mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2024-12-23 01:59:39 +08:00
edit en_us.lang file
This commit is contained in:
parent
d4d5d2f22f
commit
8b17ae9617
@ -635,10 +635,8 @@ screen.DISTANT_HORIZONS_SETTINGS = §2Distant Horizons §fsettings
|
||||
option.DH_KNOWN_ISSUES =
|
||||
value.DH_KNOWN_ISSUES.0 = §c CLICK THIS TEXT TO LOOP THROUGH A LIST OF KNOWN ISSUES
|
||||
value.DH_KNOWN_ISSUES.1 = §a GTAO, RTAO, and SSGI break on LODs - DH support unimplemented
|
||||
value.DH_KNOWN_ISSUES.2 = §a LOD water has outlines of non-LOD water - depth test issue
|
||||
value.DH_KNOWN_ISSUES.3 = §a LOD chunks dont load when looking through glass - yeah
|
||||
|
||||
option.DISTANT_HORIZONS_SHADOWMAP = §c(WORKING, BUT NEEDS TESTING)§r DH shadowmap support
|
||||
option.DISTANT_HORIZONS_SHADOWMAP.comment = §cTHIS SETTING WILL DESTROY PERFORMANCE§r. set shadow distance to 32 chunks (or more). set shadow resolution to 4096 (or more)
|
||||
option.DISTANT_HORIZONS_SHADOWMAP = §c(DO NOT USE IF YOU DO NOT KNOW WHAT THIS IS)§r DH shadowmap support
|
||||
option.DISTANT_HORIZONS_SHADOWMAP.comment = §cTHIS SETTING WILL DESTROY PERFORMANCE THIS WILL MAKE SHADOWS LOOK BLOCKY, FLICKERY, AND LOW DETAIL§r. set shadow distance to 32 chunks (or more). set shadow resolution to 4096 (or more)
|
||||
option.TOGGLE_VL_FOG = Toggle Volumetric Fog
|
||||
option.TOGGLE_VL_FOG.comment = one big button to just turn all the fog off.
|
Loading…
Reference in New Issue
Block a user