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fix tiny VL clouds issue
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@ -384,7 +384,7 @@ vec4 GetVolumetricClouds(
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#if defined DISTANT_HORIZONS
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float maxdist = dhFarPlane;
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#else
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float maxdist = far*4.0;
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float maxdist = far + 16.0*5.0;
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#endif
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float lViewPosM = length(viewPos) < maxdist ? length(viewPos) - 1.0 : 100000000.0;
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