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fix issue where "render clouds as fog" setting would still work when "cumulus clouds" were disabled.
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@ -329,7 +329,6 @@ uniform int moonPhase;
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#define CLOUDS_QUALITY 0.5 // [0.1 0.125 0.15 0.2 0.25 0.3 0.35 0.4 0.45 0.5 0.55 0.6 0.65 0.7 0.75 0.8 0.9 1.0]
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#ifdef VOLUMETRIC_CLOUDS
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#define RAYMARCH_CLOUDS_WITH_FOG
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#ifndef ambientLight_only
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#define CLOUDS_SHADOWS
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@ -351,6 +350,9 @@ uniform int moonPhase;
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#define Cumulus2_coverage 0.3 // [0.0 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 2.0]
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#if defined Cumulus && defined VOLUMETRIC_CLOUDS
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#define RAYMARCH_CLOUDS_WITH_FOG
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#endif
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#define Altostratus
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#define Alto_coverage 0.1 // [0.0 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 2.0]
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@ -268,11 +268,11 @@ vec4 renderClouds(
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// terrible fake rayleigh scattering
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vec3 rC = vec3(sky_coefficientRayleighR*1e-6, sky_coefficientRayleighG*1e-5, sky_coefficientRayleighB*1e-5)*3;
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float atmosphere = exp(abs(forg.y) * -5.0);
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vec3 scatter = exp(-10000.0 * rC * atmosphere) * distantfog;
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vec3 scatter = mix(vec3(1.0), exp(-10000.0 * rC * atmosphere) * distantfog, heightRelativeToClouds);
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directScattering *= distantfog;
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directMultiScattering *= distantfog;
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sunIndirectScattering *= distantfog;
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directScattering *= scatter;
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directMultiScattering *= scatter;
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sunIndirectScattering *= scatter;
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#ifdef Cumulus
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for(int i = 0; i < maxIT_clouds; i++) {
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