Revert "fix world curvature on DH LODS"

This reverts commit ebbd25cd27.
This commit is contained in:
MikiP98 2024-11-16 21:39:26 +01:00
parent 13feffe317
commit 31bbc062b7
2 changed files with 2 additions and 19 deletions

View File

@ -63,23 +63,7 @@ void main() {
vec4 viewPos = gl_ModelViewMatrix * vPos; vec4 viewPos = gl_ModelViewMatrix * vPos;
localPos = gbufferModelViewInverse * viewPos; localPos = gbufferModelViewInverse * viewPos;
#ifdef PLANET_CURVATURE
vec4 worldPos = localPos;
float curvature = length(worldPos) / (16*8);
worldPos.y -= curvature*curvature * CURVATURE_AMOUNT;
worldPos = gbufferModelView * worldPos;
gl_Position = dhProjection * worldPos;
#else
gl_Position = dhProjection * viewPos; gl_Position = dhProjection * viewPos;
#endif
#ifdef TAA_UPSCALING #ifdef TAA_UPSCALING

View File

@ -5,9 +5,8 @@
#include "/lib/projections.glsl" #include "/lib/projections.glsl"
#ifdef OVERWORLD_SHADER #ifdef OVERWORLD_SHADER
#define WATER_SUN_SPECULAR #define WATER_SUN_SPECULAR
#endif #endif
uniform vec2 texelSize; uniform vec2 texelSize;
// uniform int moonPhase; // uniform int moonPhase;
uniform float frameTimeCounter; uniform float frameTimeCounter;