fix block entities and entities behind translucents (and maybe discoloured enchantment glint) on some systems

This commit is contained in:
gri573 2024-06-06 10:50:54 +02:00
parent d357554021
commit 645e5d7f38

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@ -446,14 +446,14 @@ void main() {
#ifdef HAND
if (Albedo.a > 0.1){
Albedo.a = 0.75;
gl_FragData[3].a = 0.0;
gl_FragData[3] = vec4(0.0);
} else {
Albedo.a = 1.0;
}
#endif
#if defined PARTICLE_RENDERING_FIX && (defined ENTITIES || defined BLOCKENTITIES)
gl_FragData[3].a = 0.0;
gl_FragData[3] = vec4(0.0);
#endif