diff --git a/shaders/dimensions/all_solid.fsh b/shaders/dimensions/all_solid.fsh index 32483c8..dfa0495 100644 --- a/shaders/dimensions/all_solid.fsh +++ b/shaders/dimensions/all_solid.fsh @@ -282,7 +282,11 @@ vec4 texture2D_POMSwitch( //////////////////////////////VOID MAIN////////////////////////////// //////////////////////////////VOID MAIN////////////////////////////// -/* RENDERTARGETS: 1,7,8,15 */ +#ifdef HAND + /* RENDERTARGETS: 1,7,8,15,2 */ +#else + /* RENDERTARGETS: 1,7,8,15 */ +#endif void main() { @@ -442,8 +446,11 @@ void main() { #endif #ifdef HAND - if (Albedo.a > 0.1) Albedo.a = 0.75; - else Albedo.a = 0.0; + if (Albedo.a > 0.1){ + Albedo.a = 0.75; + gl_FragData[4].a = 0.0; + } else Albedo.a = 1.0; + #endif