mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2025-01-03 16:13:30 +08:00
stop a ton of warings macs scream about in the logs
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funnyhaha.zip
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funnyhaha.zip
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#version 120
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#version 120
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#extension GL_EXT_gpu_shader4 : disable
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//#extension GL_EXT_gpu_shader4 : disable
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#include "lib/settings.glsl"
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#include "lib/settings.glsl"
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#version 120
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#version 120
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#extension GL_EXT_gpu_shader4 : disable
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//#extension GL_EXT_gpu_shader4 : disable
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#include "lib/settings.glsl"
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#include "lib/settings.glsl"
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#version 120
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#version 120
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//Render sky, volumetric clouds, direct lighting
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//Render sky, volumetric clouds, direct lighting
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#extension GL_EXT_gpu_shader4 : disable
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//#extension GL_EXT_gpu_shader4 : disable
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#include "lib/settings.glsl"
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#include "lib/settings.glsl"
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#version 120
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#version 120
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#extension GL_EXT_gpu_shader4 : disable
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//#extension GL_EXT_gpu_shader4 : disable
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#include "lib/settings.glsl"
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#include "lib/settings.glsl"
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flat varying vec3 averageSkyCol_Clouds;
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flat varying vec3 averageSkyCol_Clouds;
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#version 120
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#version 120
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//Vignetting, applies bloom, applies exposure and tonemaps the final image
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//Vignetting, applies bloom, applies exposure and tonemaps the final image
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#extension GL_EXT_gpu_shader4 : disable
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//#extension GL_EXT_gpu_shader4 : disable
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#include "/lib/settings.glsl"
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#include "/lib/settings.glsl"
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#version 120
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#version 120
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#extension GL_EXT_gpu_shader4 : disable
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//#extension GL_EXT_gpu_shader4 : disable
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#include "lib/settings.glsl"
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#include "lib/settings.glsl"
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#version 120
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#version 120
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//Volumetric fog rendering
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//Volumetric fog rendering
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#extension GL_EXT_gpu_shader4 : disable
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//#extension GL_EXT_gpu_shader4 : disable
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#include "lib/settings.glsl"
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#include "lib/settings.glsl"
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#version 120
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#version 120
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#extension GL_EXT_gpu_shader4 : disable
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//#extension GL_EXT_gpu_shader4 : disable
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#include "lib/settings.glsl"
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#include "lib/settings.glsl"
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#version 120
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#version 120
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//Horizontal bilateral blur for volumetric fog + Forward rendered objects + Draw volumetric fog
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//Horizontal bilateral blur for volumetric fog + Forward rendered objects + Draw volumetric fog
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#extension GL_EXT_gpu_shader4 : disable
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//#extension GL_EXT_gpu_shader4 : disable
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#include "lib/settings.glsl"
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#include "lib/settings.glsl"
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flat varying vec3 zMults;
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flat varying vec3 zMults;
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#version 120
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#version 120
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#extension GL_EXT_gpu_shader4 : disable
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//#extension GL_EXT_gpu_shader4 : disable
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#include "lib/settings.glsl"
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#include "lib/settings.glsl"
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flat varying vec4 lightCol;
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flat varying vec4 lightCol;
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#version 120
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#version 120
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#extension GL_EXT_gpu_shader4 : disable
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//#extension GL_EXT_gpu_shader4 : disable
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#include "lib/settings.glsl"
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#include "lib/settings.glsl"
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uniform sampler2D colortex3;
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uniform sampler2D colortex3;
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#version 120
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#version 120
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#extension GL_EXT_gpu_shader4 : disable
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//#extension GL_EXT_gpu_shader4 : disable
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#include "lib/settings.glsl"
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#include "lib/settings.glsl"
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#version 120
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#version 120
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//Temporal Anti-Aliasing + Dynamic exposure calculations (vertex shader)
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//Temporal Anti-Aliasing + Dynamic exposure calculations (vertex shader)
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#extension GL_EXT_gpu_shader4 : disable
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//#extension GL_EXT_gpu_shader4 : disable
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#include "lib/settings.glsl"
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#include "lib/settings.glsl"
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#include "lib/res_params.glsl"
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#include "lib/res_params.glsl"
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#version 120
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#version 120
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#extension GL_EXT_gpu_shader4 : disable
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//#extension GL_EXT_gpu_shader4 : disable
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#include "lib/settings.glsl"
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#include "lib/settings.glsl"
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#version 120
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#version 120
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#extension GL_EXT_gpu_shader4 : disable
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//#extension GL_EXT_gpu_shader4 : disable
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#include "lib/settings.glsl"
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#include "lib/settings.glsl"
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//Prepares sky textures (2 * 256 * 256), computes light values and custom lightmaps
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//Prepares sky textures (2 * 256 * 256), computes light values and custom lightmaps
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#version 120
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#version 120
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#extension GL_EXT_gpu_shader4 : disable
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//#extension GL_EXT_gpu_shader4 : disable
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#include "lib/settings.glsl"
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#include "lib/settings.glsl"
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#include "lib/res_params.glsl"
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#include "lib/res_params.glsl"
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#version 120
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#version 120
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#extension GL_EXT_gpu_shader4 : disable
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//#extension GL_EXT_gpu_shader4 : disable
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#include "lib/settings.glsl"
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#include "lib/settings.glsl"
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//Computes volumetric clouds at variable resolution (default 1/4 res)
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//Computes volumetric clouds at variable resolution (default 1/4 res)
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#version 120
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#version 120
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#extension GL_EXT_gpu_shader4 : disable
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//#extension GL_EXT_gpu_shader4 : disable
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#include "lib/settings.glsl"
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#include "lib/settings.glsl"
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flat varying vec3 averageSkyCol_Clouds;
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flat varying vec3 averageSkyCol_Clouds;
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#version 120
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#version 120
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#extension GL_EXT_gpu_shader4 : disable
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//#extension GL_EXT_gpu_shader4 : disable
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#include "lib/settings.glsl"
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#include "lib/settings.glsl"
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uniform sampler2D colortex4;
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uniform sampler2D colortex4;
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#version 120
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#version 120
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#extension GL_EXT_gpu_shader4 : disable
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//#extension GL_EXT_gpu_shader4 : disable
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#include "lib/settings.glsl"
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#include "lib/settings.glsl"
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uniform vec2 texelSize;
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uniform vec2 texelSize;
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#version 120
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#version 120
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//Vignetting, applies bloom, applies exposure and tonemaps the final image
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//Vignetting, applies bloom, applies exposure and tonemaps the final image
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#extension GL_EXT_gpu_shader4 : disable
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//#extension GL_EXT_gpu_shader4 : disable
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#include "lib/settings.glsl"
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#include "lib/settings.glsl"
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#version 120
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#version 120
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#extension GL_EXT_gpu_shader4 : disable
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//#extension GL_EXT_gpu_shader4 : disable
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#include "lib/settings.glsl"
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#include "lib/settings.glsl"
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varying vec2 texcoord;
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varying vec2 texcoord;
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// #version 120
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// #version 120
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#extension GL_EXT_gpu_shader4 : disable
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//#extension GL_EXT_gpu_shader4 : disable
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#include "lib/settings.glsl"
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#include "lib/settings.glsl"
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#include "/lib/res_params.glsl"
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#include "/lib/res_params.glsl"
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#extension GL_EXT_gpu_shader4 : disable
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//#extension GL_EXT_gpu_shader4 : disable
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#extension GL_ARB_shader_texture_lod : disable
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//#extension GL_ARB_shader_texture_lod : disable
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#include "/lib/settings.glsl"
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#include "/lib/settings.glsl"
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#extension GL_EXT_gpu_shader4 : disable
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//#extension GL_EXT_gpu_shader4 : disable
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#include "lib/settings.glsl"
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#include "lib/settings.glsl"
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#include "/lib/res_params.glsl"
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#include "/lib/res_params.glsl"
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// #version 120
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// #version 120
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#extension GL_EXT_gpu_shader4 : disable
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//#extension GL_EXT_gpu_shader4 : disable
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varying vec4 lmtexcoord;
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varying vec4 lmtexcoord;
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varying vec4 color;
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varying vec4 color;
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// #version 120
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// #version 120
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#extension GL_EXT_gpu_shader4 : disable
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//#extension GL_EXT_gpu_shader4 : disable
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#include "lib/settings.glsl"
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#include "lib/settings.glsl"
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#include "/lib/res_params.glsl"
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#include "/lib/res_params.glsl"
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#version 120
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#version 120
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#extension GL_EXT_gpu_shader4 : disable
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//#extension GL_EXT_gpu_shader4 : disable
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#include "lib/settings.glsl"
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#include "lib/settings.glsl"
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varying vec4 lmtexcoord;
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varying vec4 lmtexcoord;
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#version 120
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#version 120
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#extension GL_EXT_gpu_shader4 : disable
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//#extension GL_EXT_gpu_shader4 : disable
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#include "lib/settings.glsl"
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#include "lib/settings.glsl"
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#include "/lib/res_params.glsl"
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#include "/lib/res_params.glsl"
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#version 120
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#version 120
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#extension GL_EXT_gpu_shader4 : disable
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//#extension GL_EXT_gpu_shader4 : disable
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#include "lib/settings.glsl"
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#include "lib/settings.glsl"
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#include "/lib/res_params.glsl"
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#include "/lib/res_params.glsl"
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#version 120
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#version 120
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#extension GL_EXT_gpu_shader4 : disable
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//#extension GL_EXT_gpu_shader4 : disable
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#include "lib/settings.glsl"
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#include "lib/settings.glsl"
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#include "/lib/res_params.glsl"
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#include "/lib/res_params.glsl"
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// #version 120
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// #version 120
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#extension GL_EXT_gpu_shader4 : disable
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//#extension GL_EXT_gpu_shader4 : disable
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#include "/lib/settings.glsl"
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#include "/lib/settings.glsl"
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#extension GL_EXT_gpu_shader4 : disable
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//#extension GL_EXT_gpu_shader4 : disable
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#extension GL_ARB_shader_texture_lod : disable
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//#extension GL_ARB_shader_texture_lod : disable
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#include "/lib/settings.glsl"
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#include "/lib/settings.glsl"
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#extension GL_EXT_gpu_shader4 : disable
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//#extension GL_EXT_gpu_shader4 : disable
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#include "/lib/settings.glsl"
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#include "/lib/settings.glsl"
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#include "/lib/res_params.glsl"
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#include "/lib/res_params.glsl"
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// #version 120
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// #version 120
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#extension GL_EXT_gpu_shader4 : disable
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//#extension GL_EXT_gpu_shader4 : disable
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varying vec4 lmtexcoord;
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varying vec4 lmtexcoord;
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varying vec4 color;
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varying vec4 color;
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// #version 120
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// #version 120
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#extension GL_EXT_gpu_shader4 : disable
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//#extension GL_EXT_gpu_shader4 : disable
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#include "/lib/settings.glsl"
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#include "/lib/settings.glsl"
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#include "/lib/res_params.glsl"
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#include "/lib/res_params.glsl"
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#version 120
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#version 120
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#extension GL_ARB_shader_texture_lod : disable
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//#extension GL_ARB_shader_texture_lod : disable
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#extension GL_EXT_gpu_shader4 : disable
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//#extension GL_EXT_gpu_shader4 : disable
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#include "lib/settings.glsl"
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#include "lib/settings.glsl"
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#version 120
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#version 120
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#extension GL_EXT_gpu_shader4 : disable
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//#extension GL_EXT_gpu_shader4 : disable
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/*
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/*
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#version 120
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#version 120
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//Vignetting, applies bloom, applies exposure and tonemaps the final image
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//Vignetting, applies bloom, applies exposure and tonemaps the final image
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#extension GL_EXT_gpu_shader4 : disable
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//#extension GL_EXT_gpu_shader4 : disable
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#include "/lib/settings.glsl"
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#include "/lib/settings.glsl"
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#version 120
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#version 120
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#extension GL_EXT_gpu_shader4 : disable
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//#extension GL_EXT_gpu_shader4 : disable
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#include "/lib/settings.glsl"
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#include "/lib/settings.glsl"
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#version 120
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#version 120
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#extension GL_EXT_gpu_shader4 : disable
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//#extension GL_EXT_gpu_shader4 : disable
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#include "/lib/settings.glsl"
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#include "/lib/settings.glsl"
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#version 120
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#version 120
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#extension GL_EXT_gpu_shader4 : disable
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//#extension GL_EXT_gpu_shader4 : disable
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#include "/lib/settings.glsl"
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#include "/lib/settings.glsl"
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#version 120
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#version 120
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//Volumetric fog rendering
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//Volumetric fog rendering
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#extension GL_EXT_gpu_shader4 : disable
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//#extension GL_EXT_gpu_shader4 : disable
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|
|
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#include "/lib/settings.glsl"
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#include "/lib/settings.glsl"
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#version 120
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#version 120
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#extension GL_EXT_gpu_shader4 : disable
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//#extension GL_EXT_gpu_shader4 : disable
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flat varying float tempOffsets;
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flat varying float tempOffsets;
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#version 120
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#version 120
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//Horizontal bilateral blur for volumetric fog + Forward rendered objects + Draw volumetric fog
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//Horizontal bilateral blur for volumetric fog + Forward rendered objects + Draw volumetric fog
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#extension GL_EXT_gpu_shader4 : disable
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//#extension GL_EXT_gpu_shader4 : disable
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|
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#include "/lib/settings.glsl"
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#include "/lib/settings.glsl"
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#version 120
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#version 120
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#extension GL_EXT_gpu_shader4 : disable
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//#extension GL_EXT_gpu_shader4 : disable
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|
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varying vec2 texcoord;
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varying vec2 texcoord;
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flat varying vec3 zMults;
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flat varying vec3 zMults;
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#version 120
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#version 120
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//Temporal Anti-Aliasing + Dynamic exposure calculations (vertex shader)
|
//Temporal Anti-Aliasing + Dynamic exposure calculations (vertex shader)
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#extension GL_EXT_gpu_shader4 : disable
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//#extension GL_EXT_gpu_shader4 : disable
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|
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#include "/lib/settings.glsl"
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#include "/lib/settings.glsl"
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#include "/lib/res_params.glsl"
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#include "/lib/res_params.glsl"
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#version 120
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#version 120
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#extension GL_EXT_gpu_shader4 : disable
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//#extension GL_EXT_gpu_shader4 : disable
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|
|
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|
|
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varying vec2 texcoord;
|
varying vec2 texcoord;
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#version 120
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#version 120
|
||||||
#extension GL_EXT_gpu_shader4 : disable
|
//#extension GL_EXT_gpu_shader4 : disable
|
||||||
|
|
||||||
|
|
||||||
#include "/lib/settings.glsl"
|
#include "/lib/settings.glsl"
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
#version 120
|
#version 120
|
||||||
#extension GL_EXT_gpu_shader4 : disable
|
//#extension GL_EXT_gpu_shader4 : disable
|
||||||
|
|
||||||
#include "/lib/settings.glsl"
|
#include "/lib/settings.glsl"
|
||||||
|
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
#version 120
|
#version 120
|
||||||
#extension GL_EXT_gpu_shader4 : disable
|
//#extension GL_EXT_gpu_shader4 : disable
|
||||||
#include "/lib/settings.glsl"
|
#include "/lib/settings.glsl"
|
||||||
|
|
||||||
uniform sampler2D colortex4;
|
uniform sampler2D colortex4;
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
#version 120
|
#version 120
|
||||||
#extension GL_EXT_gpu_shader4 : disable
|
//#extension GL_EXT_gpu_shader4 : disable
|
||||||
#include "/lib/settings.glsl"
|
#include "/lib/settings.glsl"
|
||||||
|
|
||||||
uniform vec2 texelSize;
|
uniform vec2 texelSize;
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
#version 120
|
#version 120
|
||||||
//Vignetting, applies bloom, applies exposure and tonemaps the final image
|
//Vignetting, applies bloom, applies exposure and tonemaps the final image
|
||||||
#extension GL_EXT_gpu_shader4 : disable
|
//#extension GL_EXT_gpu_shader4 : disable
|
||||||
|
|
||||||
#include "/lib/settings.glsl"
|
#include "/lib/settings.glsl"
|
||||||
|
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
#version 120
|
#version 120
|
||||||
#extension GL_EXT_gpu_shader4 : disable
|
//#extension GL_EXT_gpu_shader4 : disable
|
||||||
|
|
||||||
#include "/lib/settings.glsl"
|
#include "/lib/settings.glsl"
|
||||||
|
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
#version 120
|
#version 120
|
||||||
#extension GL_EXT_gpu_shader4 : disable
|
//#extension GL_EXT_gpu_shader4 : disable
|
||||||
|
|
||||||
|
|
||||||
varying vec4 lmtexcoord;
|
varying vec4 lmtexcoord;
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
#version 120
|
#version 120
|
||||||
#extension GL_EXT_gpu_shader4 : disable
|
//#extension GL_EXT_gpu_shader4 : disable
|
||||||
#include "/lib/res_params.glsl"
|
#include "/lib/res_params.glsl"
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
#version 120
|
#version 120
|
||||||
#extension GL_EXT_gpu_shader4 : disable
|
//#extension GL_EXT_gpu_shader4 : disable
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
#version 120
|
#version 120
|
||||||
#extension GL_EXT_gpu_shader4 : disable
|
//#extension GL_EXT_gpu_shader4 : disable
|
||||||
#define TAA
|
#define TAA
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
#version 120
|
#version 120
|
||||||
#extension GL_EXT_gpu_shader4 : disable
|
//#extension GL_EXT_gpu_shader4 : disable
|
||||||
|
|
||||||
#define PCF
|
#define PCF
|
||||||
|
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
#version 120
|
#version 120
|
||||||
#extension GL_EXT_gpu_shader4 : disable
|
//#extension GL_EXT_gpu_shader4 : disable
|
||||||
#define TAA
|
#define TAA
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
#version 120
|
#version 120
|
||||||
#extension GL_EXT_gpu_shader4 : disable
|
//#extension GL_EXT_gpu_shader4 : disable
|
||||||
|
|
||||||
|
|
||||||
//////////////////////////////VOID MAIN//////////////////////////////
|
//////////////////////////////VOID MAIN//////////////////////////////
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
#version 120
|
#version 120
|
||||||
#extension GL_EXT_gpu_shader4 : disable
|
//#extension GL_EXT_gpu_shader4 : disable
|
||||||
|
|
||||||
#include "/lib/settings.glsl"
|
#include "/lib/settings.glsl"
|
||||||
#include "/lib/res_params.glsl"
|
#include "/lib/res_params.glsl"
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
#version 120
|
#version 120
|
||||||
#extension GL_EXT_gpu_shader4 : disable
|
//#extension GL_EXT_gpu_shader4 : disable
|
||||||
|
|
||||||
#include "/lib/settings.glsl"
|
#include "/lib/settings.glsl"
|
||||||
|
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
#version 120
|
#version 120
|
||||||
#extension GL_EXT_gpu_shader4 : disable
|
//#extension GL_EXT_gpu_shader4 : disable
|
||||||
|
|
||||||
#include "/lib/settings.glsl"
|
#include "/lib/settings.glsl"
|
||||||
|
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
#version 120
|
#version 120
|
||||||
//Vignetting, applies bloom, applies exposure and tonemaps the final image
|
//Vignetting, applies bloom, applies exposure and tonemaps the final image
|
||||||
#extension GL_EXT_gpu_shader4 : disable
|
//#extension GL_EXT_gpu_shader4 : disable
|
||||||
|
|
||||||
#include "/lib/settings.glsl"
|
#include "/lib/settings.glsl"
|
||||||
|
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
#version 120
|
#version 120
|
||||||
#extension GL_EXT_gpu_shader4 : disable
|
//#extension GL_EXT_gpu_shader4 : disable
|
||||||
|
|
||||||
#include "/lib/settings.glsl"
|
#include "/lib/settings.glsl"
|
||||||
|
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
#version 120
|
#version 120
|
||||||
//Volumetric fog rendering
|
//Volumetric fog rendering
|
||||||
#extension GL_EXT_gpu_shader4 : disable
|
//#extension GL_EXT_gpu_shader4 : disable
|
||||||
|
|
||||||
#include "/lib/settings.glsl"
|
#include "/lib/settings.glsl"
|
||||||
|
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
#version 120
|
#version 120
|
||||||
#extension GL_EXT_gpu_shader4 : disable
|
//#extension GL_EXT_gpu_shader4 : disable
|
||||||
|
|
||||||
flat varying float tempOffsets;
|
flat varying float tempOffsets;
|
||||||
|
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
#version 120
|
#version 120
|
||||||
//Horizontal bilateral blur for volumetric fog + Forward rendered objects + Draw volumetric fog
|
//Horizontal bilateral blur for volumetric fog + Forward rendered objects + Draw volumetric fog
|
||||||
#extension GL_EXT_gpu_shader4 : disable
|
//#extension GL_EXT_gpu_shader4 : disable
|
||||||
|
|
||||||
#include "/lib/settings.glsl"
|
#include "/lib/settings.glsl"
|
||||||
|
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
#version 120
|
#version 120
|
||||||
#extension GL_EXT_gpu_shader4 : disable
|
//#extension GL_EXT_gpu_shader4 : disable
|
||||||
|
|
||||||
varying vec2 texcoord;
|
varying vec2 texcoord;
|
||||||
flat varying vec3 zMults;
|
flat varying vec3 zMults;
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
#version 120
|
#version 120
|
||||||
//Temporal Anti-Aliasing + Dynamic exposure calculations (vertex shader)
|
//Temporal Anti-Aliasing + Dynamic exposure calculations (vertex shader)
|
||||||
#extension GL_EXT_gpu_shader4 : disable
|
//#extension GL_EXT_gpu_shader4 : disable
|
||||||
|
|
||||||
#include "/lib/settings.glsl"
|
#include "/lib/settings.glsl"
|
||||||
|
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
#version 120
|
#version 120
|
||||||
#extension GL_EXT_gpu_shader4 : disable
|
//#extension GL_EXT_gpu_shader4 : disable
|
||||||
|
|
||||||
|
|
||||||
varying vec2 texcoord;
|
varying vec2 texcoord;
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
#version 120
|
#version 120
|
||||||
#extension GL_EXT_gpu_shader4 : disable
|
//#extension GL_EXT_gpu_shader4 : disable
|
||||||
|
|
||||||
|
|
||||||
#include "/lib/settings.glsl"
|
#include "/lib/settings.glsl"
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
#version 120
|
#version 120
|
||||||
#extension GL_EXT_gpu_shader4 : disable
|
//#extension GL_EXT_gpu_shader4 : disable
|
||||||
|
|
||||||
#include "/lib/settings.glsl"
|
#include "/lib/settings.glsl"
|
||||||
|
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
#version 120
|
#version 120
|
||||||
#extension GL_EXT_gpu_shader4 : disable
|
//#extension GL_EXT_gpu_shader4 : disable
|
||||||
#include "/lib/settings.glsl"
|
#include "/lib/settings.glsl"
|
||||||
|
|
||||||
uniform sampler2D colortex4;
|
uniform sampler2D colortex4;
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
#version 120
|
#version 120
|
||||||
#extension GL_EXT_gpu_shader4 : disable
|
//#extension GL_EXT_gpu_shader4 : disable
|
||||||
#include "/lib/settings.glsl"
|
#include "/lib/settings.glsl"
|
||||||
|
|
||||||
uniform vec2 texelSize;
|
uniform vec2 texelSize;
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
#version 120
|
#version 120
|
||||||
//Vignetting, applies bloom, applies exposure and tonemaps the final image
|
//Vignetting, applies bloom, applies exposure and tonemaps the final image
|
||||||
#extension GL_EXT_gpu_shader4 : disable
|
//#extension GL_EXT_gpu_shader4 : disable
|
||||||
|
|
||||||
#include "/lib/settings.glsl"
|
#include "/lib/settings.glsl"
|
||||||
|
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
#version 120
|
#version 120
|
||||||
#extension GL_EXT_gpu_shader4 : disable
|
//#extension GL_EXT_gpu_shader4 : disable
|
||||||
|
|
||||||
#include "/lib/settings.glsl"
|
#include "/lib/settings.glsl"
|
||||||
|
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
#version 120
|
#version 120
|
||||||
#extension GL_EXT_gpu_shader4 : disable
|
//#extension GL_EXT_gpu_shader4 : disable
|
||||||
|
|
||||||
|
|
||||||
varying vec4 lmtexcoord;
|
varying vec4 lmtexcoord;
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
#version 120
|
#version 120
|
||||||
#extension GL_EXT_gpu_shader4 : disable
|
//#extension GL_EXT_gpu_shader4 : disable
|
||||||
#include "/lib/res_params.glsl"
|
#include "/lib/res_params.glsl"
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
#version 120
|
#version 120
|
||||||
#extension GL_EXT_gpu_shader4 : disable
|
//#extension GL_EXT_gpu_shader4 : disable
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
#version 120
|
#version 120
|
||||||
#extension GL_EXT_gpu_shader4 : disable
|
//#extension GL_EXT_gpu_shader4 : disable
|
||||||
#define TAA
|
#define TAA
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
#version 120
|
#version 120
|
||||||
#extension GL_EXT_gpu_shader4 : disable
|
//#extension GL_EXT_gpu_shader4 : disable
|
||||||
|
|
||||||
#define PCF
|
#define PCF
|
||||||
|
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
#version 120
|
#version 120
|
||||||
#extension GL_EXT_gpu_shader4 : disable
|
//#extension GL_EXT_gpu_shader4 : disable
|
||||||
#define TAA
|
#define TAA
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
#version 120
|
#version 120
|
||||||
#extension GL_EXT_gpu_shader4 : disable
|
//#extension GL_EXT_gpu_shader4 : disable
|
||||||
|
|
||||||
|
|
||||||
//////////////////////////////VOID MAIN//////////////////////////////
|
//////////////////////////////VOID MAIN//////////////////////////////
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
#version 120
|
#version 120
|
||||||
#extension GL_EXT_gpu_shader4 : disable
|
//#extension GL_EXT_gpu_shader4 : disable
|
||||||
|
|
||||||
#include "/lib/settings.glsl"
|
#include "/lib/settings.glsl"
|
||||||
#include "/lib/res_params.glsl"
|
#include "/lib/res_params.glsl"
|
||||||
|
Loading…
x
Reference in New Issue
Block a user