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forgot to turn a debugging view off lol
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@ -1340,7 +1340,7 @@ void main() {
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#endif
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// gl_FragData[0].rgb = albedo*30;
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// gl_FragData[0].rgb = vec3(1) * Shadows;
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if(swappedDepth >= 1.0) gl_FragData[0].rgb = vec3(0.1);
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// if(swappedDepth >= 1.0) gl_FragData[0].rgb = vec3(0.1);
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// gl_FragData[0].rgb = vec3(1) * ld(texture2D(depthtex1, texcoord).r);
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// if(texcoord.x > 0.5 )gl_FragData[0].rgb = vec3(1) * ld(texture2D(depthtex0, texcoord).r);
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@ -1,4 +1,4 @@
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#define SHADER_VERSION_LABEL 471 // [471]
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#define SHADER_VERSION_LABEL 472 // [472]
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#define saturate(x) clamp(x,0.0,1.0)
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