diff --git a/shaders/lib/settings.glsl b/shaders/lib/settings.glsl index 13bf168..6239145 100644 --- a/shaders/lib/settings.glsl +++ b/shaders/lib/settings.glsl @@ -710,7 +710,7 @@ const vec3 aerochrome_color = mix(vec3(1.0, 0.0, 0.0), vec3(0.715, 0.303, 0.631) //#define LPV_ENABLED #define LPV_SIZE 7 // [6 7 8] -#define LPV_SATURATION 10 // [0 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160 165 170 175 180 185 190 195 200] +#define LPV_SATURATION 100 // [0 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160 165 170 175 180 185 190 195 200] #define LPV_NORMAL_STRENGTH 50 // [0 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100] #define LPV_NORMAL_OFFSET #define LPV_ENTITY_LIGHTS