mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2024-12-23 01:59:39 +08:00
more lpv block mappings
This commit is contained in:
parent
f88b84defa
commit
43fe9e654a
@ -107,72 +107,102 @@ block.127=lantern
|
|||||||
|
|
||||||
block.128=lava
|
block.128=lava
|
||||||
|
|
||||||
block.129=magma_block
|
block.129=light:level=1
|
||||||
|
|
||||||
block.130=redstone_lamp:lit=true
|
block.130=light:level=2
|
||||||
|
|
||||||
block.131=redstone_torch:lit=true redstone_wall_torch:lit=true
|
block.131=light:level=3
|
||||||
|
|
||||||
block.132=redstone_wire:power=1
|
block.132=light:level=4
|
||||||
|
|
||||||
block.133=redstone_wire:power=2
|
block.133=light:level=5
|
||||||
|
|
||||||
block.134=redstone_wire:power=3
|
block.134=light:level=6
|
||||||
|
|
||||||
block.135=redstone_wire:power=4
|
block.135=light:level=7
|
||||||
|
|
||||||
block.136=redstone_wire:power=5
|
block.136=light:level=8
|
||||||
|
|
||||||
block.137=redstone_wire:power=6
|
block.137=light:level=9
|
||||||
|
|
||||||
block.138=redstone_wire:power=7
|
block.138=light:level=10
|
||||||
|
|
||||||
block.139=redstone_wire:power=8
|
block.139=light:level=11
|
||||||
|
|
||||||
block.140=redstone_wire:power=9
|
block.140=light:level=12
|
||||||
|
|
||||||
block.141=redstone_wire:power=10
|
block.141=light:level=13
|
||||||
|
|
||||||
block.142=redstone_wire:power=11
|
block.142=light:level=14
|
||||||
|
|
||||||
block.143=redstone_wire:power=12
|
block.143=light:level=15
|
||||||
|
|
||||||
block.144=redstone_wire:power=13
|
block.144=magma_block
|
||||||
|
|
||||||
block.145=redstone_wire:power=14
|
block.145=redstone_lamp:lit=true
|
||||||
|
|
||||||
block.146=redstone_wire:power=15
|
block.146=redstone_torch:lit=true redstone_wall_torch:lit=true
|
||||||
|
|
||||||
block.147=repeater:powered=true
|
block.147=redstone_wire:power=1
|
||||||
|
|
||||||
block.148=respawn_anchor:charges=4
|
block.148=redstone_wire:power=2
|
||||||
|
|
||||||
block.149=sculk_sensor:sculk_sensor_phase=active
|
block.149=redstone_wire:power=3
|
||||||
|
|
||||||
block.150=sea_pickle:waterlogged=true:pickles=1
|
block.150=redstone_wire:power=4
|
||||||
|
|
||||||
block.151=sea_pickle:waterlogged=true:pickles=2
|
block.151=redstone_wire:power=5
|
||||||
|
|
||||||
block.152=sea_pickle:waterlogged=true:pickles=3
|
block.152=redstone_wire:power=6
|
||||||
|
|
||||||
block.153=sea_pickle:waterlogged=true:pickles=4
|
block.153=redstone_wire:power=7
|
||||||
|
|
||||||
block.154=sea_lantern
|
block.154=redstone_wire:power=8
|
||||||
|
|
||||||
block.155=shroomlight
|
block.155=redstone_wire:power=9
|
||||||
|
|
||||||
block.156=smoker:lit=true
|
block.156=redstone_wire:power=10
|
||||||
|
|
||||||
block.157=soul_fire soul_campfire:lit=true
|
block.157=redstone_wire:power=11
|
||||||
|
|
||||||
block.158=soul_lantern
|
block.158=redstone_wire:power=12
|
||||||
|
|
||||||
block.159=soul_torch soul_wall_torch
|
block.159=redstone_wire:power=13
|
||||||
|
|
||||||
block.160=torch wall_torch
|
block.160=redstone_wire:power=14
|
||||||
|
|
||||||
block.161=westerosblocks:safe_fire
|
block.161=redstone_wire:power=15
|
||||||
block.162=conquest:white_paper_lantern conquest:yellow_paper_lantern conquest:small_red_paper_lantern conquest:chinese_palace_lantern conquest:campfire conquest:brazier conquest:hanging_brazier conquest:chandelier conquest:candelabra conquest:cross_chandelier conquest:iron_candelabrum_1 conquest:golden_candelabrum_1 conquest:candle conquest:hanging_candle_holder conquest:candle_in_a_lantern conquest:candles conquest:hand_candle conquest:torch_with_grille conquest:elven_hand_light conquest:ship_lantern conquest:victorian_lantern conquest:small_lantern conquest:big_lantern conquest:hanging_oil_lamp conquest:oil_lamp conquest:terracotta_oil_lamp conquest:invisible_light_low conquest:invisible_light_medium conquest:invisible_light
|
|
||||||
|
block.162=repeater:powered=true
|
||||||
|
|
||||||
|
block.163=respawn_anchor:charges=4
|
||||||
|
|
||||||
|
block.164=sculk_sensor:sculk_sensor_phase=active
|
||||||
|
|
||||||
|
block.165=sea_pickle:waterlogged=true:pickles=1
|
||||||
|
|
||||||
|
block.166=sea_pickle:waterlogged=true:pickles=2
|
||||||
|
|
||||||
|
block.167=sea_pickle:waterlogged=true:pickles=3
|
||||||
|
|
||||||
|
block.168=sea_pickle:waterlogged=true:pickles=4
|
||||||
|
|
||||||
|
block.169=sea_lantern
|
||||||
|
|
||||||
|
block.170=shroomlight
|
||||||
|
|
||||||
|
block.171=smoker:lit=true
|
||||||
|
|
||||||
|
block.172=soul_fire soul_campfire:lit=true
|
||||||
|
|
||||||
|
block.173=soul_lantern
|
||||||
|
|
||||||
|
block.174=soul_torch soul_wall_torch
|
||||||
|
|
||||||
|
block.175=torch wall_torch
|
||||||
|
|
||||||
|
block.176=westerosblocks:safe_fire
|
||||||
|
block.177=conquest:white_paper_lantern conquest:yellow_paper_lantern conquest:small_red_paper_lantern conquest:chinese_palace_lantern conquest:campfire conquest:brazier conquest:hanging_brazier conquest:chandelier conquest:candelabra conquest:cross_chandelier conquest:iron_candelabrum_1 conquest:golden_candelabrum_1 conquest:candle conquest:hanging_candle_holder conquest:candle_in_a_lantern conquest:candles conquest:hand_candle conquest:torch_with_grille conquest:elven_hand_light conquest:ship_lantern conquest:victorian_lantern conquest:small_lantern conquest:big_lantern conquest:hanging_oil_lamp conquest:oil_lamp conquest:terracotta_oil_lamp conquest:invisible_light_low conquest:invisible_light_medium conquest:invisible_light
|
||||||
|
|
||||||
|
|
||||||
####### ----- reflective translucents / glass ----- #######
|
####### ----- reflective translucents / glass ----- #######
|
||||||
|
@ -9,6 +9,7 @@ const ivec3 workGroups = ivec3(4, 5, 1);
|
|||||||
const vec3 LightColor_Amethyst = vec3(0.464, 0.227, 0.788);
|
const vec3 LightColor_Amethyst = vec3(0.464, 0.227, 0.788);
|
||||||
const vec3 LightColor_Candles = vec3(1.0, 0.4, 0.1);
|
const vec3 LightColor_Candles = vec3(1.0, 0.4, 0.1);
|
||||||
const vec3 LightColor_CopperBulb = vec3(1.0);
|
const vec3 LightColor_CopperBulb = vec3(1.0);
|
||||||
|
const vec3 LightColor_LightBlock = vec3(1.0);
|
||||||
const vec3 LightColor_RedstoneTorch = vec3(0.939, 0.305, 0.164);
|
const vec3 LightColor_RedstoneTorch = vec3(0.939, 0.305, 0.164);
|
||||||
const vec3 LightColor_SeaPickle = vec3(0.283, 0.394, 0.212);
|
const vec3 LightColor_SeaPickle = vec3(0.283, 0.394, 0.212);
|
||||||
|
|
||||||
@ -183,6 +184,83 @@ void main() {
|
|||||||
lightColor = vec3(0.659, 0.302, 0.106);
|
lightColor = vec3(0.659, 0.302, 0.106);
|
||||||
lightRange = 15.0;
|
lightRange = 15.0;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
case BLOCK_LIGHT_1:
|
||||||
|
lightColor = LightColor_LightBlock;
|
||||||
|
lightRange = 1;
|
||||||
|
mixWeight = 1.0;
|
||||||
|
break;
|
||||||
|
case BLOCK_LIGHT_2:
|
||||||
|
lightColor = LightColor_LightBlock;
|
||||||
|
lightRange = 2;
|
||||||
|
mixWeight = 1.0;
|
||||||
|
break;
|
||||||
|
case BLOCK_LIGHT_3:
|
||||||
|
lightColor = LightColor_LightBlock;
|
||||||
|
lightRange = 3;
|
||||||
|
mixWeight = 1.0;
|
||||||
|
break;
|
||||||
|
case BLOCK_LIGHT_4:
|
||||||
|
lightColor = LightColor_LightBlock;
|
||||||
|
lightRange = 4;
|
||||||
|
mixWeight = 1.0;
|
||||||
|
break;
|
||||||
|
case BLOCK_LIGHT_5:
|
||||||
|
lightColor = LightColor_LightBlock;
|
||||||
|
lightRange = 5;
|
||||||
|
mixWeight = 1.0;
|
||||||
|
break;
|
||||||
|
case BLOCK_LIGHT_6:
|
||||||
|
lightColor = LightColor_LightBlock;
|
||||||
|
lightRange = 6;
|
||||||
|
mixWeight = 1.0;
|
||||||
|
break;
|
||||||
|
case BLOCK_LIGHT_7:
|
||||||
|
lightColor = LightColor_LightBlock;
|
||||||
|
lightRange = 7;
|
||||||
|
mixWeight = 1.0;
|
||||||
|
break;
|
||||||
|
case BLOCK_LIGHT_8:
|
||||||
|
lightColor = LightColor_LightBlock;
|
||||||
|
lightRange = 8;
|
||||||
|
mixWeight = 1.0;
|
||||||
|
break;
|
||||||
|
case BLOCK_LIGHT_9:
|
||||||
|
lightColor = LightColor_LightBlock;
|
||||||
|
lightRange = 9;
|
||||||
|
mixWeight = 1.0;
|
||||||
|
break;
|
||||||
|
case BLOCK_LIGHT_10:
|
||||||
|
lightColor = LightColor_LightBlock;
|
||||||
|
lightRange = 10;
|
||||||
|
mixWeight = 1.0;
|
||||||
|
break;
|
||||||
|
case BLOCK_LIGHT_11:
|
||||||
|
lightColor = LightColor_LightBlock;
|
||||||
|
lightRange = 11;
|
||||||
|
mixWeight = 1.0;
|
||||||
|
break;
|
||||||
|
case BLOCK_LIGHT_12:
|
||||||
|
lightColor = LightColor_LightBlock;
|
||||||
|
lightRange = 12;
|
||||||
|
mixWeight = 1.0;
|
||||||
|
break;
|
||||||
|
case BLOCK_LIGHT_13:
|
||||||
|
lightColor = LightColor_LightBlock;
|
||||||
|
lightRange = 13;
|
||||||
|
mixWeight = 1.0;
|
||||||
|
break;
|
||||||
|
case BLOCK_LIGHT_14:
|
||||||
|
lightColor = LightColor_LightBlock;
|
||||||
|
lightRange = 14;
|
||||||
|
mixWeight = 1.0;
|
||||||
|
break;
|
||||||
|
case BLOCK_LIGHT_15:
|
||||||
|
lightColor = LightColor_LightBlock;
|
||||||
|
lightRange = 15;
|
||||||
|
mixWeight = 1.0;
|
||||||
|
break;
|
||||||
|
|
||||||
case BLOCK_MAGMA:
|
case BLOCK_MAGMA:
|
||||||
lightColor = vec3(0.747, 0.323, 0.110);
|
lightColor = vec3(0.747, 0.323, 0.110);
|
||||||
lightRange = 3.0;
|
lightRange = 3.0;
|
||||||
|
@ -42,38 +42,53 @@
|
|||||||
#define BLOCK_JACK_O_LANTERN 126
|
#define BLOCK_JACK_O_LANTERN 126
|
||||||
#define BLOCK_LANTERN 127
|
#define BLOCK_LANTERN 127
|
||||||
#define BLOCK_LAVA 128
|
#define BLOCK_LAVA 128
|
||||||
#define BLOCK_MAGMA 129
|
#define BLOCK_LIGHT_1 129
|
||||||
#define BLOCK_REDSTONE_LAMP_LIT 130
|
#define BLOCK_LIGHT_2 130
|
||||||
#define BLOCK_REDSTONE_TORCH_LIT 131
|
#define BLOCK_LIGHT_3 131
|
||||||
#define BLOCK_REDSTONE_WIRE_1 132
|
#define BLOCK_LIGHT_4 132
|
||||||
#define BLOCK_REDSTONE_WIRE_2 133
|
#define BLOCK_LIGHT_5 133
|
||||||
#define BLOCK_REDSTONE_WIRE_3 134
|
#define BLOCK_LIGHT_6 134
|
||||||
#define BLOCK_REDSTONE_WIRE_4 135
|
#define BLOCK_LIGHT_7 135
|
||||||
#define BLOCK_REDSTONE_WIRE_5 136
|
#define BLOCK_LIGHT_8 136
|
||||||
#define BLOCK_REDSTONE_WIRE_6 137
|
#define BLOCK_LIGHT_9 137
|
||||||
#define BLOCK_REDSTONE_WIRE_7 138
|
#define BLOCK_LIGHT_10 138
|
||||||
#define BLOCK_REDSTONE_WIRE_8 139
|
#define BLOCK_LIGHT_11 139
|
||||||
#define BLOCK_REDSTONE_WIRE_9 140
|
#define BLOCK_LIGHT_12 140
|
||||||
#define BLOCK_REDSTONE_WIRE_10 141
|
#define BLOCK_LIGHT_13 141
|
||||||
#define BLOCK_REDSTONE_WIRE_11 142
|
#define BLOCK_LIGHT_14 142
|
||||||
#define BLOCK_REDSTONE_WIRE_12 143
|
#define BLOCK_LIGHT_15 143
|
||||||
#define BLOCK_REDSTONE_WIRE_13 144
|
#define BLOCK_MAGMA 144
|
||||||
#define BLOCK_REDSTONE_WIRE_14 145
|
#define BLOCK_REDSTONE_LAMP_LIT 145
|
||||||
#define BLOCK_REDSTONE_WIRE_15 146
|
#define BLOCK_REDSTONE_TORCH_LIT 146
|
||||||
#define BLOCK_REPEATER_LIT 147
|
#define BLOCK_REDSTONE_WIRE_1 147
|
||||||
#define BLOCK_RESPAWN_ANCHOR_4 148
|
#define BLOCK_REDSTONE_WIRE_2 148
|
||||||
#define BLOCK_SCULK_SENSOR_ACTIVE 149
|
#define BLOCK_REDSTONE_WIRE_3 149
|
||||||
#define BLOCK_SEA_PICKLE_WET_1 150
|
#define BLOCK_REDSTONE_WIRE_4 150
|
||||||
#define BLOCK_SEA_PICKLE_WET_2 151
|
#define BLOCK_REDSTONE_WIRE_5 151
|
||||||
#define BLOCK_SEA_PICKLE_WET_3 152
|
#define BLOCK_REDSTONE_WIRE_6 152
|
||||||
#define BLOCK_SEA_PICKLE_WET_4 153
|
#define BLOCK_REDSTONE_WIRE_7 153
|
||||||
#define BLOCK_SEA_LANTERN 154
|
#define BLOCK_REDSTONE_WIRE_8 154
|
||||||
#define BLOCK_SHROOMLIGHT 155
|
#define BLOCK_REDSTONE_WIRE_9 155
|
||||||
#define BLOCK_SMOKER_LIT 156
|
#define BLOCK_REDSTONE_WIRE_10 156
|
||||||
#define BLOCK_SOUL_FIRE 157
|
#define BLOCK_REDSTONE_WIRE_11 157
|
||||||
#define BLOCK_SOUL_LANTERN 158
|
#define BLOCK_REDSTONE_WIRE_12 158
|
||||||
#define BLOCK_SOUL_TORCH 159
|
#define BLOCK_REDSTONE_WIRE_13 159
|
||||||
#define BLOCK_TORCH 160
|
#define BLOCK_REDSTONE_WIRE_14 160
|
||||||
|
#define BLOCK_REDSTONE_WIRE_15 161
|
||||||
|
#define BLOCK_REPEATER_LIT 162
|
||||||
|
#define BLOCK_RESPAWN_ANCHOR_4 163
|
||||||
|
#define BLOCK_SCULK_SENSOR_ACTIVE 164
|
||||||
|
#define BLOCK_SEA_PICKLE_WET_1 165
|
||||||
|
#define BLOCK_SEA_PICKLE_WET_2 166
|
||||||
|
#define BLOCK_SEA_PICKLE_WET_3 167
|
||||||
|
#define BLOCK_SEA_PICKLE_WET_4 168
|
||||||
|
#define BLOCK_SEA_LANTERN 169
|
||||||
|
#define BLOCK_SHROOMLIGHT 170
|
||||||
|
#define BLOCK_SMOKER_LIT 171
|
||||||
|
#define BLOCK_SOUL_FIRE 172
|
||||||
|
#define BLOCK_SOUL_LANTERN 173
|
||||||
|
#define BLOCK_SOUL_TORCH 174
|
||||||
|
#define BLOCK_TORCH 175
|
||||||
#define BLOCK_GLASS 201
|
#define BLOCK_GLASS 201
|
||||||
#define BLOCK_HONEY 202
|
#define BLOCK_HONEY 202
|
||||||
#define BLOCK_ICE 203
|
#define BLOCK_ICE 203
|
||||||
|
@ -8,7 +8,7 @@ separateAo = true
|
|||||||
rain.depth = false
|
rain.depth = false
|
||||||
beacon.beam.depth = true
|
beacon.beam.depth = true
|
||||||
|
|
||||||
iris.features.optional=ENTITY_TRANSLUCENT REVERSED_CULLING COMPUTE_SHADERS CUSTOM_IMAGES SSBO
|
iris.features.optional = ENTITY_TRANSLUCENT REVERSED_CULLING COMPUTE_SHADERS CUSTOM_IMAGES SSBO
|
||||||
|
|
||||||
#if RESOURCEPACK_SKY == 2
|
#if RESOURCEPACK_SKY == 2
|
||||||
sun=true
|
sun=true
|
||||||
@ -21,6 +21,7 @@ iris.features.optional=ENTITY_TRANSLUCENT REVERSED_CULLING COMPUTE_SHADERS CUSTO
|
|||||||
#ifdef LPV_ENABLED
|
#ifdef LPV_ENABLED
|
||||||
# shadow.enabled = true
|
# shadow.enabled = true
|
||||||
shadow.culling = reversed
|
shadow.culling = reversed
|
||||||
|
voxelizeLightBlocks = true
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifndef RENDER_ENTITY_SHADOWS
|
#ifndef RENDER_ENTITY_SHADOWS
|
||||||
|
Loading…
Reference in New Issue
Block a user