don't leave gl_FragData[3] uninitialised at all

in all_solid.fsh
This commit is contained in:
gri573 2024-06-06 12:33:11 +02:00
parent 645e5d7f38
commit 302ad6958e

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@ -446,13 +446,12 @@ void main() {
#ifdef HAND
if (Albedo.a > 0.1){
Albedo.a = 0.75;
gl_FragData[3] = vec4(0.0);
} else {
Albedo.a = 1.0;
}
#endif
#if defined PARTICLE_RENDERING_FIX && (defined ENTITIES || defined BLOCKENTITIES)
#if defined HAND || defined ENTITIES || defined BLOCKENTITIES
gl_FragData[3] = vec4(0.0);
#endif