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fix atmosphere/volume ambient lights minimum light level
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@ -146,8 +146,8 @@ void main() {
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// maximum control of color and luminance
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// maximum control of color and luminance
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// vec3 minimumlight = vec3(0.5,0.75,1.0) * (MIN_LIGHT_AMOUNT*0.001 + nightVision);
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vec3 minimumlight = vec3(0.5,0.75,1.0) * (min(MIN_LIGHT_AMOUNT,0.0025) + nightVision);
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vec3 minimumlight = vec3(0.5,0.75,1.0) * nightVision;
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// vec3 minimumlight = vec3(0.5,0.75,1.0) * nightVision;
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averageSkyCol_Clouds = max( normalize(averageSkyCol_Clouds) * min(luma(averageSkyCol_Clouds) * 3.0,2.5) * (1.0-rainStrength*0.7), minimumlight);
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averageSkyCol_Clouds = max( normalize(averageSkyCol_Clouds) * min(luma(averageSkyCol_Clouds) * 3.0,2.5) * (1.0-rainStrength*0.7), minimumlight);
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averageSkyCol = max(averageSkyCol * PLANET_GROUND_BRIGHTNESS, minimumlight);
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averageSkyCol = max(averageSkyCol * PLANET_GROUND_BRIGHTNESS, minimumlight);
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@ -1,4 +1,4 @@
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#define SHADER_VERSION_LABEL 480 // [480]
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#define SHADER_VERSION_LABEL 481 // [481]
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#define saturate(x) clamp(x,0.0,1.0)
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#define saturate(x) clamp(x,0.0,1.0)
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