fix floodfill entity flames

This commit is contained in:
NULL511 2024-06-10 18:38:36 -04:00
parent 87d6641e3f
commit 5dbf1df2aa
3 changed files with 3 additions and 3 deletions

View File

@ -1054,7 +1054,7 @@ void main() {
}
if (blockId == ENTITY_SPECTRAL_ARROW) {
lightColor = vec3(0.0, 1.0, 0.0);
lightColor = vec3(0.839, 0.541, 0.2);
lightRange = 8.0;
mixWeight = 1.0;
}

View File

@ -20,7 +20,7 @@ entity.1609=tnt firework_rocket
entity.1610=small_fireball
entity.1611=spectral_arrow bigglobe:torch_arrow
entity.1611=spectral_arrow bigglobe:torch_arrow entity_flame
################################################
###### SUB-SURFACE SCATTERING

View File

@ -31,7 +31,7 @@ entity.*= tnt firework_rocket
entity.*= small_fireball
#= ENTITY_SPECTRAL_ARROW
entity.*= spectral_arrow bigglobe:torch_arrow
entity.*= spectral_arrow bigglobe:torch_arrow entity_flame
################################################
###### SUB-SURFACE SCATTERING