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fixed sky from last fix teehee
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@ -133,7 +133,7 @@ vec4 texture2D_bicubic_offset(sampler2D tex, vec2 uv, float noise, float scale)
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}
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vec2 sphereToCarte(vec3 dir) {
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float lonlat = saturate(atan(-dir.x, -dir.z));
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float lonlat = clamp(atan(-dir.x, -dir.z), -pi, pi);
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return vec2(lonlat * (0.5/pi) +0.5,0.5*dir.y+0.5);
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}
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