mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2024-12-23 01:59:39 +08:00
stop a ton of warings macs scream about in the logs
This commit is contained in:
parent
948271e92b
commit
4ec1a86639
BIN
funnyhaha.zip
Normal file
BIN
funnyhaha.zip
Normal file
Binary file not shown.
@ -1,5 +1,5 @@
|
||||
#version 120
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
|
||||
#include "lib/settings.glsl"
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
#version 120
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
|
||||
#include "lib/settings.glsl"
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
#version 120
|
||||
//Render sky, volumetric clouds, direct lighting
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
|
||||
#include "lib/settings.glsl"
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
#version 120
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
#include "lib/settings.glsl"
|
||||
|
||||
flat varying vec3 averageSkyCol_Clouds;
|
||||
|
@ -1,6 +1,6 @@
|
||||
#version 120
|
||||
//Vignetting, applies bloom, applies exposure and tonemaps the final image
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
|
||||
#include "/lib/settings.glsl"
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
#version 120
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
#include "lib/settings.glsl"
|
||||
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
#version 120
|
||||
//Volumetric fog rendering
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
|
||||
#include "lib/settings.glsl"
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
#version 120
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
|
||||
#include "lib/settings.glsl"
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
#version 120
|
||||
//Horizontal bilateral blur for volumetric fog + Forward rendered objects + Draw volumetric fog
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
#include "lib/settings.glsl"
|
||||
|
||||
flat varying vec3 zMults;
|
||||
|
@ -1,5 +1,5 @@
|
||||
#version 120
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
|
||||
#include "lib/settings.glsl"
|
||||
flat varying vec4 lightCol;
|
||||
|
@ -1,5 +1,5 @@
|
||||
#version 120
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
|
||||
#include "lib/settings.glsl"
|
||||
uniform sampler2D colortex3;
|
||||
|
@ -1,5 +1,5 @@
|
||||
#version 120
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
|
||||
#include "lib/settings.glsl"
|
||||
|
||||
|
@ -1,7 +1,7 @@
|
||||
#version 120
|
||||
//Temporal Anti-Aliasing + Dynamic exposure calculations (vertex shader)
|
||||
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
|
||||
#include "lib/settings.glsl"
|
||||
#include "lib/res_params.glsl"
|
||||
|
@ -1,5 +1,5 @@
|
||||
#version 120
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
|
||||
#include "lib/settings.glsl"
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
#version 120
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
|
||||
#include "lib/settings.glsl"
|
||||
//Prepares sky textures (2 * 256 * 256), computes light values and custom lightmaps
|
||||
|
@ -1,6 +1,6 @@
|
||||
#version 120
|
||||
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
|
||||
#include "lib/settings.glsl"
|
||||
#include "lib/res_params.glsl"
|
||||
|
@ -1,5 +1,5 @@
|
||||
#version 120
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
#include "lib/settings.glsl"
|
||||
//Computes volumetric clouds at variable resolution (default 1/4 res)
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
#version 120
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
#include "lib/settings.glsl"
|
||||
|
||||
flat varying vec3 averageSkyCol_Clouds;
|
||||
|
@ -1,5 +1,5 @@
|
||||
#version 120
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
#include "lib/settings.glsl"
|
||||
|
||||
uniform sampler2D colortex4;
|
||||
|
@ -1,5 +1,5 @@
|
||||
#version 120
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
#include "lib/settings.glsl"
|
||||
|
||||
uniform vec2 texelSize;
|
||||
|
@ -1,6 +1,6 @@
|
||||
#version 120
|
||||
//Vignetting, applies bloom, applies exposure and tonemaps the final image
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
|
||||
#include "lib/settings.glsl"
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
#version 120
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
#include "lib/settings.glsl"
|
||||
|
||||
varying vec2 texcoord;
|
||||
|
@ -1,5 +1,5 @@
|
||||
// #version 120
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
#include "lib/settings.glsl"
|
||||
#include "/lib/res_params.glsl"
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
#extension GL_ARB_shader_texture_lod : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_ARB_shader_texture_lod : disable
|
||||
|
||||
#include "/lib/settings.glsl"
|
||||
|
||||
|
@ -1,4 +1,4 @@
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
#include "lib/settings.glsl"
|
||||
#include "/lib/res_params.glsl"
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
// #version 120
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
|
||||
varying vec4 lmtexcoord;
|
||||
varying vec4 color;
|
||||
|
@ -1,5 +1,5 @@
|
||||
// #version 120
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
#include "lib/settings.glsl"
|
||||
#include "/lib/res_params.glsl"
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
#version 120
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
#include "lib/settings.glsl"
|
||||
|
||||
varying vec4 lmtexcoord;
|
||||
|
@ -1,5 +1,5 @@
|
||||
#version 120
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
#include "lib/settings.glsl"
|
||||
#include "/lib/res_params.glsl"
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
#version 120
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
|
||||
#include "lib/settings.glsl"
|
||||
#include "/lib/res_params.glsl"
|
||||
|
@ -1,5 +1,5 @@
|
||||
#version 120
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
|
||||
#include "lib/settings.glsl"
|
||||
#include "/lib/res_params.glsl"
|
||||
|
@ -1,5 +1,5 @@
|
||||
// #version 120
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
|
||||
#include "/lib/settings.glsl"
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
#extension GL_ARB_shader_texture_lod : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_ARB_shader_texture_lod : disable
|
||||
|
||||
#include "/lib/settings.glsl"
|
||||
|
||||
|
@ -1,4 +1,4 @@
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
#include "/lib/settings.glsl"
|
||||
|
||||
#include "/lib/res_params.glsl"
|
||||
|
@ -1,5 +1,5 @@
|
||||
// #version 120
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
|
||||
varying vec4 lmtexcoord;
|
||||
varying vec4 color;
|
||||
|
@ -1,5 +1,5 @@
|
||||
// #version 120
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
#include "/lib/settings.glsl"
|
||||
#include "/lib/res_params.glsl"
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
#version 120
|
||||
#extension GL_ARB_shader_texture_lod : disable
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_ARB_shader_texture_lod : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
#include "lib/settings.glsl"
|
||||
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
#version 120
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
|
||||
|
||||
/*
|
||||
|
@ -1,6 +1,6 @@
|
||||
#version 120
|
||||
//Vignetting, applies bloom, applies exposure and tonemaps the final image
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
|
||||
#include "/lib/settings.glsl"
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
#version 120
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
|
||||
#include "/lib/settings.glsl"
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
#version 120
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
|
||||
#include "/lib/settings.glsl"
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
#version 120
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
|
||||
#include "/lib/settings.glsl"
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
#version 120
|
||||
//Volumetric fog rendering
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
|
||||
#include "/lib/settings.glsl"
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
#version 120
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
|
||||
flat varying float tempOffsets;
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
#version 120
|
||||
//Horizontal bilateral blur for volumetric fog + Forward rendered objects + Draw volumetric fog
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
|
||||
#include "/lib/settings.glsl"
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
#version 120
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
|
||||
varying vec2 texcoord;
|
||||
flat varying vec3 zMults;
|
||||
|
@ -1,6 +1,6 @@
|
||||
#version 120
|
||||
//Temporal Anti-Aliasing + Dynamic exposure calculations (vertex shader)
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
|
||||
#include "/lib/settings.glsl"
|
||||
#include "/lib/res_params.glsl"
|
||||
|
@ -1,5 +1,5 @@
|
||||
#version 120
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
|
||||
|
||||
varying vec2 texcoord;
|
||||
|
@ -1,5 +1,5 @@
|
||||
#version 120
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
|
||||
|
||||
#include "/lib/settings.glsl"
|
||||
|
@ -1,5 +1,5 @@
|
||||
#version 120
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
|
||||
#include "/lib/settings.glsl"
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
#version 120
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
#include "/lib/settings.glsl"
|
||||
|
||||
uniform sampler2D colortex4;
|
||||
|
@ -1,5 +1,5 @@
|
||||
#version 120
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
#include "/lib/settings.glsl"
|
||||
|
||||
uniform vec2 texelSize;
|
||||
|
@ -1,6 +1,6 @@
|
||||
#version 120
|
||||
//Vignetting, applies bloom, applies exposure and tonemaps the final image
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
|
||||
#include "/lib/settings.glsl"
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
#version 120
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
|
||||
#include "/lib/settings.glsl"
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
#version 120
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
|
||||
|
||||
varying vec4 lmtexcoord;
|
||||
|
@ -1,5 +1,5 @@
|
||||
#version 120
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
#include "/lib/res_params.glsl"
|
||||
|
||||
/*
|
||||
|
@ -1,5 +1,5 @@
|
||||
#version 120
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
|
||||
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
#version 120
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
#define TAA
|
||||
|
||||
/*
|
||||
|
@ -1,5 +1,5 @@
|
||||
#version 120
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
|
||||
#define PCF
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
#version 120
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
#define TAA
|
||||
|
||||
/*
|
||||
|
@ -1,5 +1,5 @@
|
||||
#version 120
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
|
||||
|
||||
//////////////////////////////VOID MAIN//////////////////////////////
|
||||
|
@ -1,5 +1,5 @@
|
||||
#version 120
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
|
||||
#include "/lib/settings.glsl"
|
||||
#include "/lib/res_params.glsl"
|
||||
|
@ -1,5 +1,5 @@
|
||||
#version 120
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
|
||||
#include "/lib/settings.glsl"
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
#version 120
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
|
||||
#include "/lib/settings.glsl"
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
#version 120
|
||||
//Vignetting, applies bloom, applies exposure and tonemaps the final image
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
|
||||
#include "/lib/settings.glsl"
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
#version 120
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
|
||||
#include "/lib/settings.glsl"
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
#version 120
|
||||
//Volumetric fog rendering
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
|
||||
#include "/lib/settings.glsl"
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
#version 120
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
|
||||
flat varying float tempOffsets;
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
#version 120
|
||||
//Horizontal bilateral blur for volumetric fog + Forward rendered objects + Draw volumetric fog
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
|
||||
#include "/lib/settings.glsl"
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
#version 120
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
|
||||
varying vec2 texcoord;
|
||||
flat varying vec3 zMults;
|
||||
|
@ -1,6 +1,6 @@
|
||||
#version 120
|
||||
//Temporal Anti-Aliasing + Dynamic exposure calculations (vertex shader)
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
|
||||
#include "/lib/settings.glsl"
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
#version 120
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
|
||||
|
||||
varying vec2 texcoord;
|
||||
|
@ -1,5 +1,5 @@
|
||||
#version 120
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
|
||||
|
||||
#include "/lib/settings.glsl"
|
||||
|
@ -1,5 +1,5 @@
|
||||
#version 120
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
|
||||
#include "/lib/settings.glsl"
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
#version 120
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
#include "/lib/settings.glsl"
|
||||
|
||||
uniform sampler2D colortex4;
|
||||
|
@ -1,5 +1,5 @@
|
||||
#version 120
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
#include "/lib/settings.glsl"
|
||||
|
||||
uniform vec2 texelSize;
|
||||
|
@ -1,6 +1,6 @@
|
||||
#version 120
|
||||
//Vignetting, applies bloom, applies exposure and tonemaps the final image
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
|
||||
#include "/lib/settings.glsl"
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
#version 120
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
|
||||
#include "/lib/settings.glsl"
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
#version 120
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
|
||||
|
||||
varying vec4 lmtexcoord;
|
||||
|
@ -1,5 +1,5 @@
|
||||
#version 120
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
#include "/lib/res_params.glsl"
|
||||
|
||||
/*
|
||||
|
@ -1,5 +1,5 @@
|
||||
#version 120
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
|
||||
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
#version 120
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
#define TAA
|
||||
|
||||
/*
|
||||
|
@ -1,5 +1,5 @@
|
||||
#version 120
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
|
||||
#define PCF
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
#version 120
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
#define TAA
|
||||
|
||||
/*
|
||||
|
@ -1,5 +1,5 @@
|
||||
#version 120
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
|
||||
|
||||
//////////////////////////////VOID MAIN//////////////////////////////
|
||||
|
@ -1,5 +1,5 @@
|
||||
#version 120
|
||||
#extension GL_EXT_gpu_shader4 : disable
|
||||
//#extension GL_EXT_gpu_shader4 : disable
|
||||
|
||||
#include "/lib/settings.glsl"
|
||||
#include "/lib/res_params.glsl"
|
||||
|
Loading…
Reference in New Issue
Block a user