diff --git a/shaders/composite.fsh b/shaders/composite.fsh index fde25e2..8caa58d 100644 --- a/shaders/composite.fsh +++ b/shaders/composite.fsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable #include "lib/settings.glsl" diff --git a/shaders/composite.vsh b/shaders/composite.vsh index 9641a40..9be1170 100644 --- a/shaders/composite.vsh +++ b/shaders/composite.vsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable #include "lib/settings.glsl" diff --git a/shaders/composite1.fsh b/shaders/composite1.fsh index f899c4b..f521906 100644 --- a/shaders/composite1.fsh +++ b/shaders/composite1.fsh @@ -1,6 +1,6 @@ #version 120 //Render sky, volumetric clouds, direct lighting -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable #include "lib/settings.glsl" diff --git a/shaders/composite1.vsh b/shaders/composite1.vsh index d0bdafa..1963f4c 100644 --- a/shaders/composite1.vsh +++ b/shaders/composite1.vsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable #include "lib/settings.glsl" flat varying vec3 averageSkyCol_Clouds; diff --git a/shaders/composite11.fsh b/shaders/composite11.fsh index be4695d..2ec652b 100644 --- a/shaders/composite11.fsh +++ b/shaders/composite11.fsh @@ -1,6 +1,6 @@ #version 120 //Vignetting, applies bloom, applies exposure and tonemaps the final image -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable #include "/lib/settings.glsl" diff --git a/shaders/composite11.vsh b/shaders/composite11.vsh index fb9777e..8e093fa 100644 --- a/shaders/composite11.vsh +++ b/shaders/composite11.vsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable #include "lib/settings.glsl" diff --git a/shaders/composite2.fsh b/shaders/composite2.fsh index 76f9f52..16be1c4 100644 --- a/shaders/composite2.fsh +++ b/shaders/composite2.fsh @@ -1,6 +1,6 @@ #version 120 //Volumetric fog rendering -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable #include "lib/settings.glsl" diff --git a/shaders/composite2.vsh b/shaders/composite2.vsh index 2d8fa85..290e8a7 100644 --- a/shaders/composite2.vsh +++ b/shaders/composite2.vsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable #include "lib/settings.glsl" diff --git a/shaders/composite3.fsh b/shaders/composite3.fsh index a79a09e..67cadff 100644 --- a/shaders/composite3.fsh +++ b/shaders/composite3.fsh @@ -1,6 +1,6 @@ #version 120 //Horizontal bilateral blur for volumetric fog + Forward rendered objects + Draw volumetric fog -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable #include "lib/settings.glsl" flat varying vec3 zMults; diff --git a/shaders/composite3.vsh b/shaders/composite3.vsh index cdbb4e3..50707cd 100644 --- a/shaders/composite3.vsh +++ b/shaders/composite3.vsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable #include "lib/settings.glsl" flat varying vec4 lightCol; diff --git a/shaders/composite4.fsh b/shaders/composite4.fsh index b9d938b..f2fab36 100644 --- a/shaders/composite4.fsh +++ b/shaders/composite4.fsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable #include "lib/settings.glsl" uniform sampler2D colortex3; diff --git a/shaders/composite4.vsh b/shaders/composite4.vsh index 09df2ce..14ff6e3 100644 --- a/shaders/composite4.vsh +++ b/shaders/composite4.vsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable #include "lib/settings.glsl" diff --git a/shaders/composite5.fsh b/shaders/composite5.fsh index d73cffd..31638cd 100644 --- a/shaders/composite5.fsh +++ b/shaders/composite5.fsh @@ -1,7 +1,7 @@ #version 120 //Temporal Anti-Aliasing + Dynamic exposure calculations (vertex shader) -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable #include "lib/settings.glsl" #include "lib/res_params.glsl" diff --git a/shaders/composite5.vsh b/shaders/composite5.vsh index 3c77d0c..527f4ae 100644 --- a/shaders/composite5.vsh +++ b/shaders/composite5.vsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable #include "lib/settings.glsl" diff --git a/shaders/deferred.fsh b/shaders/deferred.fsh index 9a94f9b..36628d9 100644 --- a/shaders/deferred.fsh +++ b/shaders/deferred.fsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable #include "lib/settings.glsl" //Prepares sky textures (2 * 256 * 256), computes light values and custom lightmaps diff --git a/shaders/deferred.vsh b/shaders/deferred.vsh index 7572d28..a209c86 100644 --- a/shaders/deferred.vsh +++ b/shaders/deferred.vsh @@ -1,6 +1,6 @@ #version 120 -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable #include "lib/settings.glsl" #include "lib/res_params.glsl" diff --git a/shaders/deferred1.fsh b/shaders/deferred1.fsh index 24b0ee3..6b4f28f 100644 --- a/shaders/deferred1.fsh +++ b/shaders/deferred1.fsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable #include "lib/settings.glsl" //Computes volumetric clouds at variable resolution (default 1/4 res) diff --git a/shaders/deferred1.vsh b/shaders/deferred1.vsh index afb8703..cbd0862 100644 --- a/shaders/deferred1.vsh +++ b/shaders/deferred1.vsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable #include "lib/settings.glsl" flat varying vec3 averageSkyCol_Clouds; diff --git a/shaders/deferred2.fsh b/shaders/deferred2.fsh index 6b03ced..74bf3a0 100644 --- a/shaders/deferred2.fsh +++ b/shaders/deferred2.fsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable #include "lib/settings.glsl" uniform sampler2D colortex4; diff --git a/shaders/deferred2.vsh b/shaders/deferred2.vsh index 0ce7999..a80ba27 100644 --- a/shaders/deferred2.vsh +++ b/shaders/deferred2.vsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable #include "lib/settings.glsl" uniform vec2 texelSize; diff --git a/shaders/final.fsh b/shaders/final.fsh index 296a4a7..4433db2 100644 --- a/shaders/final.fsh +++ b/shaders/final.fsh @@ -1,6 +1,6 @@ #version 120 //Vignetting, applies bloom, applies exposure and tonemaps the final image -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable #include "lib/settings.glsl" diff --git a/shaders/final.vsh b/shaders/final.vsh index 3911dcf..abc39d5 100644 --- a/shaders/final.vsh +++ b/shaders/final.vsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable #include "lib/settings.glsl" varying vec2 texcoord; diff --git a/shaders/gbuffers_all_particles.vsh b/shaders/gbuffers_all_particles.vsh index 886c11d..cde27e9 100644 --- a/shaders/gbuffers_all_particles.vsh +++ b/shaders/gbuffers_all_particles.vsh @@ -1,5 +1,5 @@ // #version 120 -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable #include "lib/settings.glsl" #include "/lib/res_params.glsl" diff --git a/shaders/gbuffers_all_solid.fsh b/shaders/gbuffers_all_solid.fsh index 9c3a5a6..55185f7 100644 --- a/shaders/gbuffers_all_solid.fsh +++ b/shaders/gbuffers_all_solid.fsh @@ -1,5 +1,5 @@ -// #extension GL_EXT_gpu_shader4 : enable -// #extension GL_ARB_shader_texture_lod : enable +//#extension GL_EXT_gpu_shader4 : enable +#extension GL_ARB_shader_texture_lod : enable #include "/lib/settings.glsl" diff --git a/shaders/gbuffers_all_solid.vsh b/shaders/gbuffers_all_solid.vsh index 00e7838..4a1dd3e 100644 --- a/shaders/gbuffers_all_solid.vsh +++ b/shaders/gbuffers_all_solid.vsh @@ -1,4 +1,4 @@ -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable #include "lib/settings.glsl" #include "/lib/res_params.glsl" diff --git a/shaders/gbuffers_all_translucent.fsh b/shaders/gbuffers_all_translucent.fsh index 13ccd7e..a40eea4 100644 --- a/shaders/gbuffers_all_translucent.fsh +++ b/shaders/gbuffers_all_translucent.fsh @@ -1,5 +1,5 @@ // #version 120 -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable varying vec4 lmtexcoord; varying vec4 color; diff --git a/shaders/gbuffers_all_translucent.vsh b/shaders/gbuffers_all_translucent.vsh index 8cb4056..5d68bd6 100644 --- a/shaders/gbuffers_all_translucent.vsh +++ b/shaders/gbuffers_all_translucent.vsh @@ -1,5 +1,5 @@ // #version 120 -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable #include "lib/settings.glsl" #include "/lib/res_params.glsl" diff --git a/shaders/gbuffers_armor_glint.fsh b/shaders/gbuffers_armor_glint.fsh index 2fa87f5..1cc255a 100644 --- a/shaders/gbuffers_armor_glint.fsh +++ b/shaders/gbuffers_armor_glint.fsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable #include "lib/settings.glsl" varying vec4 lmtexcoord; diff --git a/shaders/gbuffers_armor_glint.vsh b/shaders/gbuffers_armor_glint.vsh index 2b04a54..d898150 100644 --- a/shaders/gbuffers_armor_glint.vsh +++ b/shaders/gbuffers_armor_glint.vsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable #include "lib/settings.glsl" #include "/lib/res_params.glsl" diff --git a/shaders/gbuffers_beaconbeam.vsh b/shaders/gbuffers_beaconbeam.vsh index eabec6c..9d00971 100644 --- a/shaders/gbuffers_beaconbeam.vsh +++ b/shaders/gbuffers_beaconbeam.vsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable #include "lib/settings.glsl" #include "/lib/res_params.glsl" diff --git a/shaders/gbuffers_spidereyes.vsh b/shaders/gbuffers_spidereyes.vsh index a0779cc..7632a7a 100644 --- a/shaders/gbuffers_spidereyes.vsh +++ b/shaders/gbuffers_spidereyes.vsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable #include "lib/settings.glsl" #include "/lib/res_params.glsl" diff --git a/shaders/programs/all_particles.vsh b/shaders/programs/all_particles.vsh index 2fb3a7e..dc8beb4 100644 --- a/shaders/programs/all_particles.vsh +++ b/shaders/programs/all_particles.vsh @@ -1,5 +1,5 @@ // #version 120 -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable #include "/lib/settings.glsl" diff --git a/shaders/programs/all_solid.fsh b/shaders/programs/all_solid.fsh index c31547a..4170951 100644 --- a/shaders/programs/all_solid.fsh +++ b/shaders/programs/all_solid.fsh @@ -1,4 +1,4 @@ -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable #extension GL_ARB_shader_texture_lod : enable #include "/lib/settings.glsl" diff --git a/shaders/programs/all_solid.vsh b/shaders/programs/all_solid.vsh index 3ee30cd..d91c541 100644 --- a/shaders/programs/all_solid.vsh +++ b/shaders/programs/all_solid.vsh @@ -1,4 +1,4 @@ -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable #include "/lib/settings.glsl" #include "/lib/res_params.glsl" diff --git a/shaders/programs/all_translucent.fsh b/shaders/programs/all_translucent.fsh index 8585f0b..d87c0cb 100644 --- a/shaders/programs/all_translucent.fsh +++ b/shaders/programs/all_translucent.fsh @@ -1,5 +1,5 @@ // #version 120 -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable varying vec4 lmtexcoord; varying vec4 color; diff --git a/shaders/programs/all_translucent.vsh b/shaders/programs/all_translucent.vsh index 888da1e..fa285bd 100644 --- a/shaders/programs/all_translucent.vsh +++ b/shaders/programs/all_translucent.vsh @@ -1,5 +1,5 @@ // #version 120 -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable #include "/lib/settings.glsl" #include "/lib/res_params.glsl" diff --git a/shaders/shadow.fsh b/shaders/shadow.fsh index 9242060..a15955b 100644 --- a/shaders/shadow.fsh +++ b/shaders/shadow.fsh @@ -1,6 +1,6 @@ #version 120 #extension GL_ARB_shader_texture_lod : enable -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable #include "lib/settings.glsl" diff --git a/shaders/shadow.vsh b/shaders/shadow.vsh index 53384b7..a679da7 100644 --- a/shaders/shadow.vsh +++ b/shaders/shadow.vsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable /* diff --git a/shaders/world-1/composite15.fsh b/shaders/world-1/composite15.fsh index 298ca9a..8294fe9 100644 --- a/shaders/world-1/composite15.fsh +++ b/shaders/world-1/composite15.fsh @@ -1,6 +1,6 @@ #version 120 //Vignetting, applies bloom, applies exposure and tonemaps the final image -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable #include "/lib/settings.glsl" diff --git a/shaders/world-1/composite15.vsh b/shaders/world-1/composite15.vsh index 634d9d3..e37ba17 100644 --- a/shaders/world-1/composite15.vsh +++ b/shaders/world-1/composite15.vsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable #include "/lib/settings.glsl" diff --git a/shaders/world-1/composite2.fsh b/shaders/world-1/composite2.fsh index 7675cf7..26e0810 100644 --- a/shaders/world-1/composite2.fsh +++ b/shaders/world-1/composite2.fsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable #include "/lib/settings.glsl" diff --git a/shaders/world-1/composite2.vsh b/shaders/world-1/composite2.vsh index 6d29816..e9f4e2e 100644 --- a/shaders/world-1/composite2.vsh +++ b/shaders/world-1/composite2.vsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable #include "/lib/settings.glsl" diff --git a/shaders/world-1/composite3.fsh b/shaders/world-1/composite3.fsh index f3fae99..6d7925a 100644 --- a/shaders/world-1/composite3.fsh +++ b/shaders/world-1/composite3.fsh @@ -1,6 +1,6 @@ #version 120 //Volumetric fog rendering -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable #include "/lib/settings.glsl" diff --git a/shaders/world-1/composite3.vsh b/shaders/world-1/composite3.vsh index 91f9f96..d85cb1a 100644 --- a/shaders/world-1/composite3.vsh +++ b/shaders/world-1/composite3.vsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable flat varying float tempOffsets; diff --git a/shaders/world-1/composite6.fsh b/shaders/world-1/composite6.fsh index 99f1656..e357a8e 100644 --- a/shaders/world-1/composite6.fsh +++ b/shaders/world-1/composite6.fsh @@ -1,6 +1,6 @@ #version 120 //Horizontal bilateral blur for volumetric fog + Forward rendered objects + Draw volumetric fog -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable #include "/lib/settings.glsl" diff --git a/shaders/world-1/composite6.vsh b/shaders/world-1/composite6.vsh index 05cecb7..29d6564 100644 --- a/shaders/world-1/composite6.vsh +++ b/shaders/world-1/composite6.vsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable varying vec2 texcoord; flat varying vec3 zMults; diff --git a/shaders/world-1/composite8.fsh b/shaders/world-1/composite8.fsh index 53a90fc..3b615de 100644 --- a/shaders/world-1/composite8.fsh +++ b/shaders/world-1/composite8.fsh @@ -1,6 +1,6 @@ #version 120 //Temporal Anti-Aliasing + Dynamic exposure calculations (vertex shader) -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable #include "/lib/settings.glsl" #include "/lib/res_params.glsl" diff --git a/shaders/world-1/composite8.vsh b/shaders/world-1/composite8.vsh index 372c136..f88fa94 100644 --- a/shaders/world-1/composite8.vsh +++ b/shaders/world-1/composite8.vsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable varying vec2 texcoord; diff --git a/shaders/world-1/deferred.fsh b/shaders/world-1/deferred.fsh index 2b3c2e5..dd3a54b 100644 --- a/shaders/world-1/deferred.fsh +++ b/shaders/world-1/deferred.fsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable #include "/lib/settings.glsl" diff --git a/shaders/world-1/deferred.vsh b/shaders/world-1/deferred.vsh index 4fa6840..e98cd79 100644 --- a/shaders/world-1/deferred.vsh +++ b/shaders/world-1/deferred.vsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable #include "/lib/settings.glsl" diff --git a/shaders/world-1/deferred2.fsh b/shaders/world-1/deferred2.fsh index f59c069..6cd1ca7 100644 --- a/shaders/world-1/deferred2.fsh +++ b/shaders/world-1/deferred2.fsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable #include "/lib/settings.glsl" uniform sampler2D colortex4; diff --git a/shaders/world-1/deferred2.vsh b/shaders/world-1/deferred2.vsh index 8f06db4..5a7f615 100644 --- a/shaders/world-1/deferred2.vsh +++ b/shaders/world-1/deferred2.vsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable #include "/lib/settings.glsl" uniform vec2 texelSize; diff --git a/shaders/world-1/final.fsh b/shaders/world-1/final.fsh index 64c5ba0..4e62405 100644 --- a/shaders/world-1/final.fsh +++ b/shaders/world-1/final.fsh @@ -1,6 +1,6 @@ #version 120 //Vignetting, applies bloom, applies exposure and tonemaps the final image -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable #include "/lib/settings.glsl" diff --git a/shaders/world-1/final.vsh b/shaders/world-1/final.vsh index 88b6076..025f6be 100644 --- a/shaders/world-1/final.vsh +++ b/shaders/world-1/final.vsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable #include "/lib/settings.glsl" diff --git a/shaders/world-1/gbuffers_armor_glint.fsh b/shaders/world-1/gbuffers_armor_glint.fsh index d2a0cfd..d2aec7d 100644 --- a/shaders/world-1/gbuffers_armor_glint.fsh +++ b/shaders/world-1/gbuffers_armor_glint.fsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable varying vec4 lmtexcoord; diff --git a/shaders/world-1/gbuffers_armor_glint.vsh b/shaders/world-1/gbuffers_armor_glint.vsh index 484fd98..7b1164f 100644 --- a/shaders/world-1/gbuffers_armor_glint.vsh +++ b/shaders/world-1/gbuffers_armor_glint.vsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable #include "/lib/res_params.glsl" /* diff --git a/shaders/world-1/gbuffers_beaconbeam.fsh b/shaders/world-1/gbuffers_beaconbeam.fsh index f4e7cfb..3b151af 100644 --- a/shaders/world-1/gbuffers_beaconbeam.fsh +++ b/shaders/world-1/gbuffers_beaconbeam.fsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable diff --git a/shaders/world-1/gbuffers_beaconbeam.vsh b/shaders/world-1/gbuffers_beaconbeam.vsh index 704f4ea..96b0948 100644 --- a/shaders/world-1/gbuffers_beaconbeam.vsh +++ b/shaders/world-1/gbuffers_beaconbeam.vsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable #define TAA /* diff --git a/shaders/world-1/gbuffers_damagedblock.fsh b/shaders/world-1/gbuffers_damagedblock.fsh index 2225473..ddd2f51 100644 --- a/shaders/world-1/gbuffers_damagedblock.fsh +++ b/shaders/world-1/gbuffers_damagedblock.fsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable #define PCF diff --git a/shaders/world-1/gbuffers_damagedblock.vsh b/shaders/world-1/gbuffers_damagedblock.vsh index 4ced627..8b078cf 100644 --- a/shaders/world-1/gbuffers_damagedblock.vsh +++ b/shaders/world-1/gbuffers_damagedblock.vsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable #define TAA /* diff --git a/shaders/world-1/gbuffers_skybasic.vsh b/shaders/world-1/gbuffers_skybasic.vsh index 90c4b9e..11cde10 100644 --- a/shaders/world-1/gbuffers_skybasic.vsh +++ b/shaders/world-1/gbuffers_skybasic.vsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable //////////////////////////////VOID MAIN////////////////////////////// diff --git a/shaders/world-1/gbuffers_spidereyes.vsh b/shaders/world-1/gbuffers_spidereyes.vsh index 8b7cf10..4e09f9c 100644 --- a/shaders/world-1/gbuffers_spidereyes.vsh +++ b/shaders/world-1/gbuffers_spidereyes.vsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable #include "/lib/settings.glsl" #include "/lib/res_params.glsl" diff --git a/shaders/world1/composite.fsh b/shaders/world1/composite.fsh index e579ed0..caf73aa 100644 --- a/shaders/world1/composite.fsh +++ b/shaders/world1/composite.fsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable #include "/lib/settings.glsl" diff --git a/shaders/world1/composite.vsh b/shaders/world1/composite.vsh index 6d29816..e9f4e2e 100644 --- a/shaders/world1/composite.vsh +++ b/shaders/world1/composite.vsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable #include "/lib/settings.glsl" diff --git a/shaders/world1/composite10.fsh b/shaders/world1/composite10.fsh index 298ca9a..8294fe9 100644 --- a/shaders/world1/composite10.fsh +++ b/shaders/world1/composite10.fsh @@ -1,6 +1,6 @@ #version 120 //Vignetting, applies bloom, applies exposure and tonemaps the final image -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable #include "/lib/settings.glsl" diff --git a/shaders/world1/composite10.vsh b/shaders/world1/composite10.vsh index 634d9d3..e37ba17 100644 --- a/shaders/world1/composite10.vsh +++ b/shaders/world1/composite10.vsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable #include "/lib/settings.glsl" diff --git a/shaders/world1/composite2.fsh b/shaders/world1/composite2.fsh index 581d559..7fed1a8 100644 --- a/shaders/world1/composite2.fsh +++ b/shaders/world1/composite2.fsh @@ -1,6 +1,6 @@ #version 120 //Volumetric fog rendering -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable #include "/lib/settings.glsl" diff --git a/shaders/world1/composite2.vsh b/shaders/world1/composite2.vsh index 91f9f96..d85cb1a 100644 --- a/shaders/world1/composite2.vsh +++ b/shaders/world1/composite2.vsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable flat varying float tempOffsets; diff --git a/shaders/world1/composite3.fsh b/shaders/world1/composite3.fsh index 66672e1..d61bc05 100644 --- a/shaders/world1/composite3.fsh +++ b/shaders/world1/composite3.fsh @@ -1,6 +1,6 @@ #version 120 //Horizontal bilateral blur for volumetric fog + Forward rendered objects + Draw volumetric fog -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable #include "/lib/settings.glsl" diff --git a/shaders/world1/composite3.vsh b/shaders/world1/composite3.vsh index 05cecb7..29d6564 100644 --- a/shaders/world1/composite3.vsh +++ b/shaders/world1/composite3.vsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable varying vec2 texcoord; flat varying vec3 zMults; diff --git a/shaders/world1/composite4.fsh b/shaders/world1/composite4.fsh index bc02989..77a81a9 100644 --- a/shaders/world1/composite4.fsh +++ b/shaders/world1/composite4.fsh @@ -1,6 +1,6 @@ #version 120 //Temporal Anti-Aliasing + Dynamic exposure calculations (vertex shader) -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable #include "/lib/settings.glsl" diff --git a/shaders/world1/composite4.vsh b/shaders/world1/composite4.vsh index 372c136..f88fa94 100644 --- a/shaders/world1/composite4.vsh +++ b/shaders/world1/composite4.vsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable varying vec2 texcoord; diff --git a/shaders/world1/deferred.fsh b/shaders/world1/deferred.fsh index abb060a..dbe75a8 100644 --- a/shaders/world1/deferred.fsh +++ b/shaders/world1/deferred.fsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable #include "/lib/settings.glsl" diff --git a/shaders/world1/deferred.vsh b/shaders/world1/deferred.vsh index 4fa6840..e98cd79 100644 --- a/shaders/world1/deferred.vsh +++ b/shaders/world1/deferred.vsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable #include "/lib/settings.glsl" diff --git a/shaders/world1/deferred2.fsh b/shaders/world1/deferred2.fsh index f59c069..6cd1ca7 100644 --- a/shaders/world1/deferred2.fsh +++ b/shaders/world1/deferred2.fsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable #include "/lib/settings.glsl" uniform sampler2D colortex4; diff --git a/shaders/world1/deferred2.vsh b/shaders/world1/deferred2.vsh index 8f06db4..5a7f615 100644 --- a/shaders/world1/deferred2.vsh +++ b/shaders/world1/deferred2.vsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable #include "/lib/settings.glsl" uniform vec2 texelSize; diff --git a/shaders/world1/final.fsh b/shaders/world1/final.fsh index 64c5ba0..4e62405 100644 --- a/shaders/world1/final.fsh +++ b/shaders/world1/final.fsh @@ -1,6 +1,6 @@ #version 120 //Vignetting, applies bloom, applies exposure and tonemaps the final image -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable #include "/lib/settings.glsl" diff --git a/shaders/world1/final.vsh b/shaders/world1/final.vsh index 88b6076..025f6be 100644 --- a/shaders/world1/final.vsh +++ b/shaders/world1/final.vsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable #include "/lib/settings.glsl" diff --git a/shaders/world1/gbuffers_armor_glint.fsh b/shaders/world1/gbuffers_armor_glint.fsh index d2a0cfd..d2aec7d 100644 --- a/shaders/world1/gbuffers_armor_glint.fsh +++ b/shaders/world1/gbuffers_armor_glint.fsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable varying vec4 lmtexcoord; diff --git a/shaders/world1/gbuffers_armor_glint.vsh b/shaders/world1/gbuffers_armor_glint.vsh index 5989a94..c9678a2 100644 --- a/shaders/world1/gbuffers_armor_glint.vsh +++ b/shaders/world1/gbuffers_armor_glint.vsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable #include "/lib/res_params.glsl" /* diff --git a/shaders/world1/gbuffers_beaconbeam.fsh b/shaders/world1/gbuffers_beaconbeam.fsh index f4e7cfb..3b151af 100644 --- a/shaders/world1/gbuffers_beaconbeam.fsh +++ b/shaders/world1/gbuffers_beaconbeam.fsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable diff --git a/shaders/world1/gbuffers_beaconbeam.vsh b/shaders/world1/gbuffers_beaconbeam.vsh index 704f4ea..96b0948 100644 --- a/shaders/world1/gbuffers_beaconbeam.vsh +++ b/shaders/world1/gbuffers_beaconbeam.vsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable #define TAA /* diff --git a/shaders/world1/gbuffers_damagedblock.fsh b/shaders/world1/gbuffers_damagedblock.fsh index 2225473..ddd2f51 100644 --- a/shaders/world1/gbuffers_damagedblock.fsh +++ b/shaders/world1/gbuffers_damagedblock.fsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable #define PCF diff --git a/shaders/world1/gbuffers_damagedblock.vsh b/shaders/world1/gbuffers_damagedblock.vsh index 4ced627..8b078cf 100644 --- a/shaders/world1/gbuffers_damagedblock.vsh +++ b/shaders/world1/gbuffers_damagedblock.vsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable #define TAA /* diff --git a/shaders/world1/gbuffers_skybasic.vsh b/shaders/world1/gbuffers_skybasic.vsh index 90c4b9e..11cde10 100644 --- a/shaders/world1/gbuffers_skybasic.vsh +++ b/shaders/world1/gbuffers_skybasic.vsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable //////////////////////////////VOID MAIN////////////////////////////// diff --git a/shaders/world1/gbuffers_spidereyes.vsh b/shaders/world1/gbuffers_spidereyes.vsh index 8b7cf10..4e09f9c 100644 --- a/shaders/world1/gbuffers_spidereyes.vsh +++ b/shaders/world1/gbuffers_spidereyes.vsh @@ -1,5 +1,5 @@ #version 120 -#extension GL_EXT_gpu_shader4 : enable +//#extension GL_EXT_gpu_shader4 : enable #include "/lib/settings.glsl" #include "/lib/res_params.glsl"