make water exist again

This commit is contained in:
Xonk 2023-06-18 19:36:31 -04:00
parent 36e6720d8e
commit 7eb49cd12c

View File

@ -22,22 +22,22 @@ blend.gbuffers_water = SRC_ALPHA ONE_MINUS_SRC_ALPHA ONE_MINUS_DST_ALPHA ONE
# SRC_ALPHA ONE_MINUS_SRC_ALPHA ONE ZERO
# SRC_ALPHA ONE_MINUS_SRC_ALPHA ONE_MINUS_DST_ALPHA ONE
blend.gbuffers_hand_water = SRC_ALPHA ONE_MINUS_SRC_ALPHA ONE ZERO
blend.gbuffers_damagedblock = SRC_ALPHA ONE_MINUS_SRC_ALPHA ONE_MINUS_DST_ALPHA ONE
blend.gbuffers_hand_water=SRC_ALPHA ONE_MINUS_SRC_ALPHA ONE ZERO
blend.gbuffers_entities = off
blend.gbuffers_hand = off
blend.gbuffers_block= off
blend.gbuffers_basic= off
blend.gbuffers_damagedblock= SRC_ALPHA ONE_MINUS_SRC_ALPHA ONE_MINUS_DST_ALPHA ONE
blend.gbuffers_skytextured=off
blend.gbuffers_water.colortex11 = off
alphaTest.gbuffers_armor_glint=false
alphaTest.gbuffers_entities=GREATER 0.1
alphaTest.gbuffers_water=flase
alphaTest.gbuffers_armor_glint=false
alphaTest.gbuffers_weather=false
alphaTest.gbuffers_water=false
alphaTest.gbuffers_skybasic=false
alphaTest.gbuffers_skytextured=false
alphaTest.gbuffers_hand=true
@ -201,7 +201,7 @@ screen = [Direct_Light] [World] [Ambient_light] [Fog] [Post_Processing] [Clouds]
######## moonphase based weather
# in seconds...
variable.int.TransitionTime = 30
variable.int.TransitionTime = 5
uniform.float.Cumulus_Cov = smooth(1, if( \
moonPhase == 0, 0.7, \