mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2025-01-04 00:23:41 +08:00
floodfill static block/light data
This commit is contained in:
parent
2f6b51bbff
commit
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@ -1,790 +1,2 @@
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#define BLOCK_WATER 10
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#define BLOCK_WATER 8
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#define BLOCK_ALLIUM 100
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#define BLOCK_LIGHT_SOURCES 10005
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#define BLOCK_AZALEA 101
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#define BLOCK_AZURE_BLUET 102
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#define BLOCK_BAMBOO 103
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#define BLOCK_BEETROOTS 104
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#define BLOCK_BIG_DRIPLEAF 105
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#define BLOCK_BIG_DRIPLEAF_STEM 106
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#define BLOCK_BLUE_ORCHID 107
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#define BLOCK_BROWN_MUSHROOM_PLANT 108
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#define BLOCK_CARROTS 109
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#define BLOCK_CAVE_VINE 110
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#define BLOCK_CHORUS_FLOWER 111
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#define BLOCK_CORNFLOWER 112
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#define BLOCK_CRIMSON_FUNGUS 113
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#define BLOCK_CRIMSON_ROOTS 114
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#define BLOCK_DANDELION 115
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#define BLOCK_DEAD_BUSH 116
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#define BLOCK_FERN 117
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#define BLOCK_GRASS 118
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#define BLOCK_HANGING_ROOTS 119
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#define BLOCK_KELP 120
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#define BLOCK_LARGE_FERN_LOWER 121
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#define BLOCK_LARGE_FERN_UPPER 122
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#define BLOCK_LILAC_LOWER 123
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#define BLOCK_LILAC_UPPER 124
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#define BLOCK_LILY_OF_THE_VALLEY 125
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#define BLOCK_LILY_PAD 126
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#define BLOCK_MANGROVE_PROPAGULE 127
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#define BLOCK_NETHER_SPROUTS 128
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#define BLOCK_NETHER_WART 129
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#define BLOCK_OXEYE_DAISY 130
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#define BLOCK_PEONY_LOWER 131
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#define BLOCK_PEONY_UPPER 132
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#define BLOCK_PINK_PETALS 133
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#define BLOCK_PITCHER_CROP 134
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#define BLOCK_PITCHER_PLANT 135
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#define BLOCK_POPPY 136
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#define BLOCK_POTATOES 137
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#define BLOCK_RED_MUSHROOM_PLANT 138
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#define BLOCK_ROSE_BUSH_LOWER 139
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#define BLOCK_ROSE_BUSH_UPPER 140
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#define BLOCK_SAPLING 141
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#define BLOCK_SCULK_VEIN 142
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#define BLOCK_SEA_PICKLE_DRY_1 143
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#define BLOCK_SEA_PICKLE_DRY_2 144
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#define BLOCK_SEA_PICKLE_DRY_3 145
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#define BLOCK_SEA_PICKLE_DRY_4 146
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#define BLOCK_SEAGRASS 147
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#define BLOCK_SMALL_DRIPLEAF 148
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#define BLOCK_SPORE_BLOSSOM 149
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#define BLOCK_SUGAR_CANE 150
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#define BLOCK_SUNFLOWER_LOWER 151
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#define BLOCK_SUNFLOWER_UPPER 152
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#define BLOCK_SWEET_BERRY_BUSH 153
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#define BLOCK_TALL_GRASS_LOWER 154
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#define BLOCK_TALL_GRASS_UPPER 155
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#define BLOCK_TORCHFLOWER 156
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#define BLOCK_TULIP 157
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#define BLOCK_TWISTING_VINES 158
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#define BLOCK_VINE 159
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#define BLOCK_WARPED_FUNGUS 160
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#define BLOCK_WARPED_ROOTS 161
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#define BLOCK_WEEPING_VINES 162
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#define BLOCK_WHEAT 163
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#define BLOCK_WITHER_ROSE 164
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#define BLOCK_MUSHROOM_SPORES 165
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#define BLOCK_AMETHYST 200
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#define BLOCK_AMETHYST_BUD_LARGE 201
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#define BLOCK_AMETHYST_BUD_MEDIUM 202
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#define BLOCK_AMETHYST_BUD_SMALL 203
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#define BLOCK_AMETHYST_CLUSTER 204
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#define BLOCK_BEACON 205
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#define BLOCK_BLAST_FURNACE_LIT_N 206
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#define BLOCK_BLAST_FURNACE_LIT_E 207
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#define BLOCK_BLAST_FURNACE_LIT_S 208
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#define BLOCK_BLAST_FURNACE_LIT_W 209
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#define BLOCK_BREWING_STAND 210
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#define BLOCK_CAMPFIRE_LIT_N_S 211
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#define BLOCK_CAMPFIRE_LIT_W_E 212
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#define BLOCK_CAVEVINE_BERRIES 213
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#define BLOCK_COMPARATOR_LIT 214
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#define BLOCK_COPPER_BULB_LIT 215
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#define BLOCK_COPPER_BULB_EXPOSED_LIT 216
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#define BLOCK_COPPER_BULB_OXIDIZED_LIT 217
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#define BLOCK_COPPER_BULB_WEATHERED_LIT 218
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#define BLOCK_CRYING_OBSIDIAN 219
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#define BLOCK_DIAMOND 220
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#define BLOCK_EMERALD 221
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#define BLOCK_END_ROD 222
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#define BLOCK_FIRE 223
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#define BLOCK_FROGLIGHT_OCHRE 224
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#define BLOCK_FROGLIGHT_PEARLESCENT 225
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#define BLOCK_FROGLIGHT_VERDANT 226
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#define BLOCK_FURNACE_LIT_N 227
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#define BLOCK_FURNACE_LIT_E 228
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#define BLOCK_FURNACE_LIT_S 229
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#define BLOCK_FURNACE_LIT_W 230
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#define BLOCK_GLOWSTONE 231
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#define BLOCK_GLOW_LICHEN 232
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#define BLOCK_LAPIS 233
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#define BLOCK_JACK_O_LANTERN_N 234
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#define BLOCK_JACK_O_LANTERN_E 235
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#define BLOCK_JACK_O_LANTERN_S 236
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#define BLOCK_JACK_O_LANTERN_W 237
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#define BLOCK_LANTERN_CEIL 238
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#define BLOCK_LANTERN_FLOOR 239
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#define BLOCK_LAVA 240
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#define BLOCK_LIGHT_1 241
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#define BLOCK_LIGHT_2 242
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#define BLOCK_LIGHT_3 243
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#define BLOCK_LIGHT_4 244
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#define BLOCK_LIGHT_5 245
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#define BLOCK_LIGHT_6 246
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#define BLOCK_LIGHT_7 247
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#define BLOCK_LIGHT_8 248
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#define BLOCK_LIGHT_9 249
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#define BLOCK_LIGHT_10 250
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#define BLOCK_LIGHT_11 251
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#define BLOCK_LIGHT_12 252
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#define BLOCK_LIGHT_13 253
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#define BLOCK_LIGHT_14 254
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#define BLOCK_LIGHT_15 255
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#define BLOCK_LIGHTING_ROD_POWERED 256
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#define BLOCK_MAGMA 257
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#define BLOCK_NETHER_PORTAL 258
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#define BLOCK_RAIL_POWERED 259
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#define BLOCK_REDSTONE 260
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#define BLOCK_REDSTONE_ILLUMINATOR_14 261
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#define BLOCK_REDSTONE_ILLUMINATOR_13 262
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#define BLOCK_REDSTONE_ILLUMINATOR_12 263
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#define BLOCK_REDSTONE_ILLUMINATOR_11 264
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#define BLOCK_REDSTONE_ILLUMINATOR_10 265
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#define BLOCK_REDSTONE_ILLUMINATOR_9 266
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#define BLOCK_REDSTONE_ILLUMINATOR_8 267
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#define BLOCK_REDSTONE_ILLUMINATOR_7 268
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#define BLOCK_REDSTONE_ILLUMINATOR_6 269
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#define BLOCK_REDSTONE_ILLUMINATOR_5 270
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#define BLOCK_REDSTONE_ILLUMINATOR_4 271
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#define BLOCK_REDSTONE_ILLUMINATOR_3 272
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#define BLOCK_REDSTONE_ILLUMINATOR_2 273
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#define BLOCK_REDSTONE_ILLUMINATOR_1 274
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#define BLOCK_REDSTONE_ILLUMINATOR_0 275
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#define BLOCK_REDSTONE_LAMP_LIT 276
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#define BLOCK_REDSTONE_ORE_LIT 277
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#define BLOCK_REDSTONE_TORCH_FLOOR_LIT 278
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#define BLOCK_REDSTONE_TORCH_WALL_N_LIT 279
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#define BLOCK_REDSTONE_TORCH_WALL_E_LIT 280
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#define BLOCK_REDSTONE_TORCH_WALL_S_LIT 281
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#define BLOCK_REDSTONE_TORCH_WALL_W_LIT 282
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#define BLOCK_REDSTONE_WIRE_1 283
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#define BLOCK_REDSTONE_WIRE_2 284
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#define BLOCK_REDSTONE_WIRE_3 285
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#define BLOCK_REDSTONE_WIRE_4 286
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#define BLOCK_REDSTONE_WIRE_5 287
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#define BLOCK_REDSTONE_WIRE_6 288
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#define BLOCK_REDSTONE_WIRE_7 289
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#define BLOCK_REDSTONE_WIRE_8 290
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#define BLOCK_REDSTONE_WIRE_9 291
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#define BLOCK_REDSTONE_WIRE_10 292
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#define BLOCK_REDSTONE_WIRE_11 293
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#define BLOCK_REDSTONE_WIRE_12 294
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#define BLOCK_REDSTONE_WIRE_13 295
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#define BLOCK_REDSTONE_WIRE_14 296
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#define BLOCK_REDSTONE_WIRE_15 297
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#define BLOCK_REPEATER_LIT 298
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#define BLOCK_RESPAWN_ANCHOR_4 299
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#define BLOCK_RESPAWN_ANCHOR_3 300
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#define BLOCK_RESPAWN_ANCHOR_2 301
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#define BLOCK_RESPAWN_ANCHOR_1 302
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#define BLOCK_SCULK_CATALYST 303
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#define BLOCK_SEA_LANTERN 304
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#define BLOCK_SEA_PICKLE_WET_1 305
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#define BLOCK_SEA_PICKLE_WET_2 306
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#define BLOCK_SEA_PICKLE_WET_3 307
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#define BLOCK_SEA_PICKLE_WET_4 308
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#define BLOCK_SHROOMLIGHT 309
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#define BLOCK_SMOKER_LIT_N 310
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#define BLOCK_SMOKER_LIT_E 311
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#define BLOCK_SMOKER_LIT_S 312
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#define BLOCK_SMOKER_LIT_W 313
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#define BLOCK_SOUL_CAMPFIRE_LIT_N_S 314
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#define BLOCK_SOUL_CAMPFIRE_LIT_W_E 315
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#define BLOCK_SOUL_FIRE 316
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#define BLOCK_SOUL_LANTERN_CEIL 317
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#define BLOCK_SOUL_LANTERN_FLOOR 318
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#define BLOCK_SOUL_TORCH_FLOOR 319
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#define BLOCK_SOUL_TORCH_WALL_N 320
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#define BLOCK_SOUL_TORCH_WALL_E 321
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#define BLOCK_SOUL_TORCH_WALL_S 322
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#define BLOCK_SOUL_TORCH_WALL_W 323
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#define BLOCK_TORCH_FLOOR 324
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#define BLOCK_TORCH_WALL_N 325
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#define BLOCK_TORCH_WALL_E 326
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#define BLOCK_TORCH_WALL_S 327
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#define BLOCK_TORCH_WALL_W 328
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#define BLOCK_CREATE_XP 329
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#define BLOCK_ROSE_QUARTZ_LAMP_LIT 330
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#define BLOCK_DECO_LAMP_BLUE_LIT 331
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#define BLOCK_DECO_LAMP_GREEN_LIT 332
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#define BLOCK_DECO_LAMP_RED_LIT 333
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#define BLOCK_DECO_LAMP_YELLOW_LIT 334
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#define BLOCK_STREET_LAMP_LIT 335
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#define BLOCK_SOUL_STREET_LAMP_LIT 336
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#define BLOCK_PAPER_LAMP_LIT_BLACK 337
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#define BLOCK_PAPER_LAMP_LIT_BLUE 338
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#define BLOCK_PAPER_LAMP_LIT_BROWN 339
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#define BLOCK_PAPER_LAMP_LIT_CYAN 340
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#define BLOCK_PAPER_LAMP_LIT_GRAY 341
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#define BLOCK_PAPER_LAMP_LIT_GREEN 342
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#define BLOCK_PAPER_LAMP_LIT_LIGHT_BLUE 343
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#define BLOCK_PAPER_LAMP_LIT_LIGHT_GRAY 344
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#define BLOCK_PAPER_LAMP_LIT_LIME 345
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#define BLOCK_PAPER_LAMP_LIT_MAGENTA 346
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#define BLOCK_PAPER_LAMP_LIT_ORANGE 347
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#define BLOCK_PAPER_LAMP_LIT_PINK 348
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#define BLOCK_PAPER_LAMP_LIT_PURPLE 349
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#define BLOCK_PAPER_LAMP_LIT_RED 350
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#define BLOCK_PAPER_LAMP_LIT_WHITE 351
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#define BLOCK_PAPER_LAMP_LIT_YELLOW 352
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#define BLOCK_LAMP_LIT_BLACK 353
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#define BLOCK_LAMP_LIT_BLUE 354
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#define BLOCK_LAMP_LIT_BROWN 355
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#define BLOCK_LAMP_LIT_CYAN 356
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#define BLOCK_LAMP_LIT_GRAY 357
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#define BLOCK_LAMP_LIT_GREEN 358
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#define BLOCK_LAMP_LIT_LIGHT_BLUE 359
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#define BLOCK_LAMP_LIT_LIGHT_GRAY 360
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#define BLOCK_LAMP_LIT_LIME 361
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#define BLOCK_LAMP_LIT_MAGENTA 362
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#define BLOCK_LAMP_LIT_ORANGE 363
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#define BLOCK_LAMP_LIT_PINK 364
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#define BLOCK_LAMP_LIT_PURPLE 365
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#define BLOCK_LAMP_LIT_RED 366
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#define BLOCK_LAMP_LIT_WHITE 367
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#define BLOCK_LAMP_LIT_YELLOW 368
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#define BLOCK_CEILING_LIGHT_LIT_BLACK 369
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#define BLOCK_CEILING_LIGHT_LIT_BLUE 370
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#define BLOCK_CEILING_LIGHT_LIT_BROWN 371
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#define BLOCK_CEILING_LIGHT_LIT_CYAN 372
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#define BLOCK_CEILING_LIGHT_LIT_GRAY 373
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#define BLOCK_CEILING_LIGHT_LIT_GREEN 374
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#define BLOCK_CEILING_LIGHT_LIT_LIGHT_BLUE 375
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#define BLOCK_CEILING_LIGHT_LIT_LIGHT_GRAY 376
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#define BLOCK_CEILING_LIGHT_LIT_LIME 377
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#define BLOCK_CEILING_LIGHT_LIT_MAGENTA 378
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#define BLOCK_CEILING_LIGHT_LIT_ORANGE 379
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#define BLOCK_CEILING_LIGHT_LIT_PINK 380
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#define BLOCK_CEILING_LIGHT_LIT_PURPLE 381
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#define BLOCK_CEILING_LIGHT_LIT_RED 382
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#define BLOCK_CEILING_LIGHT_LIT_WHITE 383
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#define BLOCK_CEILING_LIGHT_LIT_YELLOW 384
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#define BLOCK_END_STONE_LAMP 385
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#define BLOCK_ANVIL_N_S 400
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#define BLOCK_ANVIL_W_E 401
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#define BLOCK_BED_HEAD_N 402
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#define BLOCK_BED_HEAD_E 403
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#define BLOCK_BED_HEAD_S 404
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#define BLOCK_BED_HEAD_W 405
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#define BLOCK_BED_FOOT_N 406
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#define BLOCK_BED_FOOT_E 407
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#define BLOCK_BED_FOOT_S 408
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#define BLOCK_BED_FOOT_W 409
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#define BLOCK_BELL_FLOOR_N_S 410
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#define BLOCK_BELL_FLOOR_W_E 411
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#define BLOCK_BELL_WALL_N 412
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#define BLOCK_BELL_WALL_E 413
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#define BLOCK_BELL_WALL_S 414
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#define BLOCK_BELL_WALL_W 415
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#define BLOCK_BELL_WALL_N_S 416
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#define BLOCK_BELL_WALL_W_E 417
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#define BLOCK_BELL_CEILING 418
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#define BLOCK_CACTUS 419
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#define BLOCK_CAKE 420
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#define BLOCK_CAMPFIRE_N_S 421
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#define BLOCK_CAMPFIRE_W_E 422
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#define BLOCK_CANDLE_CAKE 423
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#define BLOCK_CANDLE_CAKE_LIT 424
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#define BLOCK_CANDLES_1 425
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#define BLOCK_CANDLES_2 426
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#define BLOCK_CANDLES_3 427
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#define BLOCK_CANDLES_4 428
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#define BLOCK_PLAIN_CANDLES_LIT_1 429
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#define BLOCK_PLAIN_CANDLES_LIT_2 430
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#define BLOCK_PLAIN_CANDLES_LIT_3 431
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#define BLOCK_PLAIN_CANDLES_LIT_4 432
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#define BLOCK_BLACK_CANDLES_LIT_1 433
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#define BLOCK_BLACK_CANDLES_LIT_2 434
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#define BLOCK_BLACK_CANDLES_LIT_3 435
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#define BLOCK_BLACK_CANDLES_LIT_4 436
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#define BLOCK_BLUE_CANDLES_LIT_1 437
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#define BLOCK_BLUE_CANDLES_LIT_2 438
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#define BLOCK_BLUE_CANDLES_LIT_3 439
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#define BLOCK_BLUE_CANDLES_LIT_4 440
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#define BLOCK_BROWN_CANDLES_LIT_1 441
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#define BLOCK_BROWN_CANDLES_LIT_2 442
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#define BLOCK_BROWN_CANDLES_LIT_3 443
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#define BLOCK_BROWN_CANDLES_LIT_4 444
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#define BLOCK_CYAN_CANDLES_LIT_1 445
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#define BLOCK_CYAN_CANDLES_LIT_2 446
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#define BLOCK_CYAN_CANDLES_LIT_3 447
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#define BLOCK_CYAN_CANDLES_LIT_4 448
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#define BLOCK_GRAY_CANDLES_LIT_1 449
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#define BLOCK_GRAY_CANDLES_LIT_2 450
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#define BLOCK_GRAY_CANDLES_LIT_3 451
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#define BLOCK_GRAY_CANDLES_LIT_4 452
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|
||||||
#define BLOCK_GREEN_CANDLES_LIT_1 453
|
|
||||||
#define BLOCK_GREEN_CANDLES_LIT_2 454
|
|
||||||
#define BLOCK_GREEN_CANDLES_LIT_3 455
|
|
||||||
#define BLOCK_GREEN_CANDLES_LIT_4 456
|
|
||||||
#define BLOCK_LIGHT_BLUE_CANDLES_LIT_1 457
|
|
||||||
#define BLOCK_LIGHT_BLUE_CANDLES_LIT_2 458
|
|
||||||
#define BLOCK_LIGHT_BLUE_CANDLES_LIT_3 459
|
|
||||||
#define BLOCK_LIGHT_BLUE_CANDLES_LIT_4 460
|
|
||||||
#define BLOCK_LIGHT_GRAY_CANDLES_LIT_1 461
|
|
||||||
#define BLOCK_LIGHT_GRAY_CANDLES_LIT_2 462
|
|
||||||
#define BLOCK_LIGHT_GRAY_CANDLES_LIT_3 463
|
|
||||||
#define BLOCK_LIGHT_GRAY_CANDLES_LIT_4 464
|
|
||||||
#define BLOCK_LIME_CANDLES_LIT_1 465
|
|
||||||
#define BLOCK_LIME_CANDLES_LIT_2 466
|
|
||||||
#define BLOCK_LIME_CANDLES_LIT_3 467
|
|
||||||
#define BLOCK_LIME_CANDLES_LIT_4 468
|
|
||||||
#define BLOCK_MAGENTA_CANDLES_LIT_1 469
|
|
||||||
#define BLOCK_MAGENTA_CANDLES_LIT_2 470
|
|
||||||
#define BLOCK_MAGENTA_CANDLES_LIT_3 471
|
|
||||||
#define BLOCK_MAGENTA_CANDLES_LIT_4 472
|
|
||||||
#define BLOCK_ORANGE_CANDLES_LIT_1 473
|
|
||||||
#define BLOCK_ORANGE_CANDLES_LIT_2 474
|
|
||||||
#define BLOCK_ORANGE_CANDLES_LIT_3 475
|
|
||||||
#define BLOCK_ORANGE_CANDLES_LIT_4 476
|
|
||||||
#define BLOCK_PINK_CANDLES_LIT_1 477
|
|
||||||
#define BLOCK_PINK_CANDLES_LIT_2 478
|
|
||||||
#define BLOCK_PINK_CANDLES_LIT_3 479
|
|
||||||
#define BLOCK_PINK_CANDLES_LIT_4 480
|
|
||||||
#define BLOCK_PURPLE_CANDLES_LIT_1 481
|
|
||||||
#define BLOCK_PURPLE_CANDLES_LIT_2 482
|
|
||||||
#define BLOCK_PURPLE_CANDLES_LIT_3 483
|
|
||||||
#define BLOCK_PURPLE_CANDLES_LIT_4 484
|
|
||||||
#define BLOCK_RED_CANDLES_LIT_1 485
|
|
||||||
#define BLOCK_RED_CANDLES_LIT_2 486
|
|
||||||
#define BLOCK_RED_CANDLES_LIT_3 487
|
|
||||||
#define BLOCK_RED_CANDLES_LIT_4 488
|
|
||||||
#define BLOCK_WHITE_CANDLES_LIT_1 489
|
|
||||||
#define BLOCK_WHITE_CANDLES_LIT_2 490
|
|
||||||
#define BLOCK_WHITE_CANDLES_LIT_3 491
|
|
||||||
#define BLOCK_WHITE_CANDLES_LIT_4 492
|
|
||||||
#define BLOCK_YELLOW_CANDLES_LIT_1 493
|
|
||||||
#define BLOCK_YELLOW_CANDLES_LIT_2 494
|
|
||||||
#define BLOCK_YELLOW_CANDLES_LIT_3 495
|
|
||||||
#define BLOCK_YELLOW_CANDLES_LIT_4 496
|
|
||||||
#define BLOCK_CANDLES_LIT_1 497
|
|
||||||
#define BLOCK_CANDLES_LIT_2 498
|
|
||||||
#define BLOCK_CANDLES_LIT_3 499
|
|
||||||
#define BLOCK_CANDLES_LIT_4 500
|
|
||||||
#define BLOCK_CANDLE_HOLDER_LIT_1 501
|
|
||||||
#define BLOCK_CANDLE_HOLDER_LIT_2 502
|
|
||||||
#define BLOCK_CANDLE_HOLDER_LIT_3 503
|
|
||||||
#define BLOCK_CANDLE_HOLDER_LIT_4 504
|
|
||||||
#define BLOCK_CARPET 505
|
|
||||||
#define BLOCK_CAULDRON 506
|
|
||||||
#define BLOCK_CAULDRON_LAVA 507
|
|
||||||
#define BLOCK_CHEST_N 508
|
|
||||||
#define BLOCK_CHEST_E 509
|
|
||||||
#define BLOCK_CHEST_S 510
|
|
||||||
#define BLOCK_CHEST_W 511
|
|
||||||
#define BLOCK_CHEST_LEFT_N 512
|
|
||||||
#define BLOCK_CHEST_LEFT_E 513
|
|
||||||
#define BLOCK_CHEST_LEFT_S 514
|
|
||||||
#define BLOCK_CHEST_LEFT_W 515
|
|
||||||
#define BLOCK_CHEST_RIGHT_N 516
|
|
||||||
#define BLOCK_CHEST_RIGHT_E 517
|
|
||||||
#define BLOCK_CHEST_RIGHT_S 518
|
|
||||||
#define BLOCK_CHEST_RIGHT_W 519
|
|
||||||
#define BLOCK_COCOA_0_N 520
|
|
||||||
#define BLOCK_COCOA_0_E 521
|
|
||||||
#define BLOCK_COCOA_0_W 522
|
|
||||||
#define BLOCK_COCOA_0_S 523
|
|
||||||
#define BLOCK_COCOA_1_N 524
|
|
||||||
#define BLOCK_COCOA_1_E 525
|
|
||||||
#define BLOCK_COCOA_1_W 526
|
|
||||||
#define BLOCK_COCOA_1_S 527
|
|
||||||
#define BLOCK_COCOA_2_N 528
|
|
||||||
#define BLOCK_COCOA_2_E 529
|
|
||||||
#define BLOCK_COCOA_2_W 530
|
|
||||||
#define BLOCK_COCOA_2_S 531
|
|
||||||
#define BLOCK_COMPARATOR 532
|
|
||||||
#define BLOCK_COMPOSTER 533
|
|
||||||
#define BLOCK_DAYLIGHT_DETECTOR 534
|
|
||||||
#define BLOCK_DECORATED_POT 535
|
|
||||||
#define BLOCK_ENCHANTING_TABLE 536
|
|
||||||
#define BLOCK_END_PORTAL_FRAME 537
|
|
||||||
#define BLOCK_FLOWER_POT 538
|
|
||||||
#define BLOCK_GRINDSTONE_FLOOR_N_S 539
|
|
||||||
#define BLOCK_GRINDSTONE_FLOOR_W_E 540
|
|
||||||
#define BLOCK_GRINDSTONE_WALL_N 541
|
|
||||||
#define BLOCK_GRINDSTONE_WALL_E 542
|
|
||||||
#define BLOCK_GRINDSTONE_WALL_S 543
|
|
||||||
#define BLOCK_GRINDSTONE_WALL_W 544
|
|
||||||
#define BLOCK_HOPPER_DOWN 545
|
|
||||||
#define BLOCK_HOPPER_N 546
|
|
||||||
#define BLOCK_HOPPER_E 547
|
|
||||||
#define BLOCK_HOPPER_S 548
|
|
||||||
#define BLOCK_HOPPER_W 549
|
|
||||||
#define BLOCK_LECTERN 550
|
|
||||||
#define BLOCK_LIGHTNING_ROD_N 551
|
|
||||||
#define BLOCK_LIGHTNING_ROD_E 552
|
|
||||||
#define BLOCK_LIGHTNING_ROD_S 553
|
|
||||||
#define BLOCK_LIGHTNING_ROD_W 554
|
|
||||||
#define BLOCK_LIGHTNING_ROD_UP 555
|
|
||||||
#define BLOCK_LIGHTNING_ROD_DOWN 556
|
|
||||||
#define BLOCK_PATHWAY 557
|
|
||||||
#define BLOCK_PISTON_EXTENDED_N 558
|
|
||||||
#define BLOCK_PISTON_EXTENDED_E 559
|
|
||||||
#define BLOCK_PISTON_EXTENDED_S 560
|
|
||||||
#define BLOCK_PISTON_EXTENDED_W 561
|
|
||||||
#define BLOCK_PISTON_EXTENDED_UP 562
|
|
||||||
#define BLOCK_PISTON_EXTENDED_DOWN 563
|
|
||||||
#define BLOCK_PISTON_HEAD_N 564
|
|
||||||
#define BLOCK_PISTON_HEAD_E 565
|
|
||||||
#define BLOCK_PISTON_HEAD_S 566
|
|
||||||
#define BLOCK_PISTON_HEAD_W 567
|
|
||||||
#define BLOCK_PISTON_HEAD_UP 568
|
|
||||||
#define BLOCK_PISTON_HEAD_DOWN 569
|
|
||||||
#define BLOCK_POTTED_PLANT 570
|
|
||||||
#define BLOCK_PRESSURE_PLATE 571
|
|
||||||
#define BLOCK_PRESSURE_PLATE_DOWN 572
|
|
||||||
#define BLOCK_REPEATER 573
|
|
||||||
#define BLOCK_SCULK_SENSOR 574
|
|
||||||
#define BLOCK_SCULK_SHRIEKER 575
|
|
||||||
#define BLOCK_SHULKER_BOX 576
|
|
||||||
#define BLOCK_SIGN_WALL_N 577
|
|
||||||
#define BLOCK_SIGN_WALL_E 578
|
|
||||||
#define BLOCK_SIGN_WALL_S 579
|
|
||||||
#define BLOCK_SIGN_WALL_W 580
|
|
||||||
#define BLOCK_SNIFFER_EGG 581
|
|
||||||
#define BLOCK_SNOW_LAYERS_1 582
|
|
||||||
#define BLOCK_SNOW_LAYERS_2 583
|
|
||||||
#define BLOCK_SNOW_LAYERS_3 584
|
|
||||||
#define BLOCK_SNOW_LAYERS_4 585
|
|
||||||
#define BLOCK_SNOW_LAYERS_5 586
|
|
||||||
#define BLOCK_SNOW_LAYERS_6 587
|
|
||||||
#define BLOCK_SNOW_LAYERS_7 588
|
|
||||||
#define BLOCK_STONECUTTER 589
|
|
||||||
#define BLOCK_CREATE_BASIN 590
|
|
||||||
#define BLOCK_CREATE_BLAZE_BURNER 591
|
|
||||||
#define BLOCK_CREATE_CHUTE 592
|
|
||||||
#define BLOCK_CREATE_CLUTCH_X 593
|
|
||||||
#define BLOCK_CREATE_CLUTCH_Y 594
|
|
||||||
#define BLOCK_CREATE_CLUTCH_Z 595
|
|
||||||
#define BLOCK_CREATE_CONTENT_OBSERVER_N 596
|
|
||||||
#define BLOCK_CREATE_CONTENT_OBSERVER_E 597
|
|
||||||
#define BLOCK_CREATE_CONTENT_OBSERVER_S 598
|
|
||||||
#define BLOCK_CREATE_CONTENT_OBSERVER_W 599
|
|
||||||
#define BLOCK_CREATE_COPYCAT_PANEL_N 600
|
|
||||||
#define BLOCK_CREATE_COPYCAT_PANEL_E 601
|
|
||||||
#define BLOCK_CREATE_COPYCAT_PANEL_S 602
|
|
||||||
#define BLOCK_CREATE_COPYCAT_PANEL_W 603
|
|
||||||
#define BLOCK_CREATE_COPYCAT_PANEL_UP 604
|
|
||||||
#define BLOCK_CREATE_COPYCAT_PANEL_DOWN 605
|
|
||||||
#define BLOCK_CREATE_COPYCAT_STEP_BOTTOM_N 606
|
|
||||||
#define BLOCK_CREATE_COPYCAT_STEP_BOTTOM_E 607
|
|
||||||
#define BLOCK_CREATE_COPYCAT_STEP_BOTTOM_S 608
|
|
||||||
#define BLOCK_CREATE_COPYCAT_STEP_BOTTOM_W 609
|
|
||||||
#define BLOCK_CREATE_COPYCAT_STEP_TOP_N 610
|
|
||||||
#define BLOCK_CREATE_COPYCAT_STEP_TOP_E 611
|
|
||||||
#define BLOCK_CREATE_COPYCAT_STEP_TOP_S 612
|
|
||||||
#define BLOCK_CREATE_COPYCAT_STEP_TOP_W 613
|
|
||||||
#define BLOCK_CREATE_DEPOT 614
|
|
||||||
#define BLOCK_CREATE_DISPLAY_BOARD_N_S 615
|
|
||||||
#define BLOCK_CREATE_DISPLAY_BOARD_W_E 616
|
|
||||||
#define BLOCK_CREATE_ENCASED_FAN_N 617
|
|
||||||
#define BLOCK_CREATE_ENCASED_FAN_E 618
|
|
||||||
#define BLOCK_CREATE_ENCASED_FAN_S 619
|
|
||||||
#define BLOCK_CREATE_ENCASED_FAN_W 620
|
|
||||||
#define BLOCK_CREATE_ENCASED_FAN_UP 621
|
|
||||||
#define BLOCK_CREATE_ENCASED_FAN_DOWN 622
|
|
||||||
#define BLOCK_CREATE_GEARBOX_X 623
|
|
||||||
#define BLOCK_CREATE_GEARBOX_Y 624
|
|
||||||
#define BLOCK_CREATE_GEARBOX_Z 625
|
|
||||||
#define BLOCK_CREATE_GEARSHIFT_X 626
|
|
||||||
#define BLOCK_CREATE_GEARSHIFT_Y 627
|
|
||||||
#define BLOCK_CREATE_GEARSHIFT_Z 628
|
|
||||||
#define BLOCK_CREATE_GIRDER_X 629
|
|
||||||
#define BLOCK_CREATE_GIRDER_X_TOP 630
|
|
||||||
#define BLOCK_CREATE_GIRDER_X_BOTTOM 631
|
|
||||||
#define BLOCK_CREATE_GIRDER_X_TOP_BOTTOM 632
|
|
||||||
#define BLOCK_CREATE_GIRDER_Y 633
|
|
||||||
#define BLOCK_CREATE_GIRDER_Z 634
|
|
||||||
#define BLOCK_CREATE_GIRDER_Z_TOP 635
|
|
||||||
#define BLOCK_CREATE_GIRDER_Z_BOTTOM 636
|
|
||||||
#define BLOCK_CREATE_GIRDER_Z_TOP_BOTTOM 637
|
|
||||||
#define BLOCK_CREATE_GIRDER_XZ 638
|
|
||||||
#define BLOCK_CREATE_ITEM_DRAIN 639
|
|
||||||
#define BLOCK_CREATE_MILLSTONE 640
|
|
||||||
#define BLOCK_CREATE_NIXIE_TUBE_FLOOR_N_S 641
|
|
||||||
#define BLOCK_CREATE_NIXIE_TUBE_FLOOR_W_E 642
|
|
||||||
#define BLOCK_CREATE_NIXIE_TUBE_CEIL_N_S 643
|
|
||||||
#define BLOCK_CREATE_NIXIE_TUBE_CEIL_W_E 644
|
|
||||||
#define BLOCK_CREATE_NIXIE_TUBE_WALL_N 645
|
|
||||||
#define BLOCK_CREATE_NIXIE_TUBE_WALL_E 646
|
|
||||||
#define BLOCK_CREATE_NIXIE_TUBE_WALL_S 647
|
|
||||||
#define BLOCK_CREATE_NIXIE_TUBE_WALL_W 648
|
|
||||||
#define BLOCK_CREATE_PIPE_U_D 649
|
|
||||||
#define BLOCK_CREATE_PIPE_N_S 650
|
|
||||||
#define BLOCK_CREATE_PIPE_W_E 651
|
|
||||||
#define BLOCK_CREATE_PIPE_N_W 652
|
|
||||||
#define BLOCK_CREATE_PIPE_N_E 653
|
|
||||||
#define BLOCK_CREATE_PIPE_S_W 654
|
|
||||||
#define BLOCK_CREATE_PIPE_S_E 655
|
|
||||||
#define BLOCK_CREATE_PIPE_U_N 656
|
|
||||||
#define BLOCK_CREATE_PIPE_U_E 657
|
|
||||||
#define BLOCK_CREATE_PIPE_U_S 658
|
|
||||||
#define BLOCK_CREATE_PIPE_U_W 659
|
|
||||||
#define BLOCK_CREATE_PIPE_D_N 660
|
|
||||||
#define BLOCK_CREATE_PIPE_D_E 661
|
|
||||||
#define BLOCK_CREATE_PIPE_D_S 662
|
|
||||||
#define BLOCK_CREATE_PIPE_D_W 663
|
|
||||||
#define BLOCK_CREATE_SCAFFOLDING_BOTTOM 664
|
|
||||||
#define BLOCK_CREATE_SEAT 665
|
|
||||||
#define BLOCK_CREATE_SHAFT_X 666
|
|
||||||
#define BLOCK_CREATE_SHAFT_Y 667
|
|
||||||
#define BLOCK_CREATE_SHAFT_Z 668
|
|
||||||
#define BLOCK_CREATE_SPEED_CONTROLLER_X 669
|
|
||||||
#define BLOCK_CREATE_SPEED_CONTROLLER_Z 670
|
|
||||||
#define BLOCK_CREATE_SPOUT 671
|
|
||||||
#define BLOCK_CREATE_SUPPORT_VERTICAL 672
|
|
||||||
#define BLOCK_CREATE_SUPPORT_N_S 673
|
|
||||||
#define BLOCK_CREATE_SUPPORT_W_E 674
|
|
||||||
#define BLOCK_CREATE_TRACK_SIGNAL 675
|
|
||||||
#define BLOCK_CREATE_TRACK_STATION 676
|
|
||||||
#define BLOCK_CREATE_WEIGHTED_EJECTOR_N_S 677
|
|
||||||
#define BLOCK_CREATE_WEIGHTED_EJECTOR_W_E 678
|
|
||||||
#define BLOCK_CRANK_UP 679
|
|
||||||
#define BLOCK_CRANK_DOWN 680
|
|
||||||
#define BLOCK_CRANK_N 681
|
|
||||||
#define BLOCK_CRANK_E 682
|
|
||||||
#define BLOCK_CRANK_S 683
|
|
||||||
#define BLOCK_CRANK_W 684
|
|
||||||
#define BLOCK_FAUCET_N 685
|
|
||||||
#define BLOCK_FAUCET_E 686
|
|
||||||
#define BLOCK_FAUCET_S 687
|
|
||||||
#define BLOCK_FAUCET_W 688
|
|
||||||
#define BLOCK_BUTTON_FLOOR_N_S 689
|
|
||||||
#define BLOCK_BUTTON_FLOOR_W_E 690
|
|
||||||
#define BLOCK_BUTTON_CEILING_N_S 691
|
|
||||||
#define BLOCK_BUTTON_CEILING_W_E 692
|
|
||||||
#define BLOCK_BUTTON_WALL_N 693
|
|
||||||
#define BLOCK_BUTTON_WALL_E 694
|
|
||||||
#define BLOCK_BUTTON_WALL_S 695
|
|
||||||
#define BLOCK_BUTTON_WALL_W 696
|
|
||||||
#define BLOCK_CHORUS_DOWN 697
|
|
||||||
#define BLOCK_CHORUS_UP_DOWN 698
|
|
||||||
#define BLOCK_CHORUS_OTHER 699
|
|
||||||
#define BLOCK_DOOR_N 700
|
|
||||||
#define BLOCK_DOOR_E 701
|
|
||||||
#define BLOCK_DOOR_S 702
|
|
||||||
#define BLOCK_DOOR_W 703
|
|
||||||
#define BLOCK_TRAPDOOR_BOTTOM 704
|
|
||||||
#define BLOCK_TRAPDOOR_MIN 704
|
|
||||||
#define BLOCK_TRAPDOOR_TOP 705
|
|
||||||
#define BLOCK_TRAPDOOR_N 706
|
|
||||||
#define BLOCK_TRAPDOOR_E 707
|
|
||||||
#define BLOCK_TRAPDOOR_S 708
|
|
||||||
#define BLOCK_TRAPDOOR_W 709
|
|
||||||
#define BLOCK_TRAPDOOR_MAX 709
|
|
||||||
#define BLOCK_LEVER_FLOOR_N_S 710
|
|
||||||
#define BLOCK_LEVER_FLOOR_W_E 711
|
|
||||||
#define BLOCK_LEVER_CEILING_N_S 712
|
|
||||||
#define BLOCK_LEVER_CEILING_W_E 713
|
|
||||||
#define BLOCK_LEVER_WALL_N 714
|
|
||||||
#define BLOCK_LEVER_WALL_E 715
|
|
||||||
#define BLOCK_LEVER_WALL_S 716
|
|
||||||
#define BLOCK_LEVER_WALL_W 717
|
|
||||||
#define BLOCK_TRIPWIRE_HOOK_N 718
|
|
||||||
#define BLOCK_TRIPWIRE_HOOK_E 719
|
|
||||||
#define BLOCK_TRIPWIRE_HOOK_S 720
|
|
||||||
#define BLOCK_TRIPWIRE_HOOK_W 721
|
|
||||||
#define BLOCK_SLAB_TOP 722
|
|
||||||
#define BLOCK_SLAB_BOTTOM 723
|
|
||||||
#define BLOCK_SLAB_VERTICAL_N 724
|
|
||||||
#define BLOCK_SLAB_VERTICAL_E 725
|
|
||||||
#define BLOCK_SLAB_VERTICAL_S 726
|
|
||||||
#define BLOCK_SLAB_VERTICAL_W 727
|
|
||||||
#define BLOCK_STAIRS_BOTTOM_N 728
|
|
||||||
#define BLOCK_STAIRS_MIN 728
|
|
||||||
#define BLOCK_STAIRS_BOTTOM_E 729
|
|
||||||
#define BLOCK_STAIRS_BOTTOM_S 730
|
|
||||||
#define BLOCK_STAIRS_BOTTOM_W 731
|
|
||||||
#define BLOCK_STAIRS_BOTTOM_INNER_S_E 732
|
|
||||||
#define BLOCK_STAIRS_BOTTOM_INNER_S_W 733
|
|
||||||
#define BLOCK_STAIRS_BOTTOM_INNER_N_W 734
|
|
||||||
#define BLOCK_STAIRS_BOTTOM_INNER_N_E 735
|
|
||||||
#define BLOCK_STAIRS_BOTTOM_OUTER_N_W 736
|
|
||||||
#define BLOCK_STAIRS_BOTTOM_OUTER_N_E 737
|
|
||||||
#define BLOCK_STAIRS_BOTTOM_OUTER_S_E 738
|
|
||||||
#define BLOCK_STAIRS_BOTTOM_OUTER_S_W 739
|
|
||||||
#define BLOCK_STAIRS_TOP_N 740
|
|
||||||
#define BLOCK_STAIRS_TOP_E 741
|
|
||||||
#define BLOCK_STAIRS_TOP_S 742
|
|
||||||
#define BLOCK_STAIRS_TOP_W 743
|
|
||||||
#define BLOCK_STAIRS_TOP_INNER_S_E 744
|
|
||||||
#define BLOCK_STAIRS_TOP_INNER_S_W 745
|
|
||||||
#define BLOCK_STAIRS_TOP_INNER_N_W 746
|
|
||||||
#define BLOCK_STAIRS_TOP_INNER_N_E 747
|
|
||||||
#define BLOCK_STAIRS_TOP_OUTER_N_W 748
|
|
||||||
#define BLOCK_STAIRS_TOP_OUTER_N_E 749
|
|
||||||
#define BLOCK_STAIRS_TOP_OUTER_S_E 750
|
|
||||||
#define BLOCK_STAIRS_TOP_OUTER_S_W 751
|
|
||||||
#define BLOCK_STAIRS_MAX 751
|
|
||||||
#define BLOCK_FENCE_POST 752
|
|
||||||
#define BLOCK_FENCE_N 753
|
|
||||||
#define BLOCK_FENCE_E 754
|
|
||||||
#define BLOCK_FENCE_S 755
|
|
||||||
#define BLOCK_FENCE_W 756
|
|
||||||
#define BLOCK_FENCE_N_S 757
|
|
||||||
#define BLOCK_FENCE_W_E 758
|
|
||||||
#define BLOCK_FENCE_N_W 759
|
|
||||||
#define BLOCK_FENCE_N_E 760
|
|
||||||
#define BLOCK_FENCE_S_W 761
|
|
||||||
#define BLOCK_FENCE_S_E 762
|
|
||||||
#define BLOCK_FENCE_W_N_E 763
|
|
||||||
#define BLOCK_FENCE_W_S_E 764
|
|
||||||
#define BLOCK_FENCE_N_W_S 765
|
|
||||||
#define BLOCK_FENCE_N_E_S 766
|
|
||||||
#define BLOCK_FENCE_ALL 767
|
|
||||||
#define BLOCK_FENCE_GATE_CLOSED_N_S 768
|
|
||||||
#define BLOCK_FENCE_GATE_CLOSED_W_E 769
|
|
||||||
#define BLOCK_WALL_POST 770
|
|
||||||
#define BLOCK_WALL_MIN 770
|
|
||||||
#define BLOCK_WALL_POST_LOW_N 771
|
|
||||||
#define BLOCK_WALL_POST_LOW_E 772
|
|
||||||
#define BLOCK_WALL_POST_LOW_S 773
|
|
||||||
#define BLOCK_WALL_POST_LOW_W 774
|
|
||||||
#define BLOCK_WALL_POST_LOW_N_S 775
|
|
||||||
#define BLOCK_WALL_POST_LOW_W_E 776
|
|
||||||
#define BLOCK_WALL_POST_LOW_N_W 777
|
|
||||||
#define BLOCK_WALL_POST_LOW_N_E 778
|
|
||||||
#define BLOCK_WALL_POST_LOW_S_W 779
|
|
||||||
#define BLOCK_WALL_POST_LOW_S_E 780
|
|
||||||
#define BLOCK_WALL_POST_LOW_N_W_S 781
|
|
||||||
#define BLOCK_WALL_POST_LOW_N_E_S 782
|
|
||||||
#define BLOCK_WALL_POST_LOW_W_N_E 783
|
|
||||||
#define BLOCK_WALL_POST_LOW_W_S_E 784
|
|
||||||
#define BLOCK_WALL_POST_LOW_ALL 785
|
|
||||||
#define BLOCK_WALL_POST_TALL_N 786
|
|
||||||
#define BLOCK_WALL_POST_TALL_E 787
|
|
||||||
#define BLOCK_WALL_POST_TALL_S 788
|
|
||||||
#define BLOCK_WALL_POST_TALL_W 789
|
|
||||||
#define BLOCK_WALL_POST_TALL_N_S 790
|
|
||||||
#define BLOCK_WALL_POST_TALL_W_E 791
|
|
||||||
#define BLOCK_WALL_POST_TALL_N_W 792
|
|
||||||
#define BLOCK_WALL_POST_TALL_N_E 793
|
|
||||||
#define BLOCK_WALL_POST_TALL_S_W 794
|
|
||||||
#define BLOCK_WALL_POST_TALL_S_E 795
|
|
||||||
#define BLOCK_WALL_POST_TALL_N_W_S 796
|
|
||||||
#define BLOCK_WALL_POST_TALL_N_E_S 797
|
|
||||||
#define BLOCK_WALL_POST_TALL_W_N_E 798
|
|
||||||
#define BLOCK_WALL_POST_TALL_W_S_E 799
|
|
||||||
#define BLOCK_WALL_POST_TALL_ALL 800
|
|
||||||
#define BLOCK_WALL_POST_TALL_N_LOW_S 801
|
|
||||||
#define BLOCK_WALL_POST_TALL_E_LOW_W 802
|
|
||||||
#define BLOCK_WALL_POST_TALL_S_LOW_N 803
|
|
||||||
#define BLOCK_WALL_POST_TALL_W_LOW_E 804
|
|
||||||
#define BLOCK_WALL_POST_TALL_N_S_LOW_W_E 805
|
|
||||||
#define BLOCK_WALL_POST_TALL_W_E_LOW_N_S 806
|
|
||||||
#define BLOCK_WALL_POST_TALL_N_W_LOW_S_E 807
|
|
||||||
#define BLOCK_WALL_POST_TALL_N_E_LOW_S_W 808
|
|
||||||
#define BLOCK_WALL_POST_TALL_S_W_LOW_N_E 809
|
|
||||||
#define BLOCK_WALL_POST_TALL_S_E_LOW_N_W 810
|
|
||||||
#define BLOCK_WALL_LOW_N_S 811
|
|
||||||
#define BLOCK_WALL_LOW_W_E 812
|
|
||||||
#define BLOCK_WALL_LOW_N_W 813
|
|
||||||
#define BLOCK_WALL_LOW_N_E 814
|
|
||||||
#define BLOCK_WALL_LOW_S_W 815
|
|
||||||
#define BLOCK_WALL_LOW_S_E 816
|
|
||||||
#define BLOCK_WALL_LOW_ALL 817
|
|
||||||
#define BLOCK_WALL_TALL_N_S 818
|
|
||||||
#define BLOCK_WALL_TALL_W_E 819
|
|
||||||
#define BLOCK_WALL_TALL_N_W 820
|
|
||||||
#define BLOCK_WALL_TALL_N_E 821
|
|
||||||
#define BLOCK_WALL_TALL_S_W 822
|
|
||||||
#define BLOCK_WALL_TALL_S_E 823
|
|
||||||
#define BLOCK_WALL_TALL_ALL 824
|
|
||||||
#define BLOCK_WALL_TALL_N_S_LOW_W_E 825
|
|
||||||
#define BLOCK_WALL_TALL_W_E_LOW_N_S 826
|
|
||||||
#define BLOCK_WALL_MAX 826
|
|
||||||
#define BLOCK_HONEY 827
|
|
||||||
#define BLOCK_LEAVES 828
|
|
||||||
#define BLOCK_LEAVES_CHERRY 829
|
|
||||||
#define BLOCK_POWDER_SNOW 830
|
|
||||||
#define BLOCK_ROOTS 831
|
|
||||||
#define BLOCK_SLIME 832
|
|
||||||
#define BLOCK_SNOW 833
|
|
||||||
#define BLOCK_STAINED_GLASS_BLACK 834
|
|
||||||
#define BLOCK_STAINED_GLASS_BLUE 835
|
|
||||||
#define BLOCK_STAINED_GLASS_BROWN 836
|
|
||||||
#define BLOCK_STAINED_GLASS_CYAN 837
|
|
||||||
#define BLOCK_STAINED_GLASS_GRAY 838
|
|
||||||
#define BLOCK_STAINED_GLASS_GREEN 839
|
|
||||||
#define BLOCK_STAINED_GLASS_LIGHT_BLUE 840
|
|
||||||
#define BLOCK_STAINED_GLASS_LIGHT_GRAY 841
|
|
||||||
#define BLOCK_STAINED_GLASS_LIME 842
|
|
||||||
#define BLOCK_STAINED_GLASS_MAGENTA 843
|
|
||||||
#define BLOCK_STAINED_GLASS_ORANGE 844
|
|
||||||
#define BLOCK_STAINED_GLASS_PINK 845
|
|
||||||
#define BLOCK_STAINED_GLASS_PURPLE 846
|
|
||||||
#define BLOCK_STAINED_GLASS_RED 847
|
|
||||||
#define BLOCK_STAINED_GLASS_WHITE 848
|
|
||||||
#define BLOCK_STAINED_GLASS_YELLOW 849
|
|
||||||
#define BLOCK_TINTED_GLASS 850
|
|
||||||
#define BLOCK_CANDLE_HOLDER_UNLIT 851
|
|
||||||
#define BLOCK_CHAIN 900
|
|
||||||
#define BLOCK_COBWEB 901
|
|
||||||
#define BLOCK_CORAL 902
|
|
||||||
#define BLOCK_CORAL_FAN 903
|
|
||||||
#define BLOCK_CORAL_WALL_FAN 904
|
|
||||||
#define BLOCK_FENCE_GATE_OPEN 905
|
|
||||||
#define BLOCK_GLASS 906
|
|
||||||
#define BLOCK_GLASS_PANE 907
|
|
||||||
#define BLOCK_ICE 908
|
|
||||||
#define BLOCK_IRON_BARS 909
|
|
||||||
#define BLOCK_LADDER 910
|
|
||||||
#define BLOCK_LIGHT_0 911
|
|
||||||
#define BLOCK_POINTED_DRIPSTONE 912
|
|
||||||
#define BLOCK_RAIL 913
|
|
||||||
#define BLOCK_REDSTONE_TORCH 914
|
|
||||||
#define BLOCK_REDSTONE_WIRE 915
|
|
||||||
#define BLOCK_SCAFFOLDING 916
|
|
||||||
#define BLOCK_SPAWNER 917
|
|
||||||
#define BLOCK_STEM 918
|
|
||||||
#define BLOCK_TRIPWIRE 919
|
|
||||||
#define BLOCK_TURTLE_EGG 920
|
|
||||||
#define BLOCK_WALL_NONE 921
|
|
||||||
#define BLOCK_BIGGLOBE_CHARRED_GRASS 922
|
|
||||||
#define BLOCK_BIGGLOBE_FLINT 923
|
|
||||||
#define BLOCK_BIGGLOBE_ROCK 924
|
|
||||||
#define BLOCK_BIGGLOBE_STICK 925
|
|
||||||
#define BLOCK_BIGGLOBE_WART_WEED 926
|
|
||||||
#define BLOCK_CREATE_CUCKOO_CLOCK 927
|
|
||||||
#define BLOCK_CREATE_FUNNEL 928
|
|
||||||
#define BLOCK_CREATE_GLASS_DOOR 929
|
|
||||||
#define BLOCK_CREATE_GLASS_TRAPDOOR 930
|
|
||||||
#define BLOCK_CREATE_GANTRY_SHAFT_POWERED 931
|
|
||||||
#define BLOCK_CREATE_LADDER 932
|
|
||||||
#define BLOCK_CREATE_MOTOR 933
|
|
||||||
#define BLOCK_CREATE_PISTON_POLE 934
|
|
||||||
#define BLOCK_CREATE_REDSTONE_LINK 935
|
|
||||||
#define BLOCK_CREATE_SPEEDOMETER 936
|
|
||||||
#define BLOCK_CREATE_STRESSOMETER 937
|
|
||||||
#define BLOCK_CREATE_TRACK 938
|
|
||||||
#define BLOCK_CREATE_WINDOW_PANE 939
|
|
||||||
#define BLOCK_DECO_CATWALK 940
|
|
||||||
#define BLOCK_DECO_CATWALK_STAIRS 941
|
|
||||||
#define BLOCK_MESH_FENCE 942
|
|
||||||
#define BLOCK_DECO_LAMP_UNLIT 943
|
|
||||||
#define BLOCK_DECO_DECAL 944
|
|
||||||
#define BLOCK_DECO_PLACARD 945
|
|
||||||
#define BLOCK_STREET_LAMP_UNLIT 946
|
|
||||||
#define BLOCK_SOUL_STREET_LAMP_UNLIT 947
|
|
||||||
#define BLOCK_STREET_LAMP_SUPPORT 948
|
|
||||||
#define BLOCK_PAPER_LAMP_UNLIT 949
|
|
||||||
#define BLOCK_WIND_VANE 950
|
|
||||||
#define BLOCK_MI_PIPE 951
|
|
||||||
#define BLOCK_BLUE_ICE 1000
|
|
||||||
#define BLOCK_BROWN_MUSHROOM 1001
|
|
||||||
#define BLOCK_BUDDING_AMETHYST 1002
|
|
||||||
#define BLOCK_CALCITE 1003
|
|
||||||
#define BLOCK_COAL 1004
|
|
||||||
#define BLOCK_CONCRETE 1005
|
|
||||||
#define BLOCK_COPPER 1006
|
|
||||||
#define BLOCK_COPPER_EXPOSED 1007
|
|
||||||
#define BLOCK_COPPER_WEATHERED 1008
|
|
||||||
#define BLOCK_GLAZED_TERRACOTTA 1009
|
|
||||||
#define BLOCK_GOLD 1010
|
|
||||||
#define BLOCK_HONEYCOMB 1011
|
|
||||||
#define BLOCK_IRON 1012
|
|
||||||
#define BLOCK_MUD 1013
|
|
||||||
#define BLOCK_MUSHROOM_STEM 1014
|
|
||||||
#define BLOCK_NETHERRACK 1015
|
|
||||||
#define BLOCK_OBSIDIAN 1016
|
|
||||||
#define BLOCK_PACKED_ICE 1017
|
|
||||||
#define BLOCK_POLISHED 1018
|
|
||||||
#define BLOCK_PURPUR 1019
|
|
||||||
#define BLOCK_QUARTZ 1020
|
|
||||||
#define BLOCK_RAW_COPPER 1021
|
|
||||||
#define BLOCK_RAW_GOLD 1022
|
|
||||||
#define BLOCK_RAW_IRON 1023
|
|
||||||
#define BLOCK_REDSTONE_ILLUMINATOR_OFF 1024
|
|
||||||
#define BLOCK_RED_MUSHROOM 1025
|
|
||||||
#define BLOCK_WOOL 1026
|
|
||||||
|
216
shaders/lib/lpv_render.glsl
Normal file
216
shaders/lib/lpv_render.glsl
Normal file
@ -0,0 +1,216 @@
|
|||||||
|
vec4 cubic(const in float v) {
|
||||||
|
vec4 n = vec4(1.0, 2.0, 3.0, 4.0) - v;
|
||||||
|
vec4 s = n * n * n;
|
||||||
|
float x = s.x;
|
||||||
|
float y = s.y - 4.0 * s.x;
|
||||||
|
float z = s.z - 4.0 * s.y + 6.0 * s.x;
|
||||||
|
float w = 6.0 - x - y - z;
|
||||||
|
return vec4(x, y, z, w) * (1.0/6.0);
|
||||||
|
}
|
||||||
|
|
||||||
|
float LpvVoxelTest(const in ivec3 voxelCoord) {
|
||||||
|
ivec3 gridCell = ivec3(floor(voxelCoord / LIGHT_BIN_SIZE));
|
||||||
|
uint gridIndex = GetVoxelGridCellIndex(gridCell);
|
||||||
|
ivec3 blockCell = voxelCoord - gridCell * LIGHT_BIN_SIZE;
|
||||||
|
|
||||||
|
uint blockId = GetVoxelBlockMask(blockCell, gridIndex);
|
||||||
|
return IsTraceOpenBlock(blockId) ? 1.0 : 0.0;
|
||||||
|
}
|
||||||
|
|
||||||
|
vec4 SampleLpvNearest(const in ivec3 lpvPos) {
|
||||||
|
vec4 lpvSample = (frameCounter % 2) == 0
|
||||||
|
#ifndef RENDER_GBUFFER
|
||||||
|
? texelFetch(texLPV_1, lpvPos, 0)
|
||||||
|
: texelFetch(texLPV_2, lpvPos, 0);
|
||||||
|
#else
|
||||||
|
? texelFetch(texLPV_2, lpvPos, 0)
|
||||||
|
: texelFetch(texLPV_1, lpvPos, 0);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
lpvSample.rgb = HsvToRgb(lpvSample.rgb);
|
||||||
|
|
||||||
|
return lpvSample / DynamicLightRangeF;
|
||||||
|
}
|
||||||
|
|
||||||
|
vec4 SampleLpvLinear(const in vec3 lpvPos) {
|
||||||
|
// vec3 pos = lpvPos - 0.49999;
|
||||||
|
vec3 pos = lpvPos - 0.5;
|
||||||
|
ivec3 lpvCoord = ivec3(floor(pos));
|
||||||
|
vec3 lpvF = fract(pos);
|
||||||
|
|
||||||
|
vec4 sample_x1y1z1 = SampleLpvNearest(lpvCoord + ivec3(0, 0, 0));
|
||||||
|
vec4 sample_x2y1z1 = SampleLpvNearest(lpvCoord + ivec3(1, 0, 0));
|
||||||
|
vec4 sample_x1y2z1 = SampleLpvNearest(lpvCoord + ivec3(0, 1, 0));
|
||||||
|
vec4 sample_x2y2z1 = SampleLpvNearest(lpvCoord + ivec3(1, 1, 0));
|
||||||
|
|
||||||
|
vec4 sample_x1y1z2 = SampleLpvNearest(lpvCoord + ivec3(0, 0, 1));
|
||||||
|
vec4 sample_x2y1z2 = SampleLpvNearest(lpvCoord + ivec3(1, 0, 1));
|
||||||
|
vec4 sample_x1y2z2 = SampleLpvNearest(lpvCoord + ivec3(0, 1, 1));
|
||||||
|
vec4 sample_x2y2z2 = SampleLpvNearest(lpvCoord + ivec3(1, 1, 1));
|
||||||
|
|
||||||
|
#ifdef LPV_VOXEL_TEST
|
||||||
|
vec3 lpvCameraOffset = fract(cameraPosition);
|
||||||
|
vec3 voxelCameraOffset = fract(cameraPosition / LIGHT_BIN_SIZE) * LIGHT_BIN_SIZE;
|
||||||
|
ivec3 voxelPos = ivec3(lpvPos - SceneLPVCenter + VoxelBlockCenter + voxelCameraOffset - lpvCameraOffset + 0.5);
|
||||||
|
|
||||||
|
float voxel_x1y1z1 = LpvVoxelTest(voxelPos + ivec3(0, 0, 0));
|
||||||
|
float voxel_x2y1z1 = LpvVoxelTest(voxelPos + ivec3(1, 0, 0));
|
||||||
|
float voxel_x1y2z1 = LpvVoxelTest(voxelPos + ivec3(0, 1, 0));
|
||||||
|
float voxel_x2y2z1 = LpvVoxelTest(voxelPos + ivec3(1, 1, 0));
|
||||||
|
|
||||||
|
float voxel_x1y1z2 = LpvVoxelTest(voxelPos + ivec3(0, 0, 1));
|
||||||
|
float voxel_x2y1z2 = LpvVoxelTest(voxelPos + ivec3(1, 0, 1));
|
||||||
|
float voxel_x1y2z2 = LpvVoxelTest(voxelPos + ivec3(0, 1, 1));
|
||||||
|
float voxel_x2y2z2 = LpvVoxelTest(voxelPos + ivec3(1, 1, 1));
|
||||||
|
|
||||||
|
sample_x1y1z1 *= voxel_x1y1z1;
|
||||||
|
sample_x2y1z1 *= voxel_x2y1z1;
|
||||||
|
sample_x1y2z1 *= voxel_x1y2z1;
|
||||||
|
sample_x2y2z1 *= voxel_x2y2z1;
|
||||||
|
|
||||||
|
sample_x1y1z2 *= voxel_x1y1z2;
|
||||||
|
sample_x2y1z2 *= voxel_x2y1z2;
|
||||||
|
sample_x1y2z2 *= voxel_x1y2z2;
|
||||||
|
sample_x2y2z2 *= voxel_x2y2z2;
|
||||||
|
|
||||||
|
|
||||||
|
// TODO: Add special checks for avoiding diagonal blending between occluded edges/corners
|
||||||
|
|
||||||
|
// TODO: preload voxel grid into array
|
||||||
|
// then prevent blending if all but current and opposing quadrants are empty
|
||||||
|
|
||||||
|
// ivec3 iq = 1 - ivec3(step(vec3(0.5), lpvF));
|
||||||
|
// float voxel_iqx = 1.0 - LpvVoxelTest(ivec3(voxelPos) + ivec3(iq.x, 0, 0));
|
||||||
|
// float voxel_iqy = 1.0 - LpvVoxelTest(ivec3(voxelPos) + ivec3(0, iq.y, 0));
|
||||||
|
// float voxel_iqz = 1.0 - LpvVoxelTest(ivec3(voxelPos) + ivec3(0, 0, iq.z));
|
||||||
|
// float voxel_corner = 1.0 - voxel_iqx * voxel_iqy * voxel_iqz;
|
||||||
|
|
||||||
|
// float voxel_y1 = LpvVoxelTest(ivec3(voxelPos + vec3(0, 0, 0)));
|
||||||
|
// sample_x1y1z1 *= voxel_y1;
|
||||||
|
// sample_x2y1z1 *= voxel_y1;
|
||||||
|
// sample_x1y1z2 *= voxel_y1;
|
||||||
|
// sample_x2y1z2 *= voxel_y1;
|
||||||
|
|
||||||
|
// float voxel_y2 = LpvVoxelTest(voxelPos + ivec3(0, 1, 0));
|
||||||
|
// sample_x1y2z1 *= voxel_y2;
|
||||||
|
// sample_x2y2z1 *= voxel_y2;
|
||||||
|
// sample_x1y2z2 *= voxel_y2;
|
||||||
|
// sample_x2y2z2 *= voxel_y2;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
vec4 sample_y1z1 = mix(sample_x1y1z1, sample_x2y1z1, lpvF.x);
|
||||||
|
vec4 sample_y2z1 = mix(sample_x1y2z1, sample_x2y2z1, lpvF.x);
|
||||||
|
|
||||||
|
vec4 sample_y1z2 = mix(sample_x1y1z2, sample_x2y1z2, lpvF.x);
|
||||||
|
vec4 sample_y2z2 = mix(sample_x1y2z2, sample_x2y2z2, lpvF.x);
|
||||||
|
|
||||||
|
vec4 sample_z1 = mix(sample_y1z1, sample_y2z1, lpvF.y);
|
||||||
|
vec4 sample_z2 = mix(sample_y1z2, sample_y2z2, lpvF.y);
|
||||||
|
|
||||||
|
return mix(sample_z1, sample_z2, lpvF.z);// * voxel_corner;
|
||||||
|
}
|
||||||
|
|
||||||
|
vec4 SampleLpvCubic(in vec3 lpvPos) {
|
||||||
|
vec3 pos = lpvPos - 0.5;
|
||||||
|
vec3 texF = fract(pos);
|
||||||
|
pos = floor(pos);
|
||||||
|
|
||||||
|
vec4 cubic_x = cubic(texF.x);
|
||||||
|
vec4 cubic_y = cubic(texF.y);
|
||||||
|
vec4 cubic_z = cubic(texF.z);
|
||||||
|
|
||||||
|
vec3 pos_min = pos - 0.5;
|
||||||
|
vec3 pos_max = pos + 1.5;
|
||||||
|
|
||||||
|
vec3 s_min = vec3(cubic_x.x, cubic_y.x, cubic_z.x) + vec3(cubic_x.y, cubic_y.y, cubic_z.y);
|
||||||
|
vec3 s_max = vec3(cubic_x.z, cubic_y.z, cubic_z.z) + vec3(cubic_x.w, cubic_y.w, cubic_z.w);
|
||||||
|
|
||||||
|
vec3 offset_min = pos_min + vec3(cubic_x.y, cubic_y.y, cubic_z.y) / s_min;
|
||||||
|
vec3 offset_max = pos_max + vec3(cubic_x.w, cubic_y.w, cubic_z.w) / s_max;
|
||||||
|
|
||||||
|
vec4 sample_x1y1z1 = SampleLpvLinear(vec3(offset_max.x, offset_max.y, offset_max.z));
|
||||||
|
vec4 sample_x2y1z1 = SampleLpvLinear(vec3(offset_min.x, offset_max.y, offset_max.z));
|
||||||
|
vec4 sample_x1y2z1 = SampleLpvLinear(vec3(offset_max.x, offset_min.y, offset_max.z));
|
||||||
|
vec4 sample_x2y2z1 = SampleLpvLinear(vec3(offset_min.x, offset_min.y, offset_max.z));
|
||||||
|
|
||||||
|
vec4 sample_x1y1z2 = SampleLpvLinear(vec3(offset_max.x, offset_max.y, offset_min.z));
|
||||||
|
vec4 sample_x2y1z2 = SampleLpvLinear(vec3(offset_min.x, offset_max.y, offset_min.z));
|
||||||
|
vec4 sample_x1y2z2 = SampleLpvLinear(vec3(offset_max.x, offset_min.y, offset_min.z));
|
||||||
|
vec4 sample_x2y2z2 = SampleLpvLinear(vec3(offset_min.x, offset_min.y, offset_min.z));
|
||||||
|
|
||||||
|
#ifdef LPV_VOXEL_TEST
|
||||||
|
vec3 lpvCameraOffset = fract(cameraPosition);
|
||||||
|
vec3 voxelCameraOffset = fract(cameraPosition / LIGHT_BIN_SIZE) * LIGHT_BIN_SIZE;
|
||||||
|
ivec3 voxelPos = ivec3(lpvPos - SceneLPVCenter + VoxelBlockCenter + voxelCameraOffset - lpvCameraOffset + 0.5);
|
||||||
|
|
||||||
|
float voxel_x1y1z1 = LpvVoxelTest(voxelPos + ivec3(1, 1, 1));
|
||||||
|
float voxel_x2y1z1 = LpvVoxelTest(voxelPos + ivec3(0, 1, 1));
|
||||||
|
float voxel_x1y2z1 = LpvVoxelTest(voxelPos + ivec3(1, 0, 1));
|
||||||
|
float voxel_x2y2z1 = LpvVoxelTest(voxelPos + ivec3(0, 0, 1));
|
||||||
|
|
||||||
|
float voxel_x1y1z2 = LpvVoxelTest(voxelPos + ivec3(1, 1, 0));
|
||||||
|
float voxel_x2y1z2 = LpvVoxelTest(voxelPos + ivec3(0, 1, 0));
|
||||||
|
float voxel_x1y2z2 = LpvVoxelTest(voxelPos + ivec3(1, 0, 0));
|
||||||
|
float voxel_x2y2z2 = LpvVoxelTest(voxelPos + ivec3(0, 0, 0));
|
||||||
|
|
||||||
|
sample_x1y1z1 *= voxel_x1y1z1;
|
||||||
|
sample_x2y1z1 *= voxel_x2y1z1;
|
||||||
|
sample_x1y2z1 *= voxel_x1y2z1;
|
||||||
|
sample_x2y2z1 *= voxel_x2y2z1;
|
||||||
|
|
||||||
|
sample_x1y1z2 *= voxel_x1y1z2;
|
||||||
|
sample_x2y1z2 *= voxel_x2y1z2;
|
||||||
|
sample_x1y2z2 *= voxel_x1y2z2;
|
||||||
|
sample_x2y2z2 *= voxel_x2y2z2;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
vec3 mixF = s_min / (s_min + s_max);
|
||||||
|
|
||||||
|
vec4 sample_y1z1 = mix(sample_x1y1z1, sample_x2y1z1, mixF.x);
|
||||||
|
vec4 sample_y2z1 = mix(sample_x1y2z1, sample_x2y2z1, mixF.x);
|
||||||
|
|
||||||
|
vec4 sample_y1z2 = mix(sample_x1y1z2, sample_x2y1z2, mixF.x);
|
||||||
|
vec4 sample_y2z2 = mix(sample_x1y2z2, sample_x2y2z2, mixF.x);
|
||||||
|
|
||||||
|
vec4 sample_z1 = mix(sample_y1z1, sample_y2z1, mixF.y);
|
||||||
|
vec4 sample_z2 = mix(sample_y1z2, sample_y2z2, mixF.y);
|
||||||
|
|
||||||
|
return mix(sample_z1, sample_z2, mixF.z);
|
||||||
|
}
|
||||||
|
|
||||||
|
vec4 SampleLpv(const in vec3 samplePos) {
|
||||||
|
#if LPV_SAMPLE_MODE == LPV_SAMPLE_CUBIC
|
||||||
|
vec4 lpvSample = SampleLpvCubic(samplePos);
|
||||||
|
#elif LPV_SAMPLE_MODE == LPV_SAMPLE_LINEAR
|
||||||
|
vec4 lpvSample = SampleLpvLinear(samplePos);
|
||||||
|
#else
|
||||||
|
ivec3 coord = ivec3(samplePos);
|
||||||
|
vec4 lpvSample = SampleLpvNearest(coord);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
return lpvSample;
|
||||||
|
}
|
||||||
|
|
||||||
|
vec4 SampleLpv(const in vec3 lpvPos, const in vec3 geoNormal, const in vec3 texNormal) {
|
||||||
|
#if MATERIAL_NORMALS != 0
|
||||||
|
vec3 samplePos = lpvPos - 0.5 * geoNormal + texNormal;
|
||||||
|
#else
|
||||||
|
vec3 samplePos = lpvPos + 0.5 * geoNormal;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
return SampleLpv(samplePos);
|
||||||
|
}
|
||||||
|
|
||||||
|
// vec3 GetLpvBlockLight(in vec4 lpvSample, const in float power) {
|
||||||
|
// return (lpvSample.rgb * LPV_BLOCKLIGHT_SCALE) / 8.0 * DynamicLightBrightness;
|
||||||
|
// }
|
||||||
|
|
||||||
|
vec3 GetLpvBlockLight(const in vec4 lpvSample) {
|
||||||
|
// return GetLpvBlockLight(lpvSample, 1.0);
|
||||||
|
return (1.0/8.0) * (lpvSample.rgb * LPV_BLOCKLIGHT_SCALE) * DynamicLightBrightness;
|
||||||
|
}
|
||||||
|
|
||||||
|
float GetLpvSkyLight(const in vec4 lpvSample) {
|
||||||
|
float skyLight = saturate(lpvSample.a);
|
||||||
|
return _pow2(skyLight);
|
||||||
|
}
|
59
shaders/world0/setup.csh
Normal file
59
shaders/world0/setup.csh
Normal file
@ -0,0 +1,59 @@
|
|||||||
|
#version 430 compatibility
|
||||||
|
|
||||||
|
#define RENDER_SETUP
|
||||||
|
|
||||||
|
#include "/lib/settings.glsl"
|
||||||
|
|
||||||
|
layout (local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
|
||||||
|
|
||||||
|
const ivec3 workGroups = ivec3(4, 5, 1);
|
||||||
|
|
||||||
|
#ifdef IS_LPV_ENABLED
|
||||||
|
#include "/lib/lpv_blocks.glsl"
|
||||||
|
|
||||||
|
|
||||||
|
vec3 GetSceneLightColor(const in uint blockId) {
|
||||||
|
if (blockId == 10005) return vec3(1.0);
|
||||||
|
return vec3(0.0);
|
||||||
|
}
|
||||||
|
|
||||||
|
float GetSceneLightRange(const in uint blockId) {
|
||||||
|
if (blockId == 10005) return 12.0;
|
||||||
|
return 0.0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void GetLpvBlockMask(const in uint blockId, out float mixWeight, out uint mixMask) {
|
||||||
|
mixWeight = 0.0;
|
||||||
|
mixMask = 0xFFFF;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
void main() {
|
||||||
|
#ifdef IS_LPV_ENABLED
|
||||||
|
uint blockId = uint(gl_GlobalInvocationID.x + gl_GlobalInvocationID.y * 32);
|
||||||
|
//if (blockId >= 1280) return;
|
||||||
|
|
||||||
|
LpvBlockData block;
|
||||||
|
|
||||||
|
uint mixMask;
|
||||||
|
float mixWeight;
|
||||||
|
GetLpvBlockMask(blockId, mixWeight, mixMask);
|
||||||
|
block.data = BuildBlockLpvData(mixMask, mixWeight);
|
||||||
|
|
||||||
|
// vec3 lightOffset = GetSceneLightOffset(lightType);
|
||||||
|
vec3 lightColor = GetSceneLightColor(blockId);
|
||||||
|
float lightRange = GetSceneLightRange(blockId);
|
||||||
|
float lightSize = 0.0;//GetSceneLightSize(lightType);
|
||||||
|
// bool lightTraced = GetLightTraced(lightType);
|
||||||
|
// bool lightSelfTraced = GetLightSelfTraced(lightType);
|
||||||
|
|
||||||
|
// light.Offset = packSnorm4x8(vec4(lightOffset, 0.0));
|
||||||
|
block.LightColor = packUnorm4x8(vec4(lightColor, 0.0));
|
||||||
|
block.LightRangeSize = packUnorm4x8(vec4(lightRange/255.0, lightSize, 0.0, 0.0));
|
||||||
|
// light.LightMetadata = (lightTraced ? 1u : 0u);
|
||||||
|
// light.LightMetadata |= (lightSelfTraced ? 1u : 0u) << 1u;
|
||||||
|
|
||||||
|
LpvBlockMap[blockId] = block;
|
||||||
|
#endif
|
||||||
|
}
|
@ -24,15 +24,9 @@ layout (local_size_x = 8, local_size_y = 8, local_size_z = 8) in;
|
|||||||
#define EPSILON 1e-6
|
#define EPSILON 1e-6
|
||||||
|
|
||||||
|
|
||||||
// varying vec2 texcoord;
|
|
||||||
// uniform sampler2D tex;
|
|
||||||
// uniform sampler2D noisetex;
|
|
||||||
uniform int frameCounter;
|
uniform int frameCounter;
|
||||||
// uniform float frameTimeCounter;
|
|
||||||
uniform vec3 cameraPosition;
|
uniform vec3 cameraPosition;
|
||||||
// varying vec4 color;
|
|
||||||
|
|
||||||
// #include "/lib/waterBump.glsl"
|
|
||||||
#include "/lib/hsv.glsl"
|
#include "/lib/hsv.glsl"
|
||||||
#include "/lib/blocks.glsl"
|
#include "/lib/blocks.glsl"
|
||||||
#include "/lib/lpv_common.glsl"
|
#include "/lib/lpv_common.glsl"
|
||||||
@ -40,12 +34,7 @@ layout (local_size_x = 8, local_size_y = 8, local_size_z = 8) in;
|
|||||||
#include "/lib/voxel_common.glsl"
|
#include "/lib/voxel_common.glsl"
|
||||||
#include "/lib/voxel_read.glsl"
|
#include "/lib/voxel_read.glsl"
|
||||||
|
|
||||||
// uniform mat4 gbufferProjectionInverse;
|
|
||||||
// uniform mat4 gbufferModelViewInverse;
|
// uniform mat4 gbufferModelViewInverse;
|
||||||
// uniform mat4 gbufferModelView;
|
|
||||||
// uniform mat4 shadowModelView;
|
|
||||||
// uniform mat4 shadowModelViewInverse;
|
|
||||||
// uniform mat4 shadowProjection;
|
|
||||||
|
|
||||||
int sumOf(ivec3 vec) {return vec.x + vec.y + vec.z;}
|
int sumOf(ivec3 vec) {return vec.x + vec.y + vec.z;}
|
||||||
|
|
||||||
@ -141,8 +130,6 @@ void main() {
|
|||||||
ivec3 imgCoord = ivec3(gl_GlobalInvocationID);
|
ivec3 imgCoord = ivec3(gl_GlobalInvocationID);
|
||||||
if (any(greaterThanEqual(imgCoord, LpvSize3))) return;
|
if (any(greaterThanEqual(imgCoord, LpvSize3))) return;
|
||||||
|
|
||||||
// vec3 blockLocalPos = gridCell * LIGHT_BIN_SIZE + blockCell - VoxelBlockCenter + cameraOffset + 0.5;
|
|
||||||
|
|
||||||
// vec3 viewDir = gbufferModelViewInverse[2].xyz;
|
// vec3 viewDir = gbufferModelViewInverse[2].xyz;
|
||||||
vec3 lpvCenter = vec3(0.0);//GetLpvCenter(cameraPosition, viewDir);
|
vec3 lpvCenter = vec3(0.0);//GetLpvCenter(cameraPosition, viewDir);
|
||||||
vec3 blockLocalPos = imgCoord - lpvCenter + 0.5;
|
vec3 blockLocalPos = imgCoord - lpvCenter + 0.5;
|
||||||
@ -176,10 +163,6 @@ void main() {
|
|||||||
|
|
||||||
#if LIGHTING_MODE >= LIGHTING_MODE_FLOODFILL
|
#if LIGHTING_MODE >= LIGHTING_MODE_FLOODFILL
|
||||||
if (blockId > 0 && blockId != BLOCK_EMPTY) {
|
if (blockId > 0 && blockId != BLOCK_EMPTY) {
|
||||||
//uint lightType = LpvBlockMap[blockId].lightType;
|
|
||||||
|
|
||||||
//if (lightType != LIGHT_NONE && lightType != LIGHT_IGNORED) {
|
|
||||||
//StaticLightData lightInfo = StaticLightMap[lightType];
|
|
||||||
vec3 lightColor = unpackUnorm4x8(blockData.LightColor).rgb;
|
vec3 lightColor = unpackUnorm4x8(blockData.LightColor).rgb;
|
||||||
vec2 lightRangeSize = unpackUnorm4x8(blockData.LightRangeSize).xy;
|
vec2 lightRangeSize = unpackUnorm4x8(blockData.LightRangeSize).xy;
|
||||||
float lightRange = lightRangeSize.x * 255.0;
|
float lightRange = lightRangeSize.x * 255.0;
|
||||||
@ -191,8 +174,9 @@ void main() {
|
|||||||
// ApplyLightFlicker(lightColor, lightType, lightNoise);
|
// ApplyLightFlicker(lightColor, lightType, lightNoise);
|
||||||
// #endif
|
// #endif
|
||||||
|
|
||||||
|
if (lightRange > EPSILON) {
|
||||||
lightValue.rgb = Lpv_RgbToHsv(lightColor, lightRange);
|
lightValue.rgb = Lpv_RgbToHsv(lightColor, lightRange);
|
||||||
//}
|
}
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user