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fix gbuffer_skytextured invalid blending options on iris
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@ -39,7 +39,9 @@ blend.gbuffers_textured_lit = SRC_ALPHA ONE_MINUS_SRC_ALPHA ONE_MINUS_DST_ALPHA
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blend.gbuffers_armor_glint = SRC_ALPHA ONE_MINUS_SRC_ALPHA ONE_MINUS_DST_ALPHA ONE
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blend.gbuffers_weather = SRC_ALPHA ONE_MINUS_SRC_ALPHA ONE_MINUS_DST_ALPHA ONE
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blend.gbuffers_damagedblock = SRC_ALPHA ONE_MINUS_SRC_ALPHA ONE_MINUS_DST_ALPHA ONE
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blend.gbuffers_skytextured = SRC_ALPHA DST_ALPHA
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# dont laugh this is the only thing that works with no issue on iris :(
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blend.gbuffers_skytextured = ONE ONE ONE ONE
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# Disable blending
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blend.gbuffers_hand = off
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@ -66,7 +68,6 @@ alphaTest.gbuffers_skytextured=false
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alphaTest.gbuffers_hand=true
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sliders = SWAMP_UNIFORM_DENSITY SWAMP_CLOUDY_DENSITY SWAMP_R SWAMP_G SWAMP_B JUNGLE_UNIFORM_DENSITY JUNGLE_CLOUDY_DENSITY JUNGLE_R JUNGLE_G JUNGLE_B DARKFOREST_UNIFORM_DENSITY DARKFOREST_CLOUDY_DENSITY DARKFOREST_R DARKFOREST_G DARKFOREST_B PLUME_DENSITY END_STORM_DENSTIY LIT_PARTICLE_BRIGHTNESS R_UPPER_CURVE R_LOWER_CURVE G_UPPER_CURVE G_LOWER_CURVE B_UPPER_CURVE B_LOWER_CURVE UPPER_CURVE LOWER_CURVE CONTRAST EMISSIVE_TYPE SCALE_FACTOR CompSky_R CompSky_G CompSky_B ambientsss_brightness SSS_TYPE Cloud_Speed Cumulus_height Cumulus_coverage Cumulus_density Alto_coverage Alto_density ORB_ColMult ORB_X ORB_Y ORB_Z ORB_R ORB_G ORB_B TOD_Fog_mult Morning_Uniform_Fog Noon_Uniform_Fog Evening_Uniform_Fog Night_Uniform_Fog Morning_Cloudy_Fog Noon_Cloudy_Fog Evening_Cloudy_Fog Night_Cloudy_Fog Summer_Leaf_R Summer_Leaf_G Summer_Leaf_B Fall_Leaf_R Fall_Leaf_G Fall_Leaf_B Winter_Leaf_R Winter_Leaf_G Winter_Leaf_B Spring_Leaf_R Spring_Leaf_G Spring_Leaf_B Summer_R Summer_G Summer_B Fall_R Fall_G Fall_B Winter_R Winter_G Winter_B Spring_R Spring_G Spring_B Season_Length CaveFogFallOff CaveFogColor_R CaveFogColor_G CaveFogColor_B indirect_effect GI_Strength ambient_brightness AmbientLight_R AmbientLight_G AmbientLight_B Rain_coverage Moon_temp Haze_amount RainFog_amount ambient_temp Sun_temp Puddle_Size LabSSS_Curve Emissive_Curve Emissive_Brightness AO_Strength BLOOMY_FOG WAVY_SPEED WAVY_STRENGTH BLOOM_STRENGTH shadowDistance FinalR FinalG FinalB Sky_Brightness fog_coefficientMieR fog_coefficientMieG fog_coefficientMieB sun_illuminance sunColorG sunColorB sunColorR sky_mieg sky_coefficientMieB sky_coefficientMieG sky_coefficientMieR sky_coefficientRayleighB sky_coefficientRayleighG sky_coefficientRayleighR CLOUDS_QUALITY EXPOSURE_MULTIPLIER MIN_LIGHT_AMOUNT TORCH_R TORCH_G TORCH_B TORCH_AMOUNT shadowMapResolution sunPathRotation BLEND_FACTOR VL_SAMPLES Exposure_Speed POM_DEPTH MAX_ITERATIONS MAX_DIST SSR_STEPS ambientOcclusionLevel SEA_LEVEL moon_illuminance moonColorR moonColorG moonColorB fog_coefficientRayleighR fog_coefficientRayleighG SATURATION Manual_exposure_value focal aperture MANUAL_FOCUS SHADOW_FILTER_SAMPLE_COUNT Max_Filter_Depth VPS_Search_Samples Min_Shadow_Filter_Radius Max_Shadow_Filter_Radius Water_Top_Layer fog_coefficientRayleighB SHARPENING rayMarchSampleCount Dirt_Amount Dirt_Scatter_R Dirt_Scatter_G Dirt_Scatter_B Dirt_Absorb_R Dirt_Absorb_G Dirt_Absorb_B Water_Absorb_R Water_Absorb_G Water_Absorb_B Purkinje_strength Purkinje_strength Purkinje_R Purkinje_G Purkinje_B Texture_MipMap_Bias DoF_Adaptation_Speed Purkinje_Multiplier CROSSTALK VL_RENDER_RESOLUTION BLOOM_QUALITY VL_RENDER_RESOLUTION RAY_COUNT STEPS STEP_LENGTH cloud_LevelOfDetail cloud_ShadowLevelOfDetail cloud_LevelOfDetailLQ cloud_ShadowLevelOfDetailLQ minRayMarchSteps maxRayMarchSteps minRayMarchStepsLQ maxRayMarchStepsLQ fbmAmount fbmPower1 fbmPower2 Roughness_Threshold Sun_specular_Strength reflection_quality DOF_QUALITY DOF_ANAMORPHIC_RATIO AEROCHROME_PINKNESS DOF_JITTER_FOCUS JITTER_STRENGTH
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screen.columns=2
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@ -254,19 +255,10 @@ PhysicsMod_support [LabPBR]
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profile.QUALITY=GI_Strength:1.0 shadowDistance:128.0 SHARPENING:0.35 EMISSIVE_TYPE:2 ambientOcclusionLevel:1.0 MOB_SSS VOLUMETRIC_CLOUDS Max_Filter_Depth:99.0 !Specular_Reflections Ambient_SSS AO_Strength:1.0 SHADOW_FILTER_SAMPLE_COUNT:13 VL_RENDER_RESOLUTION:0.5 Roughness_Threshold:1.5 VL_SAMPLES:8 indirect_effect:1 shadowDistanceRenderMul:1.0 !HQ_SSGI !BorderFog Min_Shadow_Filter_Radius:5.0 Refraction Dynamic_SSR_quality SCREENSPACE_CONTACT_SHADOWS reflection_quality:30 WATER_BACKGROUND_SPECULAR VPS_Search_Samples:4 SSS_TYPE:2 CLOUDS_QUALITY:0.5 RENDER_ENTITY_SHADOWS Hand_Held_lights shadowMapResolution:2048 CLOUDS_SHADOWS SCREENSPACE_REFLECTIONS Max_Shadow_Filter_Radius:30.0 !Vanilla_like_water BLOOM_STRENGTH:4.0 WAVY_PLANTS SSR_STEPS:30
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profile.PERFORMANCE=GI_Strength:0.0 shadowDistance:512.0 SHARPENING:1.0 EMISSIVE_TYPE:0 ambientOcclusionLevel:0.0 !MOB_SSS !VOLUMETRIC_CLOUDS Max_Filter_Depth:0.1 Specular_Reflections !Ambient_SSS AO_Strength:0.0 SHADOW_FILTER_SAMPLE_COUNT:128 VL_RENDER_RESOLUTION:0.25 Roughness_Threshold:10.0 VL_SAMPLES:50 indirect_effect:2 shadowDistanceRenderMul:-1.0 HQ_SSGI BorderFog Min_Shadow_Filter_Radius:0.0 !Refraction !Dynamic_SSR_quality !SCREENSPACE_CONTACT_SHADOWS reflection_quality:100.0 !WATER_BACKGROUND_SPECULAR VPS_Search_Samples:64 SSS_TYPE:0 CLOUDS_QUALITY:1.0 !RENDER_ENTITY_SHADOWS !Hand_Held_lights shadowMapResolution:512 !CLOUDS_SHADOWS !SCREENSPACE_REFLECTIONS Max_Shadow_Filter_Radius:0.0 Vanilla_like_water BLOOM_STRENGTH:0.0 !WAVY_PLANTS SSR_STEPS:400
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#####################################
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####### WEATHER RELATED STUFF #######
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#####################################
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######## moonphase based weather
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# in seconds...
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