misc fixes; add lang

This commit is contained in:
NULL511 2024-05-03 14:53:31 -04:00
parent 433b8e0332
commit 8d80bb6d6c
5 changed files with 19 additions and 4 deletions

View File

@ -238,9 +238,9 @@ void main() {
#ifdef WORLD
// disallow POM to work on signs.
if(blockEntityId == 2200) SIGN = 1;
if(blockEntityId == BLOCK_NO_POM) SIGN = 1;
if(blockEntityId == 2100) PORTAL = 1;
if(blockEntityId == BLOCK_END_PORTAL) PORTAL = 1;
#endif
NameTags = 0;

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@ -72,6 +72,14 @@ screen.Direct_Light = Direct Light
option.Max_Shadow_Filter_Radius = Maximum Shadow Filter Radius
option.Max_Filter_Depth = Sun Size Factor
screen.LPV = FloodFill
option.LPV_ENABLED = Enabled
option.LPV_SIZE = Size
value.LPV_SIZE.6 = Small [64]
value.LPV_SIZE.7 = Medium [128]
value.LPV_SIZE.8 = Large [256]
option.LPV_NORMAL_OFFSET = Normal-Offset
screen.Subsurface_Scattering = Sub-Surface Scattering
option.LabSSS_Curve = LabSSS Curve

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@ -79,3 +79,6 @@
#define BLOCK_TRAPDOOR_E 1231
#define BLOCK_TRAPDOOR_S 1232
#define BLOCK_TRAPDOOR_W 1233
#define BLOCK_END_PORTAL 2100
#define BLOCK_NO_POM 2200
#define BLOCK_REDSTONE_WIRE 3000

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@ -125,7 +125,7 @@ BLISS_SHADERS <empty> \
######## LIGHTING
### DIRECT LIGHT
screen.Direct_Light.columns=1
screen.Direct_Light = TRANSLUCENT_COLORED_SHADOWS [Shadows] [Subsurface_Scattering] [Sun_and_Moon_Colors] OLD_LIGHTLEAK_FIX sunPathRotation sun_illuminance MOONPHASE_BASED_MOONLIGHT moon_illuminance LPV_ENABLED
screen.Direct_Light = TRANSLUCENT_COLORED_SHADOWS [Shadows] [Subsurface_Scattering] [Sun_and_Moon_Colors] OLD_LIGHTLEAK_FIX sunPathRotation sun_illuminance MOONPHASE_BASED_MOONLIGHT moon_illuminance [LPV]
screen.Shadows.columns=1
screen.Shadows = SCREENSPACE_CONTACT_SHADOWS RENDER_ENTITY_SHADOWS entityShadowDistanceMul <empty> [Filtering] shadowMapResolution shadowDistance shadowDistanceRenderMul
@ -165,6 +165,10 @@ BLISS_SHADERS <empty> \
screen.Porosity.columns = 1
screen.Porosity = Porosity <empty> Puddles Puddle_Size
### FloodFill
screen.LPV.columns = 1
screen.LPV = LPV_ENABLED LPV_SIZE LPV_NORMAL_OFFSET
######## WORLD
screen.World.columns=1
screen.World = [Water] [Waving_Stuff] [LabPBR] SKY_GROUND RESOURCEPACK_SKY <empty> AEROCHROME_MODE AEROCHROME_PINKNESS AEROCHROME_WOOL_ENABLED

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@ -140,7 +140,7 @@ void main() {
// position = gl_Vertex.xyz;
// if((renderStage == 10 || renderStage == 12) && mc_Entity.x != 3000) {
// if((renderStage == 10 || renderStage == 12) && mc_Entity.x != BLOCK_REDSTONE_WIRE) {
// position = (shadowModelViewInverse * vec4(gl_Vertex.xyz,1.0)).xyz;
// }