diff --git a/shaders/dimensions/composite1.fsh b/shaders/dimensions/composite1.fsh index 6170d3a..cfb3b42 100644 --- a/shaders/dimensions/composite1.fsh +++ b/shaders/dimensions/composite1.fsh @@ -1171,8 +1171,7 @@ void main() { // projectedShadowPosition.xy *= distortFactor; // projectedShadowPosition = projectedShadowPosition * vec3(0.5,0.5,0.5/6.0) + vec3(0.5); - - // gl_FragData[0].rgb = vec3(1.0) * shadow2D(shadow, projectedShadowPosition - vec3(0.0,0.0, 0.00005)).x; + /* DRAWBUFFERS:3 */ diff --git a/shaders/dimensions/composite5.fsh b/shaders/dimensions/composite5.fsh index f93eab8..b3754ca 100644 --- a/shaders/dimensions/composite5.fsh +++ b/shaders/dimensions/composite5.fsh @@ -281,10 +281,8 @@ void main() { #else gl_FragData[0] = clamp(fp10Dither(color, triangularize(interleaved_gradientNoise())), 0.0, 65000.0); #endif - #endif - - #ifndef TAA - vec3 color = clamp(fp10Dither(texture2D(colortex3,texcoord).rgb, triangularize(interleaved_gradientNoise())),0.0,65000.); + #else + vec3 color = clamp(fp10Dither(vec4(texture2D(colortex3,texcoord).rgb,1.0), triangularize(interleaved_gradientNoise())).rgb,0.0,65000.); gl_FragData[0].rgb = color; #endif } \ No newline at end of file