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make translucent entites have correct alpha blending
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04bbc79b89
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@ -82,7 +82,7 @@ blend.gbuffers_basic = SRC_ALPHA ONE_MINUS_SRC_ALPHA ONE_MINUS_DST_ALPHA ONE
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blend.gbuffers_weather = SRC_ALPHA ONE_MINUS_SRC_ALPHA ONE_MINUS_DST_ALPHA ONE
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blend.gbuffers_weather = SRC_ALPHA ONE_MINUS_SRC_ALPHA ONE_MINUS_DST_ALPHA ONE
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blend.gbuffers_block_translucent = SRC_ALPHA ONE_MINUS_SRC_ALPHA ONE_MINUS_DST_ALPHA ONE
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blend.gbuffers_block_translucent = SRC_ALPHA ONE_MINUS_SRC_ALPHA ONE_MINUS_DST_ALPHA ONE
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blend.gbuffers_beaconbeam = SRC_ALPHA ONE_MINUS_SRC_ALPHA ONE_MINUS_DST_ALPHA ONE
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blend.gbuffers_beaconbeam = SRC_ALPHA ONE_MINUS_SRC_ALPHA ONE_MINUS_DST_ALPHA ONE
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blend.gbuffers_entities_translucent = SRC_ALPHA ZERO ONE ZERO
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blend.gbuffers_entities_translucent = SRC_ALPHA ONE_MINUS_SRC_ALPHA ONE_MINUS_DST_ALPHA ONE
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blend.gbuffers_spidereyes = ONE ONE ONE ONE
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blend.gbuffers_spidereyes = ONE ONE ONE ONE
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blend.gbuffers_skytextured = ONE ONE ONE ZERO
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blend.gbuffers_skytextured = ONE ONE ONE ZERO
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blend.shadow = SRC_COLOR ZERO ONE ZERO
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blend.shadow = SRC_COLOR ZERO ONE ZERO
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