Forgor to turn off an experimental feature in the end shader

This commit is contained in:
Xonk 2023-06-28 23:52:40 -04:00
parent d1f236b1e9
commit 7d141bb9a6

View File

@ -428,8 +428,8 @@ void main() {
LightSource += (LightColor * max(LightColor - 0.6,0.0)) * vec3(1.0,1.3,1.0) * LightFalloff2 * (NdotL*0.7+0.3);
float RT_Shadows = rayTraceShadow(worldToView(normalize(-LightPos)), fragpos_RTSHADOW, blueNoise());
if(!hand) LightSource *= RT_Shadows*RT_Shadows;
// float RT_Shadows = rayTraceShadow(worldToView(normalize(-LightPos)), fragpos_RTSHADOW, blueNoise());
// if(!hand) LightSource *= RT_Shadows*RT_Shadows;
// finalize