diff --git a/shaders/dimensions/composite1.fsh b/shaders/dimensions/composite1.fsh index 1967329..ca975a7 100644 --- a/shaders/dimensions/composite1.fsh +++ b/shaders/dimensions/composite1.fsh @@ -1340,7 +1340,7 @@ void main() { #endif // gl_FragData[0].rgb = albedo*30; // gl_FragData[0].rgb = vec3(1) * Shadows; - if(swappedDepth >= 1.0) gl_FragData[0].rgb = vec3(0.1); + // if(swappedDepth >= 1.0) gl_FragData[0].rgb = vec3(0.1); // gl_FragData[0].rgb = vec3(1) * ld(texture2D(depthtex1, texcoord).r); // if(texcoord.x > 0.5 )gl_FragData[0].rgb = vec3(1) * ld(texture2D(depthtex0, texcoord).r); diff --git a/shaders/lib/settings.glsl b/shaders/lib/settings.glsl index 08d186b..041fb57 100644 --- a/shaders/lib/settings.glsl +++ b/shaders/lib/settings.glsl @@ -1,4 +1,4 @@ -#define SHADER_VERSION_LABEL 471 // [471] +#define SHADER_VERSION_LABEL 472 // [472] #define saturate(x) clamp(x,0.0,1.0)