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_tiny_ adjustment.....
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@ -90,7 +90,7 @@ if (gl_FragCoord.x > (fogPos.x - fogPos.x*0.22) && gl_FragCoord.y > 0.4 && gl_Fr
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vec3 BackgroundColor = vec3(0.0);
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vec4 VL_Fog = GetVolumetricFog(mat3(gbufferModelView)*viewVector*256., fract(frameCounter/1.6180339887));
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BackgroundColor += VL_Fog.rgb/3.0;
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BackgroundColor += VL_Fog.rgb/5.0;
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gl_FragData[0] = vec4(BackgroundColor,1.0);
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}
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