edit en_us.lang file

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Xonk 2024-03-01 22:58:12 -05:00
parent d4d5d2f22f
commit 8b17ae9617

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@ -635,10 +635,8 @@ screen.DISTANT_HORIZONS_SETTINGS = §2Distant Horizons §fsettings
option.DH_KNOWN_ISSUES = option.DH_KNOWN_ISSUES =
value.DH_KNOWN_ISSUES.0 = §c CLICK THIS TEXT TO LOOP THROUGH A LIST OF KNOWN ISSUES value.DH_KNOWN_ISSUES.0 = §c CLICK THIS TEXT TO LOOP THROUGH A LIST OF KNOWN ISSUES
value.DH_KNOWN_ISSUES.1 = §a GTAO, RTAO, and SSGI break on LODs - DH support unimplemented value.DH_KNOWN_ISSUES.1 = §a GTAO, RTAO, and SSGI break on LODs - DH support unimplemented
value.DH_KNOWN_ISSUES.2 = §a LOD water has outlines of non-LOD water - depth test issue
value.DH_KNOWN_ISSUES.3 = §a LOD chunks dont load when looking through glass - yeah
option.DISTANT_HORIZONS_SHADOWMAP = §c(WORKING, BUT NEEDS TESTING)§r DH shadowmap support option.DISTANT_HORIZONS_SHADOWMAP = §c(DO NOT USE IF YOU DO NOT KNOW WHAT THIS IS)§r DH shadowmap support
option.DISTANT_HORIZONS_SHADOWMAP.comment = §cTHIS SETTING WILL DESTROY PERFORMANCE§r. set shadow distance to 32 chunks (or more). set shadow resolution to 4096 (or more) option.DISTANT_HORIZONS_SHADOWMAP.comment = §cTHIS SETTING WILL DESTROY PERFORMANCE THIS WILL MAKE SHADOWS LOOK BLOCKY, FLICKERY, AND LOW DETAIL§r. set shadow distance to 32 chunks (or more). set shadow resolution to 4096 (or more)
option.TOGGLE_VL_FOG = Toggle Volumetric Fog option.TOGGLE_VL_FOG = Toggle Volumetric Fog
option.TOGGLE_VL_FOG.comment = one big button to just turn all the fog off. option.TOGGLE_VL_FOG.comment = one big button to just turn all the fog off.