FIX SSS on entities

This commit is contained in:
Xonk 2023-10-20 20:58:33 -04:00
parent 410bf1cfbd
commit 80c310611b
4 changed files with 6 additions and 15 deletions

View File

@ -300,7 +300,6 @@ void main() {
if(mc_Entity.x == 10006 || mc_Entity.x == 200) SSSAMOUNT = 0.75;
// low
#ifdef MISC_BLOCK_SSS
if(mc_Entity.x == 10007 || mc_Entity.x == 10008) SSSAMOUNT = 0.5; // weird SSS on blocks like grass and stuff
#endif
@ -350,18 +349,10 @@ void main() {
#endif
#ifdef Seasons
#ifdef WORLD
#ifndef BLOCKENTITIES
#ifndef ENTITIES
#ifndef HAND
#if defined Seasons && defined WORLD && !defined ENTITIES && !defined BLOCKENTITIES && !defined HAND
float blank = 0.0;
YearCycleColor(color.rgb, gl_Color.rgb, blank);
#endif
#endif
#endif
#endif
#endif
#ifdef TAA_UPSCALING
gl_Position.xy = gl_Position.xy * RENDER_SCALE + RENDER_SCALE * gl_Position.w - gl_Position.w;

View File

@ -56,7 +56,7 @@ blend.composite.colortex12 = off
# Alpha test
alphaTest.shadow = GREATER 0.1
alphaTest.gbuffers_entities = GREATER 0.1
alphaTest.gbuffers_entities = GREATER 0.01
alphaTest.gbuffers_armor_glint=false
alphaTest.gbuffers_weather=false

View File

@ -1,7 +1,7 @@
#version 120
// #define WORLD
#define WORLD
#define ENTITIES
#define OVERWORLD_SHADER