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item/entity light fixes
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@ -393,7 +393,7 @@ block.321=yellow_stained_glass yellow_stained_glass_pane
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####### ----- LPV shapes ----- #######
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block.401=chain ladder lever tripwire_hook snow:layers=1 candle:lit=false black_candle:lit=false blue_candle:lit=false brown_candle:lit=false cyan_candle:lit=false gray_candle:lit=false green_candle:lit=false light_blue_candle:lit=false light_gray_candle:lit=false lime_candle:lit=false magenta_candle:lit=false orange_candle:lit=false pink_candle:lit=false purple_candle:lit=false red_candle:lit=false white_candle:lit=false yellow_candle:lit=false acacia_button bamboo_button birch_button cherry_button crimson_button dark_oak_button jungle_button mangrove_button oak_button polished_blackstone_button spruce_button stone_button warped_button
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block.401=chain ladder lever tripwire tripwire_hook snow:layers=1 candle:lit=false black_candle:lit=false blue_candle:lit=false brown_candle:lit=false cyan_candle:lit=false gray_candle:lit=false green_candle:lit=false light_blue_candle:lit=false light_gray_candle:lit=false lime_candle:lit=false magenta_candle:lit=false orange_candle:lit=false pink_candle:lit=false purple_candle:lit=false red_candle:lit=false white_candle:lit=false yellow_candle:lit=false acacia_button bamboo_button birch_button cherry_button crimson_button dark_oak_button jungle_button mangrove_button oak_button polished_blackstone_button spruce_button stone_button warped_button
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block.402=black_carpet blue_carpet brown_carpet cyan_carpet gray_carpet green_carpet light_blue_carpet light_gray_carpet lime_carpet magenta_carpet moss_carpet orange_carpet pink_carpet purple_carpet red_carpet white_carpet yellow_carpet
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@ -3,9 +3,9 @@ layout (local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
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const ivec3 workGroups = ivec3(6, 6, 1);
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#ifdef IS_LPV_ENABLED
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#include "/lib/blocks.glsl"
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#include "/lib/items.glsl"
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// #include "/lib/entities.glsl"
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#include "/lib/blocks.glsl"
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#include "/lib/entities.glsl"
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#include "/lib/lpv_blocks.glsl"
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const vec3 LightColor_Amethyst = vec3(0.464, 0.227, 0.788);
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@ -42,7 +42,7 @@ const ivec3 workGroups = ivec3(6, 6, 1);
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void main() {
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#ifdef IS_LPV_ENABLED
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int blockId = int(gl_GlobalInvocationID.x + gl_GlobalInvocationID.y * 32);
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int blockId = int(gl_GlobalInvocationID.x + gl_GlobalInvocationID.y * 48);
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if (blockId >= 2048) return;
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vec3 lightColor = vec3(0.0);
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@ -995,6 +995,34 @@ void main() {
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mixWeight = 0.9;
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}
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// Entities
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if (blockId == ENTITY_BLAZE) {
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lightColor = vec3(1.000, 0.592, 0.000);
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lightRange = 8.0;
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}
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if (blockId == ENTITY_END_CRYSTAL) {
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lightColor = vec3(1.000, 0.000, 1.000);
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lightRange = 8.0;
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}
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if (blockId == ENTITY_MAGMA_CUBE) {
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lightColor = vec3(0.747, 0.323, 0.110);
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lightRange = 9.0;
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}
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if (blockId == ENTITY_TNT) {
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lightColor = vec3(1.0);
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lightRange = 8.0;
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}
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if (blockId == ENTITY_SPECTRAL_ARROW) {
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lightColor = vec3(0.0, 1.0, 0.0);
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lightRange = 8.0;
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mixWeight = 1.0;
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}
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// hack to increase light (if set)
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if (lightRange > 0.0) lightRange += 1.0;
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@ -1,34 +1,36 @@
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entity.1201=player
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entity.1601=player
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entity.1202=minecraft:lightning_bolt weather2:lightning_bolt
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entity.1602=minecraft:lightning_bolt weather2:lightning_bolt
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## misc stuff
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entity.1203=blaze
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entity.1603=blaze
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entity.1204=ender_dragon wither
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entity.1604=ender_dragon wither
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entity.1205=item_frame item_display
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entity.1605=end_crystal
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entity.1206=magma_cube
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entity.1606=item_frame item_display
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entity.1207=tnt firework_rocket
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entity.1607=magma_cube
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entity.1208=spectral_arrow bigglobe:torch_arrow
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entity.1608=tnt firework_rocket
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entity.1609=spectral_arrow bigglobe:torch_arrow
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################################################
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###### SUB-SURFACE SCATTERING
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################################################
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## medium sss (same as strong sss for blocks)
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entity.1401=giant ghast elder_guardian
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entity.1801=giant ghast elder_guardian
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## weak sss (same as weak sss for blocks)
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entity.1402=furnace_minecart sheep frog chicken iron_golem snow_golem polar_bear zombie_horse armor_stand arrow squid bat cat cod cow donkey fox horse mooshroom mule ocelot parrot pig piglin polar_bear pufferfish rabbit salmon strider tropical_fish turtle villager wandering_trader bee cave_spider dolphin enderman llama panda spider wolf zombified_piglin creeper drowned endermite evoker guardian hoglin husk phantom piglin_brute pillager ravager silverfish stray vex vindicator witch zoglin zombie zombie_villager trader_llama
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entity.1802=furnace_minecart sheep frog chicken iron_golem snow_golem polar_bear zombie_horse armor_stand arrow squid bat cat cod cow donkey fox horse mooshroom mule ocelot parrot pig piglin polar_bear pufferfish rabbit salmon strider tropical_fish turtle villager wandering_trader bee cave_spider dolphin enderman llama panda spider wolf zombified_piglin creeper drowned endermite evoker guardian hoglin husk phantom piglin_brute pillager ravager silverfish stray vex vindicator witch zoglin zombie zombie_villager trader_llama
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#removed: player blaze magma_cube
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################################################
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###### REFLECTIVE TRANSLUCENTS
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################################################
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entity.1403=slime
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entity.1803=slime
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@ -1,11 +1,12 @@
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#define ENTITY_PLAYER 1201
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#define ENTITY_LIGHTNING 1202
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#define ENTITY_BLAZE 1203
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#define ENTITY_DRAGON_WITHER 1204
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#define ENTITY_ITEM_FRAME 1205
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#define ENTITY_MAGMA_CUBE 1206
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#define ENTITY_TNT 1207
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#define ENTITY_SPECTRAL_ARROW 1208
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#define ENTITY_SSS_MEDIUM 1401
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#define ENTITY_SSS_WEAK 1402
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#define ENTITY_SLIME 1403
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#define ENTITY_PLAYER 1601
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#define ENTITY_LIGHTNING 1602
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#define ENTITY_BLAZE 1603
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#define ENTITY_DRAGON_WITHER 1604
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#define ENTITY_END_CRYSTAL 1605
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#define ENTITY_ITEM_FRAME 1606
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#define ENTITY_MAGMA_CUBE 1607
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#define ENTITY_TNT 1608
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#define ENTITY_SPECTRAL_ARROW 1609
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#define ENTITY_SSS_MEDIUM 1801
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#define ENTITY_SSS_WEAK 1802
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#define ENTITY_SLIME 1803
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@ -687,7 +687,7 @@ const vec3 aerochrome_color = mix(vec3(1.0, 0.0, 0.0), vec3(0.715, 0.303, 0.631)
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#define LPV_REDSTONE_LIGHTS
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//#define LPV_COLORED_CANDLES
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#define LPV_NOSHADOW_HACK
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// #define LPV_NOSHADOW_HACK
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#ifdef LPV_ENABLED
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#ifdef IRIS_FEATURE_CUSTOM_IMAGES
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@ -577,7 +577,7 @@ block.*= vine
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####### ----- LPV shapes ----- #######
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#= BLOCK_LPV_IGNORE
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block.401= chain ladder lever tripwire_hook \
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block.401= chain ladder lever tripwire tripwire_hook \
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snow:layers=1 \
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[candle]:lit=false \
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acacia_button bamboo_button birch_button cherry_button crimson_button dark_oak_button jungle_button mangrove_button oak_button polished_blackstone_button spruce_button stone_button warped_button
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@ -1,5 +1,5 @@
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#= ENTITY_PLAYER
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entity.1201= player
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entity.1601= player
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#= ENTITY_LIGHTNING
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entity.*= minecraft:lightning_bolt weather2:lightning_bolt
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@ -12,6 +12,9 @@ entity.*= blaze
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#= ENTITY_DRAGON_WITHER
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entity.*= ender_dragon wither
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#= ENTITY_END_CRYSTAL
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entity.*= end_crystal
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#= ENTITY_ITEM_FRAME
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entity.*= item_frame item_display
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@ -30,7 +33,7 @@ entity.*= spectral_arrow bigglobe:torch_arrow
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## medium sss (same as strong sss for blocks)
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#= ENTITY_SSS_MEDIUM
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entity.1401 = giant ghast elder_guardian
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entity.1801 = giant ghast elder_guardian
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## weak sss (same as weak sss for blocks)
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#= ENTITY_SSS_WEAK
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@ -72,7 +72,7 @@ void main() {
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case ENTITY_BLAZE:
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case ENTITY_MAGMA_CUBE:
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case ENTITY_SPECTRAL_ARROW:
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voxelId = uint(BLOCK_TORCH);
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voxelId = uint(entityId);
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break;
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}
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}
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@ -221,7 +221,7 @@ void main() {
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case ENTITY_BLAZE:
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case ENTITY_MAGMA_CUBE:
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case ENTITY_SPECTRAL_ARROW:
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voxelId = uint(BLOCK_TORCH);
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voxelId = uint(entityId);
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break;
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}
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}
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@ -72,7 +72,7 @@ void main() {
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case ENTITY_BLAZE:
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case ENTITY_MAGMA_CUBE:
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case ENTITY_SPECTRAL_ARROW:
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voxelId = uint(BLOCK_TORCH);
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voxelId = uint(entityId);
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break;
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}
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}
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