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Forgor to turn off an experimental feature in the end shader
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@ -428,8 +428,8 @@ void main() {
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LightSource += (LightColor * max(LightColor - 0.6,0.0)) * vec3(1.0,1.3,1.0) * LightFalloff2 * (NdotL*0.7+0.3);
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float RT_Shadows = rayTraceShadow(worldToView(normalize(-LightPos)), fragpos_RTSHADOW, blueNoise());
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if(!hand) LightSource *= RT_Shadows*RT_Shadows;
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// float RT_Shadows = rayTraceShadow(worldToView(normalize(-LightPos)), fragpos_RTSHADOW, blueNoise());
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// if(!hand) LightSource *= RT_Shadows*RT_Shadows;
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// finalize
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