 120
//#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_gpu_shader4 : disable
varying vec2 texcoord;

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#version 120
//#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_gpu_shader4 : disable
#include "/lib/settings.glsl"

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#version 120
//#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_gpu_shader4 : disable
#include "/lib/settings.glsl"

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@ -1,5 +1,5 @@
#version 120
//#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_gpu_shader4 : disable
#include "/lib/settings.glsl"
uniform sampler2D colortex4;

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@ -1,5 +1,5 @@
#version 120
//#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_gpu_shader4 : disable
#include "/lib/settings.glsl"
uniform vec2 texelSize;

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@ -1,6 +1,6 @@
#version 120
//Vignetting, applies bloom, applies exposure and tonemaps the final image
//#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_gpu_shader4 : disable
#include "/lib/settings.glsl"

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@ -1,5 +1,5 @@
#version 120
//#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_gpu_shader4 : disable
#include "/lib/settings.glsl"

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@ -1,5 +1,5 @@
#version 120
//#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_gpu_shader4 : disable
varying vec4 lmtexcoord;

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@ -1,5 +1,5 @@
#version 120
//#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_gpu_shader4 : disable
#include "/lib/res_params.glsl"
/*

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#version 120
//#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_gpu_shader4 : disable

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#version 120
//#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_gpu_shader4 : disable
#define TAA
/*

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#version 120
//#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_gpu_shader4 : disable
#define PCF

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@ -1,5 +1,5 @@
#version 120
//#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_gpu_shader4 : disable
#define TAA
/*

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#version 120
//#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_gpu_shader4 : disable
//////////////////////////////VOID MAIN//////////////////////////////

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#version 120
//#extension GL_EXT_gpu_shader4 : enable
#extension GL_EXT_gpu_shader4 : disable
#include "/lib/settings.glsl"
#include "/lib/res_params.glsl"