diff --git a/shaders/world-1/deferred.fsh b/shaders/world-1/deferred.fsh index 2605b44..edb2e2b 100644 --- a/shaders/world-1/deferred.fsh +++ b/shaders/world-1/deferred.fsh @@ -90,7 +90,7 @@ if (gl_FragCoord.x > (fogPos.x - fogPos.x*0.22) && gl_FragCoord.y > 0.4 && gl_Fr vec3 BackgroundColor = vec3(0.0); vec4 VL_Fog = GetVolumetricFog(mat3(gbufferModelView)*viewVector*256., fract(frameCounter/1.6180339887)); - BackgroundColor += VL_Fog.rgb/3.0; + BackgroundColor += VL_Fog.rgb/5.0; gl_FragData[0] = vec4(BackgroundColor,1.0); }