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floodfill lantern color fix
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@ -770,7 +770,9 @@ void main() {
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mixWeight = 0.8;
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mixWeight = 0.8;
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}
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}
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if (blockId == BLOCK_TORCH || blockId == ITEM_TORCH) {
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if (blockId == BLOCK_TORCH || blockId == ITEM_TORCH ||
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blockId == BLOCK_LANTERN || blockId == ITEM_LANTERN
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) {
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lightColor = vec3(TORCH_R, TORCH_G, TORCH_B);
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lightColor = vec3(TORCH_R, TORCH_G, TORCH_B);
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lightRange = 14.0;
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lightRange = 14.0;
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mixWeight = 0.8;
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mixWeight = 0.8;
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