floodfill stained glass tinting

This commit is contained in:
NULL511 2024-05-02 17:53:49 -04:00
parent 28a51779a0
commit 6ec7e0187e
6 changed files with 130 additions and 22 deletions

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@ -64,10 +64,28 @@
block.1101 = conquest:white_paper_lantern conquest:yellow_paper_lantern conquest:small_red_paper_lantern conquest:chinese_palace_lantern conquest:campfire conquest:brazier conquest:hanging_brazier conquest:chandelier conquest:candelabra conquest:cross_chandelier conquest:iron_candelabrum_1 conquest:golden_candelabrum_1 conquest:candle conquest:hanging_candle_holder conquest:candle_in_a_lantern conquest:candles conquest:hand_candle conquest:torch_with_grille conquest:elven_hand_light conquest:ship_lantern conquest:victorian_lantern conquest:small_lantern conquest:big_lantern conquest:hanging_oil_lamp conquest:oil_lamp conquest:terracotta_oil_lamp conquest:invisible_light_low conquest:invisible_light_medium conquest:invisible_light
####### ----- reflective translucents / glass ----- #######
# block.10002 = minecraft:slime_block minecraft:nether_portal minecraft:honey_block ice minecraft:frosted_ice minecraft:black_stained_glass minecraft:black_stained_glass_pane minecraft:blue_stained_glass minecraft:blue_stained_glass_pane minecraft:brown_stained_glass minecraft:brown_stained_glass_pane minecraft:cyan_stained_glass minecraft:cyan_stained_glass_pane minecraft:gray_stained_glass minecraft:gray_stained_glass_pane minecraft:green_stained_glass minecraft:green_stained_glass_pane minecraft:light_blue_stained_glass minecraft:light_blue_stained_glass_pane minecraft:light_gray_stained_glass minecraft:light_gray_stained_glass_pane minecraft:lime_stained_glass minecraft:lime_stained_glass_pane minecraft:magenta_stained_glass minecraft:magenta_stained_glass_pane minecraft:orange_stained_glass minecraft:orange_stained_glass_pane minecraft:pink_stained_glass minecraft:pink_stained_glass_pane minecraft:purple_stained_glass minecraft:purple_stained_glass_pane minecraft:red_stained_glass minecraft:red_stained_glass_pane minecraft:white_stained_glass minecraft:white_stained_glass_pane minecraft:yellow_stained_glass minecraft:yellow_stained_glass_pane minecraft:glass_pane minecraft:glass
block.10002 = minecraft:slime_block minecraft:honey_block ice minecraft:frosted_ice minecraft:black_stained_glass minecraft:black_stained_glass_pane minecraft:blue_stained_glass minecraft:blue_stained_glass_pane minecraft:brown_stained_glass minecraft:brown_stained_glass_pane minecraft:cyan_stained_glass minecraft:cyan_stained_glass_pane minecraft:gray_stained_glass minecraft:gray_stained_glass_pane minecraft:green_stained_glass minecraft:green_stained_glass_pane minecraft:light_blue_stained_glass minecraft:light_blue_stained_glass_pane minecraft:light_gray_stained_glass minecraft:light_gray_stained_glass_pane minecraft:lime_stained_glass minecraft:lime_stained_glass_pane minecraft:magenta_stained_glass minecraft:magenta_stained_glass_pane minecraft:orange_stained_glass minecraft:orange_stained_glass_pane minecraft:pink_stained_glass minecraft:pink_stained_glass_pane minecraft:purple_stained_glass minecraft:purple_stained_glass_pane minecraft:red_stained_glass minecraft:red_stained_glass_pane minecraft:white_stained_glass minecraft:white_stained_glass_pane minecraft:yellow_stained_glass minecraft:yellow_stained_glass_pane minecraft:glass_pane minecraft:glass
block.1201 = glass glass_pane
block.1202 = honey_block
block.1203 = ice frosted_ice
block.1204 = nether_portal
block.1205 = slime_block
block.1200 = nether_portal
block.1220 = black_stained_glass black_stained_glass_pane
block.1221 = blue_stained_glass blue_stained_glass_pane
block.1222 = brown_stained_glass brown_stained_glass_pane
block.1223 = cyan_stained_glass cyan_stained_glass_pane
block.1224 = gray_stained_glass gray_stained_glass_pane
block.1225 = green_stained_glass green_stained_glass_pane
block.1226 = light_blue_stained_glass light_blue_stained_glass_pane
block.1227 = light_gray_stained_glass light_gray_stained_glass_pane
block.1228 = lime_stained_glass lime_stained_glass_pane
block.1229 = magenta_stained_glass magenta_stained_glass_pane
block.1230 = orange_stained_glass orange_stained_glass_pane
block.1231 = pink_stained_glass pink_stained_glass_pane
block.1232 = purple_stained_glass purple_stained_glass_pane
block.1233 = red_stained_glass red_stained_glass_pane
block.1234 = white_stained_glass white_stained_glass_pane
block.1235 = yellow_stained_glass yellow_stained_glass_pane
####### ----- misc ----- #######
## all blocks here get exluded from POM.

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@ -30,4 +30,25 @@
#define BLOCK_SOUL_TORCH 1028
#define BLOCK_TORCH 1029
#define BLOCK_NETHER_PORTAL 1200
#define BLOCK_GLASS 1201
#define BLOCK_HONEY 1202
#define BLOCK_ICE 1203
#define BLOCK_NETHER_PORTAL 1204
#define BLOCK_SLIME 1205
#define BLOCK_GLASS_BLACK 1220
#define BLOCK_GLASS_BLUE 1221
#define BLOCK_GLASS_BROWN 1222
#define BLOCK_GLASS_CYAN 1223
#define BLOCK_GLASS_GRAY 1224
#define BLOCK_GLASS_GREEN 1225
#define BLOCK_GLASS_LIGHT_BLUE 1226
#define BLOCK_GLASS_LIGHT_GRAY 1227
#define BLOCK_GLASS_LIME 1228
#define BLOCK_GLASS_MAGENTA 1229
#define BLOCK_GLASS_ORANGE 1230
#define BLOCK_GLASS_PINK 1231
#define BLOCK_GLASS_PURPLE 1232
#define BLOCK_GLASS_RED 1233
#define BLOCK_GLASS_WHITE 1234
#define BLOCK_GLASS_YELLOW 1235

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@ -1,6 +1,7 @@
struct LpvBlockData { // 8 x1280 =?
struct LpvBlockData { // 12 x1280 =?
uint MaskWeight; // 4
uint ColorRange; // 4
uint Tint; // 4
};
#ifdef RENDER_SETUP

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@ -617,7 +617,7 @@ uniform.float.shadowMaxProj = 150.0/abs(sunPosY)
# if defined LPV_ENABLED && defined IRIS_FEATURE_CUSTOM_IMAGES
#ifdef LPV_ENABLED
bufferObject.0=20480
bufferObject.0=204800
#if LPV_SIZE == 8
image.imgVoxelMask = none RED_INTEGER R16UI UNSIGNED_SHORT true false 256 256 256

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@ -25,6 +25,7 @@ void main() {
float lightRange = 0.0;
float mixWeight = 0.0;
uint mixMask = 0xFFFF;
vec3 tintColor = vec3(1.0);
switch (blockId) {
case BLOCK_BEACON:
@ -139,15 +140,90 @@ void main() {
break;
case BLOCK_HONEY:
tintColor = vec3(0.984, 0.733, 0.251);
mixWeight = 1.0;
break;
case BLOCK_NETHER_PORTAL:
lightColor = vec3(0.502, 0.165, 0.831);
tintColor = vec3(0.502, 0.165, 0.831);
lightRange = 11.0;
mixWeight = 1.0;
break;
case BLOCK_SLIME:
tintColor = vec3(0.408, 0.725, 0.329);
mixWeight = 1.0;
break;
case BLOCK_GLASS_BLACK:
tintColor = vec3(0.3);
mixWeight = 1.0;
break;
case BLOCK_GLASS_BLUE:
tintColor = vec3(0.1, 0.1, 0.98);
mixWeight = 1.0;
break;
case BLOCK_GLASS_BROWN:
tintColor = vec3(0.566, 0.388, 0.148);
mixWeight = 1.0;
break;
case BLOCK_GLASS_CYAN:
tintColor = vec3(0.082, 0.533, 0.763);
mixWeight = 1.0;
break;
case BLOCK_GLASS_GRAY:
tintColor = vec3(0.4, 0.4, 0.4);
mixWeight = 1.0;
break;
case BLOCK_GLASS_GREEN:
tintColor = vec3(0.125, 0.808, 0.081);
mixWeight = 1.0;
break;
case BLOCK_GLASS_LIGHT_BLUE:
tintColor = vec3(0.320, 0.685, 0.955);
mixWeight = 1.0;
break;
case BLOCK_GLASS_LIGHT_GRAY:
tintColor = vec3(0.7);
mixWeight = 1.0;
break;
case BLOCK_GLASS_LIME:
tintColor = vec3(0.633, 0.924, 0.124);
mixWeight = 1.0;
break;
case BLOCK_GLASS_MAGENTA:
tintColor = vec3(0.698, 0.298, 0.847);
mixWeight = 1.0;
break;
case BLOCK_GLASS_ORANGE:
tintColor = vec3(0.919, 0.586, 0.185);
mixWeight = 1.0;
break;
case BLOCK_GLASS_PINK:
tintColor = vec3(0.949, 0.274, 0.497);
mixWeight = 1.0;
break;
case BLOCK_GLASS_PURPLE:
tintColor = vec3(0.578, 0.170, 0.904);
mixWeight = 1.0;
break;
case BLOCK_GLASS_RED:
tintColor = vec3(0.999, 0.188, 0.188);
mixWeight = 1.0;
break;
case BLOCK_GLASS_WHITE:
tintColor = vec3(0.96, 0.96, 0.96);
mixWeight = 1.0;
break;
case BLOCK_GLASS_YELLOW:
tintColor = vec3(0.965, 0.965, 0.123);
mixWeight = 1.0;
break;
}
LpvBlockData block;
block.ColorRange = packUnorm4x8(vec4(lightColor, lightRange/255.0));
block.MaskWeight = BuildBlockLpvData(mixMask, mixWeight);
block.Tint = packUnorm4x8(vec4(tintColor, 0.0));
LpvBlockMap[blockId - LpvBlockMapOffset] = block;
#endif
}

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@ -121,43 +121,35 @@ void main() {
if (any(greaterThanEqual(chunkPos, LpvSize3))) return;
PopulateShared();
barrier();
ivec3 imgCoord = ivec3(gl_GlobalInvocationID);
if (any(greaterThanEqual(imgCoord, LpvSize3))) return;
// vec3 viewDir = gbufferModelViewInverse[2].xyz;
//vec3 lpvCenter = vec3(0.0);//GetLpvCenter(cameraPosition, viewDir);
//vec3 blockLocalPos = imgCoord - lpvCenter + 0.5;
vec4 lightValue = vec4(0.0);
uint mixMask = 0xFFFF;
vec3 tint = vec3(1.0);
uint blockId = voxelSharedData[getSharedCoord(ivec3(gl_LocalInvocationID) + 1)];
float mixWeight = blockId == BLOCK_EMPTY ? 1.0 : 0.0;
vec3 tintColor = vec3(1.0);
if (blockId > 0 && blockId != BLOCK_EMPTY)
if (blockId > 0u) {//&& blockId != BLOCK_EMPTY)
ParseBlockLpvData(LpvBlockMap[blockId - LpvBlockMapOffset].MaskWeight, mixMask, mixWeight);
#ifdef LPV_GLASS_TINT
if (blockId >= BLOCK_HONEY && blockId <= BLOCK_TINTED_GLASS) {
tint = GetLightGlassTint(blockId);
mixWeight = 1.0;
}
#endif
uint tintData = LpvBlockMap[blockId - LpvBlockMapOffset].Tint;
tintColor = unpackUnorm4x8(tintData).rgb;
}
if (mixWeight > EPSILON) {
vec4 lightMixed = mixNeighbours(ivec3(gl_LocalInvocationID), mixMask);
lightMixed.rgb *= mixWeight * tint;
lightMixed.rgb *= RGBToLinear(tintColor) * mixWeight;
lightValue += lightMixed;
}
lightValue.rgb = RgbToHsv(lightValue.rgb);
lightValue.ba = log2(lightValue.ba + 1.0) / LpvBlockSkyRange;
if (blockId > 0 && blockId != BLOCK_EMPTY) {
if (blockId > 0u) {// && blockId != BLOCK_EMPTY) {
vec4 lightColorRange = unpackUnorm4x8(LpvBlockMap[blockId - LpvBlockMapOffset].ColorRange);
float lightRange = lightColorRange.a * 255.0;