diff --git a/shaders/dimensions/all_solid.fsh b/shaders/dimensions/all_solid.fsh index 4f2dab2..92dd2f2 100644 --- a/shaders/dimensions/all_solid.fsh +++ b/shaders/dimensions/all_solid.fsh @@ -446,14 +446,14 @@ void main() { #ifdef HAND if (Albedo.a > 0.1){ Albedo.a = 0.75; - gl_FragData[3].a = 0.0; + gl_FragData[3] = vec4(0.0); } else { Albedo.a = 1.0; } #endif #if defined PARTICLE_RENDERING_FIX && (defined ENTITIES || defined BLOCKENTITIES) - gl_FragData[3].a = 0.0; + gl_FragData[3] = vec4(0.0); #endif