mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2024-12-22 09:38:52 +08:00
Revert "remove pointless phase effect for diffuse lighting on particles"
This reverts commit 82139685d1
.
This commit is contained in:
parent
cf3346232e
commit
855b08cd12
@ -435,9 +435,9 @@ void main() {
|
|||||||
|
|
||||||
Direct_lighting = directLightColor * Shadows;
|
Direct_lighting = directLightColor * Shadows;
|
||||||
|
|
||||||
// #ifndef LINES
|
#ifndef LINES
|
||||||
// Direct_lighting *= phaseg(clamp(dot(feetPlayerPos_normalized, WsunVec),0.0,1.0), 0.65)*2 + 0.5;
|
Direct_lighting *= phaseg(clamp(dot(feetPlayerPos_normalized, WsunVec),0.0,1.0), 0.65)*2 + 0.5;
|
||||||
// #endif
|
#endif
|
||||||
|
|
||||||
AmbientLightColor = averageSkyCol_Clouds / 900.0;
|
AmbientLightColor = averageSkyCol_Clouds / 900.0;
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user