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make new specular settings functional
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@ -371,6 +371,15 @@ uniform vec3 eyePosition;
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#define FORWARD_BACKGROUND_REFLECTION
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#define FORWARD_ROUGH_REFLECTION
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#ifdef FORWARD_SPECULAR
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#endif
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#ifdef FORWARD_ENVIORNMENT_REFLECTION
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#endif
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#ifdef FORWARD_BACKGROUND_REFLECTION
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#endif
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#ifdef FORWARD_ROUGH_REFLECTION
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#endif
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#include "/lib/specular.glsl"
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//////////////////////////////VOID MAIN//////////////////////////////
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@ -220,6 +220,15 @@ vec2 decodeVec2(float a){
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#define DEFERRED_BACKGROUND_REFLECTION
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#define DEFERRED_ROUGH_REFLECTION
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#ifdef DEFERRED_SPECULAR
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#endif
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#ifdef DEFERRED_ENVIORNMENT_REFLECTION
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#endif
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#ifdef DEFERRED_BACKGROUND_REFLECTION
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#endif
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#ifdef DEFERRED_ROUGH_REFLECTION
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#endif
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#include "/lib/specular.glsl"
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@ -192,8 +192,14 @@ SHADER_VERSION_LABEL <empty> \
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screen.Resource_Pack_Support = [Reflections] [Emissives] [Subsurface_Scattering] [POM] [Porosity] MATERIAL_AO RESOURCEPACK_SKY
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screen.Reflections.columns=2
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screen.Reflections = Specular_Reflections Sun_specular_Strength Screen_Space_Reflections reflection_quality Rough_reflections Roughness_Threshold Sky_reflection Dynamic_SSR_quality
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# screen.Reflections = Specular_Reflections Sun_specular_Strength Screen_Space_Reflections reflection_quality Rough_reflections Roughness_Threshold Sky_reflection Dynamic_SSR_quality
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screen.Reflections = \
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DEFERRED_SPECULAR FORWARD_SPECULAR \
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DEFERRED_ENVIORNMENT_REFLECTION FORWARD_ENVIORNMENT_REFLECTION \
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DEFERRED_BACKGROUND_REFLECTION FORWARD_BACKGROUND_REFLECTION \
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DEFERRED_ROUGH_REFLECTION FORWARD_ROUGH_REFLECTION \
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Sun_specular_Strength Roughness_Threshold
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screen.Subsurface_Scattering.columns=1
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screen.Subsurface_Scattering = SSS_TYPE sss_density_multiplier sss_absorbance_multiplier LabSSS_Curve <empty> MISC_BLOCK_SSS MOB_SSS <empty> Ambient_SSS ambientsss_brightness
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