diff --git a/shaders/composite1.fsh b/shaders/composite1.fsh index 8bccd8d..9ab9e76 100644 --- a/shaders/composite1.fsh +++ b/shaders/composite1.fsh @@ -968,7 +968,7 @@ void main() { vec3 Indirect_lighting = vec3(1.0); // float skylight = clamp(abs(normal.y+1),0.0,1.0); - float skylight = clamp(pow(abs(ambientCoefs.y+1.0),1),0.35,2.0); + float skylight = clamp(pow(abs(ambientCoefs.y+1.0),2),0.35,2.0); // float skylight = clamp(abs(ambientCoefs.y+0.5),0.35,2.0);