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Added profiles (they do actually do things)
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@ -1,3 +1,12 @@
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option.BLISS_SHADERS=Bliss
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value.BLISS_SHADERS.0=A Chocapic13 Edit
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value.BLISS_SHADERS.1=By Xonk
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value.BLISS_SHADERS.2=Version GIT-HEAD
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# if you're here to translate, this is a joke, these don't do what they say
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profile.QUALITY=Quality
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profile.PERFORMANCE=Performance
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screen.Misc_Settings = Misc. Settings
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screen.Sun_and_Moon_Colors = Sun/Moon Colors
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option.sunPathRotation = Sun Angle
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@ -1,5 +1,7 @@
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#define saturate(x) clamp(x,0.0,1.0)
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#define BLISS_SHADERS 0 // [0 1 2]
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////////////////////////////////////////
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// ----- WATER RELATED SETTINGS ----- //
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////////////////////////////////////////
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@ -488,5 +490,8 @@ uniform int moonPhase;
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#define LIGHTNING_FLASH // FOR OPTIFINE USERS. some mods change the sky color, which can trigger the lightning flash detection.
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// fix settings
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#ifdef LIGHTNING_FLASH
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#endif
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#if BLISS_SHADERS == 0
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#endif
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@ -68,6 +68,8 @@ sliders = SWAMP_UNIFORM_DENSITY SWAMP_CLOUDY_DENSITY SWAMP_R SWAMP_G SWAMP_B JUN
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screen.columns=2
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screen = \
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BLISS_SHADERS <profile> \
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<empty> <empty> \
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[Direct_Light] [World] \
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[Ambient_light] [Fog] \
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[Post_Processing] [Clouds] \
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@ -241,10 +243,29 @@ PhysicsMod_support [LabPBR]
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######## PROFILES
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# profile.ULTRA_PERFORMANCE=SHARPENING:1.0 Rough_reflections Specular_Reflections SKY_CONTRIBUTION_IN_SSRT VL_RENDER_RESOLUTION:1.0 Sun_specular_Strength:10 Roughness_Threshold:3.0 VL_SAMPLES:50 indirect_effect:4 BLEND_FACTOR:0.01 HQ_SSGI !Adaptive_Step_length POM CLOUDS_QUALITY:1.0 DOF_QUALITY:4 aperture:0.05 Screen_Space_Reflections MAX_DIST:400.0 SCALE_FACTOR:0.95 Sky_reflection Porosity WAVY_STRENGTH:2.0 MISC_BLOCK_SSS MAX_ITERATIONS:400 SSR_STEPS:400 shadowDistanceRenderMul:-1.0 shadowDistance:384.0 shadowMapResolution:8192
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# profile.BASELINE=SHARPENING:0.35 !Rough_reflections !Specular_Reflections !SKY_CONTRIBUTION_IN_SSRT VL_RENDER_RESOLUTION:0.5 Sun_specular_Strength:3 Roughness_Threshold:1.5 VL_SAMPLES:8 indirect_effect:1 BLEND_FACTOR:0.05 !HQ_SSGI Adaptive_Step_length !POM CLOUDS_QUALITY:0.5 DOF_QUALITY:-1 aperture:0.8 !Screen_Space_Reflections MAX_DIST:25.0 SCALE_FACTOR:0.75 !Sky_reflection !Porosity WAVY_STRENGTH:1.0 !MISC_BLOCK_SSS MAX_ITERATIONS:35 SSR_STEPS:30
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# profile.ULTRA_QUALITY=shadowDistance:64.0 SHARPENING:1.0 EMISSIVE_TYPE:0 !WATER_SUN_SPECULAR !MOB_SSS !Ambient_SSS TAA_UPSCALING VL_RENDER_RESOLUTION:0.25 !Puddles VL_SAMPLES:4 indirect_effect:0 BLEND_FACTOR:0.16 !Cloud_Fog !Refraction !SCREENSPACE_CONTACT_SHADOWS !WATER_BACKGROUND_SPECULAR SSS_TYPE:0 !WATER_REFLECTIONS !RENDER_ENTITY_SHADOWS !Hand_Held_lights shadowMapResolution:512 SCALE_FACTOR:0.35 !CLOUDS_SHADOWS !SCREENSPACE_REFLECTIONS shadowDistanceRenderMul:1.0 shadowDistance:128.0 shadowMapResolution:2048
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profile.QUALITY=GI_Strength:1.0 shadowDistance:128.0 SHARPENING:0.35 EMISSIVE_TYPE:2 ambientOcclusionLevel:1.0 MOB_SSS VOLUMETRIC_CLOUDS Max_Filter_Depth:99.0 !Specular_Reflections Ambient_SSS AO_Strength:1.0 SHADOW_FILTER_SAMPLE_COUNT:13 VL_RENDER_RESOLUTION:0.5 Roughness_Threshold:1.5 VL_SAMPLES:8 indirect_effect:1 shadowDistanceRenderMul:1.0 !HQ_SSGI !BorderFog Min_Shadow_Filter_Radius:5.0 Refraction Dynamic_SSR_quality SCREENSPACE_CONTACT_SHADOWS reflection_quality:30 WATER_BACKGROUND_SPECULAR VPS_Search_Samples:4 SSS_TYPE:2 CLOUDS_QUALITY:0.5 RENDER_ENTITY_SHADOWS Hand_Held_lights shadowMapResolution:2048 CLOUDS_SHADOWS SCREENSPACE_REFLECTIONS Max_Shadow_Filter_Radius:30.0 !Vanilla_like_water BLOOM_STRENGTH:4.0 WAVY_PLANTS SSR_STEPS:30
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profile.PERFORMANCE=GI_Strength:0.0 shadowDistance:512.0 SHARPENING:1.0 EMISSIVE_TYPE:0 ambientOcclusionLevel:0.0 !MOB_SSS !VOLUMETRIC_CLOUDS Max_Filter_Depth:0.1 Specular_Reflections !Ambient_SSS AO_Strength:0.0 SHADOW_FILTER_SAMPLE_COUNT:128 VL_RENDER_RESOLUTION:0.25 Roughness_Threshold:10.0 VL_SAMPLES:50 indirect_effect:2 shadowDistanceRenderMul:-1.0 HQ_SSGI BorderFog Min_Shadow_Filter_Radius:0.0 !Refraction !Dynamic_SSR_quality !SCREENSPACE_CONTACT_SHADOWS reflection_quality:100.0 !WATER_BACKGROUND_SPECULAR VPS_Search_Samples:64 SSS_TYPE:0 CLOUDS_QUALITY:1.0 !RENDER_ENTITY_SHADOWS !Hand_Held_lights shadowMapResolution:512 !CLOUDS_SHADOWS !SCREENSPACE_REFLECTIONS Max_Shadow_Filter_Radius:0.0 Vanilla_like_water BLOOM_STRENGTH:0.0 !WAVY_PLANTS SSR_STEPS:400
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#####################################
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####### WEATHER RELATED STUFF #######
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#####################################
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######## moonphase based weather
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# in seconds...
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variable.int.WeatherTransitionTime = 30
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