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edit en_us.lang file
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@ -635,10 +635,8 @@ screen.DISTANT_HORIZONS_SETTINGS = §2Distant Horizons §fsettings
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option.DH_KNOWN_ISSUES =
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option.DH_KNOWN_ISSUES =
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value.DH_KNOWN_ISSUES.0 = §c CLICK THIS TEXT TO LOOP THROUGH A LIST OF KNOWN ISSUES
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value.DH_KNOWN_ISSUES.0 = §c CLICK THIS TEXT TO LOOP THROUGH A LIST OF KNOWN ISSUES
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value.DH_KNOWN_ISSUES.1 = §a GTAO, RTAO, and SSGI break on LODs - DH support unimplemented
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value.DH_KNOWN_ISSUES.1 = §a GTAO, RTAO, and SSGI break on LODs - DH support unimplemented
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value.DH_KNOWN_ISSUES.2 = §a LOD water has outlines of non-LOD water - depth test issue
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value.DH_KNOWN_ISSUES.3 = §a LOD chunks dont load when looking through glass - yeah
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option.DISTANT_HORIZONS_SHADOWMAP = §c(WORKING, BUT NEEDS TESTING)§r DH shadowmap support
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option.DISTANT_HORIZONS_SHADOWMAP = §c(DO NOT USE IF YOU DO NOT KNOW WHAT THIS IS)§r DH shadowmap support
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option.DISTANT_HORIZONS_SHADOWMAP.comment = §cTHIS SETTING WILL DESTROY PERFORMANCE§r. set shadow distance to 32 chunks (or more). set shadow resolution to 4096 (or more)
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option.DISTANT_HORIZONS_SHADOWMAP.comment = §cTHIS SETTING WILL DESTROY PERFORMANCE THIS WILL MAKE SHADOWS LOOK BLOCKY, FLICKERY, AND LOW DETAIL§r. set shadow distance to 32 chunks (or more). set shadow resolution to 4096 (or more)
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option.TOGGLE_VL_FOG = Toggle Volumetric Fog
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option.TOGGLE_VL_FOG = Toggle Volumetric Fog
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option.TOGGLE_VL_FOG.comment = one big button to just turn all the fog off.
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option.TOGGLE_VL_FOG.comment = one big button to just turn all the fog off.
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