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fix floodfill entity flames
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@ -1054,7 +1054,7 @@ void main() {
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}
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if (blockId == ENTITY_SPECTRAL_ARROW) {
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lightColor = vec3(0.0, 1.0, 0.0);
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lightColor = vec3(0.839, 0.541, 0.2);
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lightRange = 8.0;
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mixWeight = 1.0;
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}
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@ -20,7 +20,7 @@ entity.1609=tnt firework_rocket
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entity.1610=small_fireball
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entity.1611=spectral_arrow bigglobe:torch_arrow
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entity.1611=spectral_arrow bigglobe:torch_arrow entity_flame
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################################################
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###### SUB-SURFACE SCATTERING
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@ -31,7 +31,7 @@ entity.*= tnt firework_rocket
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entity.*= small_fireball
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#= ENTITY_SPECTRAL_ARROW
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entity.*= spectral_arrow bigglobe:torch_arrow
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entity.*= spectral_arrow bigglobe:torch_arrow entity_flame
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################################################
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###### SUB-SURFACE SCATTERING
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