diff --git a/shaders/dimensions/all_particles.fsh b/shaders/dimensions/all_particles.fsh index 2bc5656..1733e3c 100644 --- a/shaders/dimensions/all_particles.fsh +++ b/shaders/dimensions/all_particles.fsh @@ -435,9 +435,9 @@ void main() { Direct_lighting = directLightColor * Shadows; - #ifndef LINES - Direct_lighting *= phaseg(clamp(dot(feetPlayerPos_normalized, WsunVec),0.0,1.0), 0.65)*2 + 0.5; - #endif + // #ifndef LINES + // Direct_lighting *= phaseg(clamp(dot(feetPlayerPos_normalized, WsunVec),0.0,1.0), 0.65)*2 + 0.5; + // #endif AmbientLightColor = averageSkyCol_Clouds / 900.0;